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skywake

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  1. Agree
    skywake got a reaction from Lurick in CAT5E? CAT6? CAT7?   
    Technically the cable categories are just a measure of bandwidth over distance so it's a bit more complicated than that. The numbers you are quoting here are for 100m which is quite a bit longer than what you'd expect in a typical run for a house. Yes Cat5e for 1Gbps speeds because it easily meets the spec and is basically the cheapest cable you can get. But for "future proofing" to 10Gbps in a typical house you can probably get away with Cat6 rather than Cat6e because in a typical house you runs will be well under 50m. And Cat7 is complete a waste of time, don't bother with it. 

    With that said @Rhaemond is only talking about connecting to the internet so all of this discussion is completely useless anyways. Even if they had a super fantastic internet connection I highly doubt they're going to anywhere near saturating 1Gbps. Hell, even if they have a file server and are asking about transferring files, even then the value of 10Gbps at this stage is pretty slim. Put simply, anyone who is unsure about what cable they should get? Very unlikely they'll know enough to actually be able to take advantage of 10Gbps so probably best to just go with Cat5e.
  2. Agree
    skywake got a reaction from dalekphalm in Consoles bound to AMD products   
    It's easy to get lost in the "this brand performs better" talk. The reality is that at specific price points there isn't really much of a gap between any of them. Whether that's AMD vs Intel or AMD vs Nvidia. Even when AMD's CPUs were super bellow par, they were super bellow par at significantly lower price points. With consoles there's also the fact that they can probably get a better deal if they go with AMD for both CPU & GPU than they would if they were AMD/NVidia, Intel/NVidia or Intel/AMD. So it kinda makes sense that in the generations since AMD acquired Radeon (2006, post R&D phase for the Wii/360/PS3 gen) it's been pretty much entirely AMD/AMD with the exception of the Switch with its Nvidia SoC.
     
    The Wii U was PPC based. Easy to laugh at it now with 20:20 hindsight but when you take your head back to ~2010 when they made that choice you can see why. By going PPC they maintained full backwards compatibility with Wii. They also made it easier for companies to port from 360/PS3 at a time when the PS3/XBOne were still a few years away. One of the many things that bit them in the end but... still worth remembering
  3. Agree
    skywake got a reaction from dalekphalm in Consoles bound to AMD products   
    It's easy to get lost in the "this brand performs better" talk. The reality is that at specific price points there isn't really much of a gap between any of them. Whether that's AMD vs Intel or AMD vs Nvidia. Even when AMD's CPUs were super bellow par, they were super bellow par at significantly lower price points. With consoles there's also the fact that they can probably get a better deal if they go with AMD for both CPU & GPU than they would if they were AMD/NVidia, Intel/NVidia or Intel/AMD. So it kinda makes sense that in the generations since AMD acquired Radeon (2006, post R&D phase for the Wii/360/PS3 gen) it's been pretty much entirely AMD/AMD with the exception of the Switch with its Nvidia SoC.
     
    The Wii U was PPC based. Easy to laugh at it now with 20:20 hindsight but when you take your head back to ~2010 when they made that choice you can see why. By going PPC they maintained full backwards compatibility with Wii. They also made it easier for companies to port from 360/PS3 at a time when the PS3/XBOne were still a few years away. One of the many things that bit them in the end but... still worth remembering
  4. Informative
    skywake got a reaction from kxrider85 in Wiring house with CAT6 questions...   
    Adding to what everyone else has said there are also scenarios where you might want the two cables to be two different things. Not just VLANs or more bandwidth necessarily. You may want one to be powering an access point or a camera via PoE. You may want a direct 10Gbps link between two devices but not want to have to buy multiple 10Gbps switches. You might even want to play around with one of those HDMI over Ethernet devices.
     
