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JurunceNK

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About JurunceNK

  • Currently Viewing Forums Index
  • Title
    I'm James Kerrigan, and I am Sarah's little brother.
  • Birthday October 3

System

  • CPU
    Intel Core i7-5930K 6-core CPU
  • Motherboard
    Asus Rampage V Edition 10
  • RAM
    Corsair Dominator Platinum SE 32GB (4x8GB) - Blackout #338/500
  • GPU
    Asus ROG STRIX GeForce GTX 1080 Ti 11GB OC Monsta GPU
  • Case
    Corsair 900D
  • Storage
    PNY CS1311 480GB SSD + WD Red 3TB HDD
  • PSU
    Corsair AX1200i + CableMod full set cables - Black/Blue
  • Display(s)
    BenQ BL3200PT 32" 1440p 16:9 VA Monitor + HP Compaq LA 1956x 5:4 monitor
  • Cooling
    CM MasterLiquid Pro 240 240mm AIO Cooler w/ Corsair ML120 2-pack (hopefully soon to Custom 480mm Liquid Cooling
  • Keyboard
    Razer Blackwidow Ultimate 2016 Edition Razer Green Mechanical Keyboard
  • Mouse
    Logitech G502 Proteus Spectrum RGB Mouse
  • Sound
    Asus ROG SupremeFX Hi-Fi 5.25" USB DAC/Amp Combo + Sennheiser HD 598 SE headphones
  • Operating System
    Windows 10 Pro 64-bit
  • PCPartPicker URL

Contact Methods

  • Twitter
    @OfficialJurunce
  • Facebook
    That's for private use.
  • Discord
    Jurunce#6440
  • Origin
    JurunceNK
  • Steam
    jurunce
  • Battle.net
    JurunceNK#1787
  • Xbox Live
    Now active, on Windows! JurunceNK is the name :P
  • PlayStation
    Sorry, don't have one.
  • Website URL
  • Twitch.tv
    https://www.twitch.tv/jurunce
  • Heatware
    https://www.heatware.com/u/111167/to

Profile Information

  • Gender
    Male
  • Location
    On mission with the 238th Elite Task Force (Viper Squadron)
  • Interests
    High-end computer hardware, overclocking and benchmarking, IT (Hardware, Storage, Performance Optimization, IT Fundamentals), computer modding, watercooling, digital art, 3D animation and modeling, guitar and bass, Gen. X music, high-end gaming.
  • Biography
    Got autism and I don't give a shit about what people have to say about it.


    Before you use my DeviantArt work as profile pics/background images for your profile on other sites including here, message me first. If you post my work on other sites and claiming they're yours, I will have them taken down.
  • Occupation
    College student, digital artist, game designer, and streamer

Recent Profile Visitors

15,079 profile views
  1. Apartment sneak-peek 1

     

     

    1. Ethocreeper

      Ethocreeper

      Nice

       

      Btw vray released ( a while ago) gpu + CPU rendering and it works fine. 

  2. Decided to replace 90% of my lights in my 3ds Max project I'm working on with several Über powerful LED lamps, and now, let there be light!

     

    Image will be shown once render is complete 😁

  3. True, true. BIOS updates may have expanded compatibility with more RAM kits.
  4. I still remember when my mom used to use Mozilla Firefox. Now I'm going to try it out, the latest version at that ^_^

  5. Then chances are the board won't be able to handle the rated speed at the rated CAS latency and voltage, or worse, the system will refuse to boot.
  6. After doing some research on how 3ds Max handles GPU memory, it seems to really chew through it really fast when the scene gets big and complicated (lights, objects (including smoothed meshes), et al).

     

    Another thing to take into consideration too is the fact that almost every texture map present in AMD Radeon ProRender (so things like wood, stone, and car paints) are 2K square for best results (since 4K doesn't make much of a difference unless the shots are up close).

     

    Fact is, no two renderers are the same. Each one has their own set of algorithms, libraries, and much more. Since AMD Radeon ProRender is a physically-based renderer, it's likely that, combined with how 3ds Max handles GPU rendering (with supported renderers), is where I'm seeing such high VRAM usage, and I'm not at the point where I have smoothed out objects, but I have lots of light-emitting materials in the scene.

     

    Another thing I discovered just now is the Anti-aliasing. Even setting it to a value of 2 causes the VRAM usage to go up over 2 times 🤔.

    1. Show previous comments  1 more
    2. JurunceNK

      JurunceNK

      Fun fact, AMD Radeon ProRender (successor to FireRender) runs on OpenCL. As long as your hardware (doesn't master which set or combination, even though Radeon GPUs run this better) can run OpenCL 1.2 or later, you're good to go.

       

      And it's free to use 👌

    3. Ethocreeper

      Ethocreeper

      Yea I noticed that on the website

    4. Ethocreeper

      Ethocreeper

      I like that amd does free or open source

      Freesync - cheaper and open source

      Oc unlocked

      Software

  7. A project I'm working on in 3ds Max can use up just over 8GB of my video memory of my GeForce GTX 1080 Ti when rendered at UHD 4K 😖😖😖

     

    Until I start managing all of the materials and maps, I have to be especially careful with regards to using a lot of materials.

     

    As for the renderer I'm using, it's the beta version of AMD Radeon ProRender for 3ds Max 2018, which is my main renderer of choice since I've been using it in Blender.

    1. Ethocreeper

      Ethocreeper

      Unfortunately in vray gpu rendering is not that good...

    2. JurunceNK

      JurunceNK

      I know, like I said, until I manage all of my texture maps and materials, it'll consume that much VRAM at 4K.

       

      I'm well aware of that.

  8. Titan XP Collector's Edition

    That's true, and so are the GTX 1080 Ti's. Though the GTX 1080 Ti in gaming is less powerful on paper, they're only about 3-5% on average behind the TITAN Xp. That being said, the TITAN Xp can be used for gaming since it uses the same GeForce drivers, and the same versions as well, they're really meant to be used primarily as workstation alternatives to Quadros for those (like me) who are maximizing their bang for the buck on compute power and don't really need (or can't leverage the drivers) a Quadro for their workflow, even if their employer would be able to afford it and write it off as a business expense (which is tax deductible).
  9. Hi guys. In blender, I'm trying to create a custom texture map for a sword I'm modeling, and I want to use a wire-wrapped handle. What I want to make is this: However, I've tried various methods (screw modifier namely), but whenever I want to stretch the circle to create the twisting distance matching the images, they deform into an oval shape. I googled tutorials, but they don't go over this particular approach or style; they're all leather-based or just a cylinder wrapped around an object (which aren't what I'm after anyways). Anyone have better ideas I can try?
  10. nuts.wad: Adobe Illustrator Edition!

    59fe3796adf55_Seaofswords.thumb.PNG.9184b66a93478538b85a15a15344bcec.PNG

  11. LEAK NEW nvidia TITAN X volta

    You mean this lineup?
  12. LEAK NEW nvidia TITAN X volta

    I want to not believe it. As of posting, I'm checking the GeForce website.
  13. Agreed. Even if the servers are limited to the "vanilla" experience, it's not going to be the purist kind of experience. Instead Blizzard would want to do the things they could have done 13 years ago when World of Warcraft first premiered since now game design (minus the nerfing on difficulty) is so much better now than it was back then.
  14. There's two sides to this. One is, yeah, it was a total mess, and it could have been refined. On the other hand, they could have kept the difficulty, but make it very rewarding once you overcome that very difficult challenge. WoW as it is, is way too easy IMO. It's exactly why I got bored so fast and just quit playing it because you get plentiful rewards for not even trying. ^^ If they can give the option of using the newer models, it'll be dope af!
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