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About trufret

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  1. The Quest is probably the best bang for the buck HMD you can get currently. It should do everything pretty well especially if you get a link cable or compatible to use it as a PCVR headset as well. The other headsets that have better resolution, tracking, fov are multiple times the price so unless you have a use case that requires that it's probably not worth it. downside is it's Facebook
  2. IPD is interpupillary distance or the distance between the middle of one pupil to the middle of the other. This is important because if the lenses in the HMD aren't lined up properly with your eyes you can get eye strain, blurry vision , headaches etc... Some headsets have a dial or slider to adjust this (Quest, Vive, Index, Pimax, Odessey, Rift CV1) Other are fixed to a set distance (Rift S, HP Reverb) If you measure your IPD and find it's to wide or narrow for the sweet spot on the fixed headsets you pretty much have to get one with an adjustable IPD so not stress your eyes with longer use. The Vive, Index, and Pimax headsets use Valve's lighthouse tracking technology. the boxes that you put on your walls.They need to be plugged into a power outlet but they give the best tracking accuracy and limit portability of the unit. The original Rift CV1 used USB IR cameras. These required you to have long USB cables snaking around your room but 3 of them gave you pretty close to lighthouse tracking accuracy but took up a ton of USB3 ports and could be flaky on some USB controllers. The Windows Mixed Reality and Rift S / Quest use camera based tracking where cameras on the headset make a map of your play space and track controllers. This is super convenient for setup but the worst for tracking accuracy. You need a decently lit play space with contrasting items on the walls to give the cameras something to track. an empty solid colour room or a dark room wont work well. The Rift S and Quest also have more cameras than the windows headsets so their tracking is quite a bit better especially for tracking the controllers. I'd only recommend the Windows ones for racing / flying sims or if you can get them real cheap due to the controller tracking. They only have 2 cameras and it's easy to move the controllers out of the tracked view. The Rift S and Quest controller tracking is good enough with the extra cameras that it shouldn't be an issue
  3. Pretty much all of the main points have been touched on already. Have a Midrange gaming PC at minimum ( 4 core 3.5Ghz+ 16GB ram GTX1060/RX480 ). More is better especially in the video card area for super sampling. Figure out your IPD before hand (by an optometrist or a using metric ruler and a mirror. needs to be in millimetres) This will limit headset choice if you are too far out from average. If you start to feel sick ( nausea, cold sweats, dizzy ) STOP immediately and come back when you're symptom free. Most Vr sickness comes from artificial acceleration. your eyes telling you you're moving but your inner ear doesn't agree. Racing, Flying, smooth locomotion games (moving with a thumbstick) will have this issue but you can build up a tolerance to it. Roomscale games or games that use teleport locomotion are much less likely to make you feel ill as you should rarely if ever be in a position where you're moving in game but not in real life. Do you have any games you are looking at VR for specifically or a budget you want to stay in? That might point you in the direction of which headset to get. A Oculus Quest with a link cable would be an all around decent headset but if you wanted to focus on Driving/Flight sims or very accurate room scale tracking there are better kits for those specific use cases.
  4. The Free to try special and discounts are only on the standalone currently. They were on steam a few weeks ago but not for as long and you couldn't use the extra 10% discount. I think if you did own modules on steam you can link your account to standalone and transfer them that way but you cannot transfer modules purchased on standalone back to steam. The Features of steam and standalone are pretty much the same game-play wise. Standalone gets more/longer sales and all the money goes to the devs but you have to check for updates by launching the game. Steam gives you local currency conversion and automated updates with faster downloads. As far as dual throttle control. It depends a lot on what your flying. I use it a bit in the F/A -18C to walk the throttle (tiny increase/decrease alternating left and right) for small speed changes when trying to refuel from a tanker or trying to get extra tight turn circle in the F-14 but it's not really a make or break feature as dual engine planes have the option to bind both engines to 1 axis. As long as you have enough buttons either will work well.
  5. trufret