    Speaking for myself? I did a single run to every point I wanted networking and it's certainly workable. But there are certainly some locations where more than one run would've been handy. Honestly, if you're doing this make a point of overdoing it a bit and you'll save yourself money/effort in the long run. I ran my cables about 5 years ago, 5 runs in total all 1 cable. At that point that was pretty overkill because I had basically one device per run with the exception of my TV room. I now have only 1 room with 1 device, everywhere else has 2-5 wired devices. So 5 & 8 port switches in every room. I also have two rooms which have access points which are powered via PoE and I have to use a PoE injector rather than a central PoE switch. Also even though I don't need it at all I've toyed with the idea of 10Gbps but to do that the cheapest option would be to do more cable runs.

    First world problems for sure, having 1Gbps to every room alone is pretty amazing compared to the speeds I used to get across the house on WiFi. But if you're doing cable runs do at least two for every location. The cost/effort of running a second cable while you're doing it anyway is pretty trivial. If I had done two runs instead of 1 everywhere I would currently have:
    - 3 more spare power points around the house
    - my UPS backing up power to both access points instead of just 1 (and more flexibility in where I put my second AP)
    - A couple of hundred $ cheaper upgrade path to 10Gbps between my NAS/PC if I wanted to

    ..... also if I was to do it again I would've done separate runs for my APs and mounted them on the roof instead of ghetto mounting them on the wall after the fact. Something which I am thinking of doing anyways
  5. Agree
    skywake got a reaction from gabrielcarvfer in Google Stadia (Cloud Gaming)   
    The way I see it the main selling point of game streaming has always been that you can have high end visuals on low end devices. Think of the NVidia Shield or the Wii U GamePad. Despite the lack of commercial success the entire point of those products was that you could have relatively high spec visuals on a semi-portable device. Laugh at the Wii U if you want but in 2012 the idea of having Assassin's Creed on the Wii U GamePad was pretty compelling given how far behind the Vita and 3DS were.
     
    The issue I have with Stadia though is that this key selling point isn't as compelling as it was 5-10 years ago. Worse it's getting increasingly less compelling as the years go on. Think about it, what makes the Switch less compelling today than a high end gaming PC or an XBOne X? Not really the games it can run so much. More the fact that the Switch is only doing 720p/30fps most of the time and those higher spec machines are pushing 4K. But with Stadia, because it's streaming, you're giving up framerate and resolution anyways. So why not just leverage the increasing power of the mobile GPU in your devices instead?
  6. Informative
    skywake got a reaction from SteveGrabowski0 in What consoles do you own if you have any?   
    Those were VC releases not remasters. Also the emulation on Wii U VC was pretty average overall. Other than save states and lower latency on modern tvs with HDMI vs the original no reason to bother with them on Wii U. Go with the 3DS versions
  7. Agree
    skywake got a reaction from Ithanul in What consoles do you own if you have any?   
    And yet you included the PS2, Gamecube, OG XBox and Pro versions of PS4 & XBOne but not Wii U and 3DS. I mean I can forgive you for forgetting the Wii U even as someone who has one and always used to defend it. It isn't available for sale anymore and it sold worse than anything else on your list. I can also kinda understand including the PS2 in here even though it's discontinued and has been for years given that globally it's still the best selling console ever. But ignoring the 3DS is a bit rough given that it's still available on store shelves, unlike Wii U, and sold more units than half of the stuff on your list.

    Especially when you're for some reason including different SKUs of the PS4 & XBOne. I don't count the PS4 Pro or XBOne X as "different consoles" to the originals. And if they are then the DSi and New 3DS should be included. And if you think it would have been stupid to have included them then.... you understand my point about the PS4 Pro and XBOne X
     
     
    You don't have to say this in every thread and in any case this really isn't true anymore and hasn't been for a while. In the first half of 2017? Sure, this was arguably where the Switch was in comparison to the Wii U's library. But now you're just starting to sound a bit crazy when you say this. 

    This would be my list worthwhile Wii U exclusives left without something equivalent either on Switch or upcoming:
    - Pikmin 3
    - Super Mario 3D World
    - Zelda HD remasters

    And this is the reverse of that, stuff that's on Switch that has no Wii U equivalent:
    - Super Mario Odyssey
    - Arms
    - Mario + Rabbids 
    - Pokemon Lets Go
    - Pokemon Sword/Shield
    - Link's Awakening
    - Animal Crossing
    - Astral Chain (I'm pretty hyped about this one TBH)
    - Bayonetta 3
    - Fire Emblem
    - Actual third party support
    - Pretty much all of the indie games

    If you had a Wii U and loved it? You clearly like Nintendo's stuff enough to have got the Wii U. As such at this stage you're really going to start missing out on a LOT by not getting a Switch. If you are a fan of Nintendo there's no reason for you not to have or at least want a Switch. Anyone who says otherwise, anyone who says that the Wii U is enough, they're fooling nobody but themselves at this point.
  8. Informative
    skywake got a reaction from SteveGrabowski0 in What consoles do you own if you have any?   
    Those were VC releases not remasters. Also the emulation on Wii U VC was pretty average overall. Other than save states and lower latency on modern tvs with HDMI vs the original no reason to bother with them on Wii U. Go with the 3DS versions
  9. Informative
    skywake got a reaction from SkilledRebuilds in What game was bigger in it's prime: Call of Duty or Fornite?   
    Hard to measure it's impact given it was free but there's a list of best selling games on Wiki:
    https://en.wikipedia.org/wiki/List_of_best-selling_video_games
     
    Excluding sequels and games from the same series:
    1. Tetris - 170mill
    2. Minecraft - 154mill
    3. GTA 5 -100mill
    4. Wii Sports - 83mill
    5. PUBG - 50mill
    6. Pokemon (Gen 1) - 45mill
    7. Super Mario Bros - 40mill
    8. Skyrim - 30mill
    9. Diablo 3 - 30mill
    10. Duck Hunt - 28mill
    11. Call of Duty - 26mill
     
    Fortnight has supposedly reached 200mill accounts which would put it up the top but it's a free to play game. Hard to know how many of those accounts where like mine where I downloaded it to see what the deal was, played one round and then uninstalled. Another stat that they released said that they had about 70mill active players. Either stat would put it well and truly higher than Call of Duty, even being super conservative on the number who just downloaded to "try it out" I'd put it in the same league as Minecraft.

    With that said, there are other games which dwarf all of these titles. Consider mobile games for a second. Candy Crush sat at ~200mill active users for years with ~500mill total downloads. It was the most played game in the world until Pokemon Go launched. In terms of the size of the install base Pokemon Go as of early 2018 was at 800mill downloads across iOS and Android with 150mill active users. At its peak near launch it was rivalling Google Maps and Facebook in terms of the most used apps on Android. 

    Fortnight is probably the biggest FPS ever but it's not the biggest game by any measure.
  10. Like
    skywake got a reaction from Johnny4990 in THIS Piece of JUNK was my first phone!   
    My first phone was a motorola c201 "coke phone", I believe I got it the same year @LinusTech got his. It was part of a promo with Coke here in Australia where you could get a phone on a Telstra Pre-Paid Contract for I believe $50 if you brought in a certain number of labels from bottles of Coke to a post office. I believe it had Snake, don't remember what the other games were.
     

  11. Agree
    skywake got a reaction from TechyBen in THIS Piece of JUNK was my first phone!   
    Yeah, it has kinda turned around again in the last couple of years. It used to be that buying an older model or a cheaper model meant you were missing out on a lot of features. These days even entry level phones have 720p 5" screens, wireless AC, 4G, 2GB RAM, ~8MP cameras. For what I use my phone for i.e. messenger, email, web browser, occasional photos, gps and music? That's enough for me.
  12. Agree
    skywake got a reaction from Dan Castellaneta in Console choices for Home Entertainment   
    Something worth adding here that was deleted when @SansVarnic cleaned the thread. It is worth pointing out that the XBOne S actively converts surround signals to Dolby Digital 5.1. This won't matter if you don't have a surround setup or if you have a "proper" surround setup but for some setups this is a pretty big deal. For example if you have something like a Sonos with two rears as I do you are limited to what can be pushed over HDMI ARC or optical. HDMI ARC only supports Stereo PCM or Dolby Digital 5.1, so DD 5.1 is the only option if you want surround.
     