    Check out DCS World https://www.digitalcombatsimulator.com/en/downloads/world/ Many of their in house developed modules are free to try for the next 11 days and are on discount 50% off + another 10% if you use codes given out to popular streamers. The F/A-18C, A10C, and AV8B Harrier are all very capable but check out what interests you while they are free. They also have choppers if that's more your thing. Note that the F-16 is still in very early access so outside of Air 2 Air and dumb bombs/rockets it's pretty bare bones currently. There are also 2 levels of complexity when it comes to planes in DCS Full fidelity (click every button , turn every knob) which are more expensive and Simplified or Flaming Cliffs 3 level which are much cheaper but you can't click anything in the cockpits so you have to bind all the functions to your hotas/keyboard. I'd recommend checking out some youtube tutorials or Chuck's guides for whatever plane you're learning as any 1 of the full fidelity modules will have enough systems to keep you busy for a long time. If you prefer the simplified planes, get the whole flaming cliffs 3 pack instead of buying them separately. much better value and options.
  6. It can be as cheap (Free su25T plane with mouse and keyboard) of as expensive (high end hotas and pedals, motion platform, VR) as you want it to be. Just depends on what you're comfortable with and what you'll enjoy using. I recommend an entry level hotas (Usually the TM T16000M HOTAS kit without the rudder pedals to save money) and basic head tracking like https://delanengineering.com/products/head-tracking-delanclip-gamer/ to start. Those 2 pieces of kit will provide the most noticeable upgrade to your experience and all the other more expensive stuff, while nice, doesn't really make that much difference in your ability to play the game. The only caveat to that might be VR due to the immersion factor but even with the best PC you can buy and the highest resolution VR headset right now you will still have issues with spotting targets or reading gauges. It is pretty sweet and definitely try it if you get the chance but there are compromises no question. With that being said The TM 16000M hotas kit uses the same hall effect sensors as the warthog but is plastic instead of metal and the stick doesn't have as many hats as maybe it should. For the price it's hard to go wrong. Probably best bang for the buck setup and with modifiers has enough buttons for any plane I've tested. You could also mix a Warthog stick with TM TWCS throttle from the T16000M Hotas kit (All parts can be bought separately). It gives you a good slew sensor with depress button and plenty of hats and buttons along with a flappy paddle axis on the front to use for rudders since the warthog stick doesn't twist. The x56 has a good amount of buttons for combat sims but the placement of them isn't very ergonomic so it can get a little uncomfortable to use some hats on the stick etc... but it should give you everything you need to start. I used to use the X52 but switched to the warthog when I got the A10C module. Just a heads up, if you use the standalone version of DCS from their website (not steam) you can try any of their in house developed modules including the A10C for free for the next 11 days and they are all on sale for 50% off with an extra 10% promo code given out by popular DCS steamers (they usually post them in their YT vids) so you can get modules super cheap right now. This doesn't include 3rd party developed modules like the F14, Viggen, JF-17 but you get a good selection to choose from. Word of warning though the F-16 is still very early access so if you want to do anything outside of air 2 air or dumb bombs/rockets you'll have to wait awhile. This can be good for learning as you don't have as much to take in all at once but it does limit your role right now.
  7. Besides sites like gumtree etc... check out flight sim subs on reddit like reddit.com/r/hotas or reddit.com/r/hoggit as they tend to have equipment that comes up for sale quite often. Due to the lockdown and people being stuck at home there has been a run on flight and racing sim gear so it's hard to find stuff at all right now new or used. if you do get a warthog hotas, I highly recommend the drop in slew sensor replacement from deltasimelectronics.com for the throttle. He's based in the UK and the drop in part is a huge functional upgrade over the stupid nub TM decided to use there. Are you looking at the Warthog for flying the A10C specifically or just looking for a decent quality Hotas? Virpil makes stuff that is compatible with the warthog but their bases feel much nicer. I'm current using a warthog throttle and grip with a virpil warbrd base and 10cm extension and virpil pedals and like it quite a lot. I've also read very good things about MFG crosswind pedals as they are cheaper that virpil but very good quality and the warthog doesn't have a twist stick so you'll need something for rudder control.
  8. Coming from a Rift CV1, the image should be noticeably clearer but the blacks wont be a dark as you're going from a OLED to LCD screen. Index will give you a much higher refresh rate in games that your card can run it at. up to 144hz instead of 90hz on the rift. Audio should be much better. Tracking will be much more accurate but you will have to mount base stations in your play space for tracking. Index controllers should be an upgrade from the rift but not as much of an upgrade as from the old vive wands. Keep an eye on the new HP Reverb G2 that has been teased. if you don't need to get it right now. it will likely have a much better image if it's using the same screens as the reverb pro.
  9. Hopefully the HP Reverb G2 adds support for Valve lighthouse based tracking, a physical IPD slider, and a thinner cable. The image on original Reverb is by far the clearest of anything I've tried and blows the Odessey and Pimax 5K+ away but I can only recommend it for Driving or flying sims due to the WMR controls and cable weight. If they solve all of those issues in the G2 it could be a very nice option.
  10. trufret

    VR Question

    HP are working with Microsoft and Valve on a new Reverb Gen 2 HMD that was just announced a couple days ago with a page on steam. Hopefully it supports both camera and lighthouse tracking and has a physical IPD adjustment. Info is still a little scarce beyond them saying it has no compromises (i doubt that) The 2160x2160 resolution on the OG reverb really is a big jump over anything currently out in terms of visual clarity and screen door effect. You can actually read the tiny gauges in planes in DCS World without zoom finally. If they can match that screen clarity with the Vale lighthouse tracking and controllers. it very well might be the best overall headset to get. Something to keep your eye on anyway
  11. One the to keep in mind with the current WMR tracking is there are only 2 front facing cameras so if you move the controllers out of their forward facing field of view they will loose tracking and drift off. For drawing and minecraft this probably wont be too much of a problem. For games where you are reaching behind your back or swinging your arms wildly you will notice the issue.
  12. I believe there are 3rd party drivers and applications that may get a dk2 working with an alternate set of controllers in steam but it will require a bunch of tweaking on your part and game functionality may be more miss that hit since you will be missing inputs on the controllers that the games expect to see. If the hardware is free and you have the time, give it a go and see what happens.
  13. The DK2 is very old at this point and I don't believe it's supported by current oculus software any longer. You can still find the legacy drivers on oculus's site but I can't speak to compatibility with any current software at this point. The DK2 never came with controllers although some people were using it with the Razer Hydra back in the day. Unless you are getting it for free I'd recommend looking for a used or refurbished windows mixed reality headset with controllers. The best one (besides the current HP Reverb) was the Samsung Odyssey but any of the WMR headsets will provide a much better experience than a DK2 and are still supported by current windows drivers and steam. You will need Bluetooth V4 or greater built into the Mobo or via a USB dongle to pair the controllers. An Oculus CV1 with touch controllers and a least 2 cameras would also be a good option if you can find it cheap but replacement cables are discontinued so take very good care of the cable or the headset is useless.
  14. Try this site https://developer.oculus.com/downloads/package/oculus-runtime-for-windows/ Should be the legacy runtime that works with Win 10. Not sure what applications still support it but you can give it a shot.
  15. Do you have the oculus software installed as well as steam? I'm not sure if current oculus software still supports the DK2 but you might be able to find some of the old standalone oculus runtime files from before CV1 launched that might work.