    My other non-4K BluRay player did this, the new UHD player (Panasonic DP-UB420) I got instead of an XBOne S as a way to save a bit of money does not. It will only downmix Dolby signals to DD 5.1 and DTS-HD to DTS but also anything to Stereo PCM. So I'm in this interesting position where most BluRays, which have a DTS-HD track, don't work in surround for me but all DVDs do and a lot of newer UHD disks with Dolby Atmos do also. I still have my old player so I can get around this but still, as far as I'm concerned an XBox One is not only a good option for a 4K BluRay player but it's one of the better options.
  13. Informative
    skywake got a reaction from SkilledRebuilds in What game was bigger in it's prime: Call of Duty or Fornite?   
    Hard to measure it's impact given it was free but there's a list of best selling games on Wiki:
    https://en.wikipedia.org/wiki/List_of_best-selling_video_games
     
    Excluding sequels and games from the same series:
    1. Tetris - 170mill
    2. Minecraft - 154mill
    3. GTA 5 -100mill
    4. Wii Sports - 83mill
    5. PUBG - 50mill
    6. Pokemon (Gen 1) - 45mill
    7. Super Mario Bros - 40mill
    8. Skyrim - 30mill
    9. Diablo 3 - 30mill
    10. Duck Hunt - 28mill
    11. Call of Duty - 26mill
     
    Fortnight has supposedly reached 200mill accounts which would put it up the top but it's a free to play game. Hard to know how many of those accounts where like mine where I downloaded it to see what the deal was, played one round and then uninstalled. Another stat that they released said that they had about 70mill active players. Either stat would put it well and truly higher than Call of Duty, even being super conservative on the number who just downloaded to "try it out" I'd put it in the same league as Minecraft.

    With that said, there are other games which dwarf all of these titles. Consider mobile games for a second. Candy Crush sat at ~200mill active users for years with ~500mill total downloads. It was the most played game in the world until Pokemon Go launched. In terms of the size of the install base Pokemon Go as of early 2018 was at 800mill downloads across iOS and Android with 150mill active users. At its peak near launch it was rivalling Google Maps and Facebook in terms of the most used apps on Android. 

    Fortnight is probably the biggest FPS ever but it's not the biggest game by any measure.
  14. Informative
    skywake got a reaction from Not Eligible For Stars in UAP-AC-PRO vs. UAP-nanoHD   
    Yeah, the second port on anything but the super high end APs are purely for convenience and redundancy. There's not much of a reason for LAG on any of these APs anyways as they are not going to saturate 1Gbps. The Nano will get close if you have a whole bunch of Wave 2 AC devices hitting DL all at once but it won't quite get there and you're unlikely to do this in a home environment anyways. Always good to run two cables but only because the effort involved in running the cable is high and the cost of the cable itself is trivial
     
    It's worth pointing out that most of these APs come with a PoE injector in the box. From memory I think the only ones that don't are the multi-packs.

    In terms of the in-wall AP I don't think the range is quite as good because it has a smaller antennae array. The only reason I'd go with one of those is if you were installing it over an existing wallplate or if you wanted to piggyback a PoE device via the PoE passthrough like a camera or a VOIP phone. If you're doing new cable runs anyways I'd just run one for the AP and one two a couple of ports in a standard wallplate for a better and cheaper end result than the In-Wall HD.
  15. Agree
    skywake got a reaction from TempestCatto in The Xbox One S is bullshit.   
    I'm not sure why you'd be surprised that a five year old console which bundled with 3 games costs about as much as a 1050Ti can't run games at 4K. Seems pretty obvious to me. Anyways, I'm currently seriously considering getting one when I upgrade to a 4K TV because it's an insanely good value console for what it does. Quite literally my options for getting UHD/HDR content on this new TV would be:
     
    - Upgrade my PC and drag it into the other room, ~$400AU to spend here and I don't get UHD BluRay playback
    - Get a UHD BluRay player for ~$240 without Dolby Vision, $280AU for one with DV
    - Get an XBOne S bundled with download codes for Forza, Rainbow Six, Fallout 76 and Gears of War 4 for ~$300AU

    Really, the XBOne S seems like a pretty easy sell if you're just wanting to get UHD/HDR content on your new TV. Not bullshit at all.
  16. Agree
    skywake got a reaction from TacoSenpai in Nintendo Removes Racist Move From Super Smash Bros Ultimate   
    It's an angry stick person with a feathered cap setting things on fire.....

    Anyways, he didn't have the feathered cap in previous games either. I think this story is yet another case of people being outraged about someone supposedly being outraged by something. Who cares if he doesn't have a feathered cap. Did the feathered cap really matter to you that much? I don't think so. The game isn't even out yet and I bet none of us would have even noticed either way if there wasn't an article about this whining about "political correctness gone mad"
  17. Agree
    skywake got a reaction from Dan Castellaneta in Why releasing classic consoles is wrong.   
    I don't think you understand what these products are about and I also don't follow your logic. These products are designed to be low hassle, low cost impulse nostalgia purchases. If they were to release a physically large enough console that could physically play the old games? All of sudden the price goes up and the end user has to think about physically purchasing games for these machines AND making space for cartridges/discs. You'd effectively make the product loose all of its current appeal.
     
    And in terms of environment? I don't see how making and selling a larger and harder to manufacture piece of hardware would be better. Especially when you'd also have to physically re-print the games and accessories in order to allow the new people in something to play on these things. What they're selling currently is essentially a proprietary Raspberry Pi style device with an emulator, bunch of roms, controllers and a retro-style skin. You really can't get much more low impact than that.
  18. Agree
    skywake got a reaction from Dan Castellaneta in Why releasing classic consoles is wrong.   
    I don't think you understand what these products are about and I also don't follow your logic. These products are designed to be low hassle, low cost impulse nostalgia purchases. If they were to release a physically large enough console that could physically play the old games? All of sudden the price goes up and the end user has to think about physically purchasing games for these machines AND making space for cartridges/discs. You'd effectively make the product loose all of its current appeal.
     
    And in terms of environment? I don't see how making and selling a larger and harder to manufacture piece of hardware would be better. Especially when you'd also have to physically re-print the games and accessories in order to allow the new people in something to play on these things. What they're selling currently is essentially a proprietary Raspberry Pi style device with an emulator, bunch of roms, controllers and a retro-style skin. You really can't get much more low impact than that.
  19. Agree
    skywake got a reaction from Dan Castellaneta in Why releasing classic consoles is wrong.   
    I don't think you understand what these products are about and I also don't follow your logic. These products are designed to be low hassle, low cost impulse nostalgia purchases. If they were to release a physically large enough console that could physically play the old games? All of sudden the price goes up and the end user has to think about physically purchasing games for these machines AND making space for cartridges/discs. You'd effectively make the product loose all of its current appeal.
     
    And in terms of environment? I don't see how making and selling a larger and harder to manufacture piece of hardware would be better. Especially when you'd also have to physically re-print the games and accessories in order to allow the new people in something to play on these things. What they're selling currently is essentially a proprietary Raspberry Pi style device with an emulator, bunch of roms, controllers and a retro-style skin. You really can't get much more low impact than that.
  20. Informative
    skywake got a reaction from TacoSenpai in Favorite Nintendo Franchise   
    I like that I posted this list last week....
     
    At the time only Animal Crossing and a 2D Mario were missing on the Switch either as a thing or on the horizon. Then today they go and announce both.
     
    They've just gone down the list of their best selling franchises haven't they....
  21. Informative
    skywake got a reaction from TacoSenpai in Favorite Nintendo Franchise   
    I'm basing this purely on sales on previous consoles. New SMB Wii outsold Galaxy about 3:1, New SMB 2 despite being the least interesting entry IMO matched the sales of 3D Land. Then on Wii U the incredibly unimpressive New SMB U outsold 3D World. There is quite a bit of precedent there.

    Though with that said, if you were to rank all the "3D" mario games by sales it'd be:
    1. Super Mario 64 (11.9mill)
    2. Super Mario Galaxy (11.4mill)
    3. Super Mario 3D Land (11.3mill)
    4. Super Mario Odyssey (11.2mill)
    5. Super Mario 64 DS (10.3mill)
    6. Super Mario Galaxy 2 (7.6mill)
    7. Super Mario Sunshine (6.3mill)
    8. Super Mario 3D World (5mill)

    It's going to be the best selling 3D Mario, easily. So you're probably right
  22. Agree
    skywake got a reaction from TacoSenpai in Favorite Nintendo Franchise   
    It's a bit tricky to figure out which games are their biggest currently. In the previous generation there were some franchises only on 3DS or Wii U like Splatoon or Animal Crossing and other games like Metriod which were pretty much absent entirely. And with the Switch obviously it hasn't been around for long enough to have all the franchises. But Pokemon is definitely #1 and as a best guess I'd say the franchises rank something like this in terms of "sales potential":
     
    1. Pokemon
    2. Mario Kart
    3. 2D Mario
    4. 3D Mario
    5. Animal Crossing
    6. Smash Bros
    7. Zelda
    8. Splatoon
    9. Donkey Kong Country
    10. Metroid
  23. Informative
    skywake got a reaction from teddy9264 in Network layout showoff   
    So.... I'm not going to be able to compete with the OP. All of this gear is off the shelf and excluding cabling the network itself (i.e. routers, APs, switches etc) is only ~$500 worth of gear. Maybe a bit more, I don't exactly keep track. Anyways, here's mine. I'm pretty happy with it and I thought this thread needed something a bit simpler
     

     
    A bit of a guide to reading it....
    - Each box is a separate room
    - Solid lines are Ethernet, fine dotted lines are powerline and dashed lines are wireless
    - The thickest solid lines are 1Gbps links, the other lines are 100Mbps
    - NAS is a consumer grade 2 bay NAS, the two Sonos speakers are Play 1s
    - 8Mbps Internet..... because Australia
  24. Informative
    skywake got a reaction from veldora in Nintendo switch   
    It's actually a pretty good game that really plays to one of the Switch's most unique features. We have had powerful portable consoles before, we've had home consoles with motion controls before. Touch screen gaming is also a thing and has been for a while. But there really hasn't been another gaming device before the Switch where you can sit a screen on a table and share a controller with a second player. Simple 2D fighting games in particular shine on this system.
     
    For me I've found that games like "Keep talking and Nobody Explodes" and the Jackbox party Pack games have been the biggest surprise. They've basically replaced Cards Against Humanity as the games night staple for me. I'm also kinda interested in the idea of Mario Party for the first time in a long time for the same reason.
  25. Agree
    skywake got a reaction from Gohanza in Does the Nintendo Switch store game updates for physical copies of games on the cartridge or on an sd card if you have one?   
    Except it does show it. Look at that screen again and you'll notice two things about this image you've captured. Firstly it shows two icons under each piece of software with a number next to them. Because both games aren't stored on internal storage on the image of the Switch it shows "---". Next to the SD Card icon on yours it shows that I am Setsuna taking up 1.3GB and BotW taking up 162MB. So it is showing you where that data is stored. That's your confirmation.
     
    But your issue is with the bar on the side which effectively shows you the same information. Why is BotW not highlighted in the same way as I am Setsuna? Well because it's a smaller game. You see selecting a game on the list doesn't actually highlight where the game is stored. It highlights how much storage the game is taking up and where. With BotW taking up ~1/10th of the storage used up and 1/1000th of the SD Card? Of course it barely highlights anything! Download the demo of PuyoPuyo Tetris and look at the same page again, you'll see what's happening here.
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