Jump to content

brandon

Member
  • Posts

    45
  • Joined

  • Last visited

Awards

This user doesn't have any awards

1 Follower

About brandon

  • Birthday Oct 20, 1994

Profile Information

  • Member title
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

brandon's Achievements

  1. Postan. https://twitter.com/dotbran/status/340616771906191360
  2. Sad for some, funny for me.
  3. After purchasing a Nexus 4 for $400 unlocked and off contract to replace a phone less than a year I can't really imagine going back to the subsidy and multi-year contract model. I personally prefer paying full price up front and having a cheaper, "no strings attached" plan compared to being locked into something that's going to be outdated quicker than I can affordably replace it. However, I understand very clearly that people would rather stick the old model of low device costs and slightly higher plan costs. I think T-Mobile's EIP is the perfect stopgap solution - it maintains the option of a subsidized phone as a separate line item on the bill for those who don't want to buy a phone outright, while the service component is still contract free. For these costumers the price is roughly the same, for me it's lower, and everyone gets the benefit of freedom to cut off their service when they choose.
  4. In PC tech: CPUs with soldered on copper IHSs Power supplies with recessed fan mounts instead of fans behind the casing Heat spreading cases In general: More lenses with replaceable optics (a la Lensbaby) Consumer level 3D printers with tilting extruder nozzles Velcro-based storage systems Optical record players (available, but starts at $8,500) Portable fans with adjustable blade pitch
  5. My setup is more dedicated to building than it is to repairing: MacBook Pro 13" USB 3.0 flash drive for storage USB 2.0 flash drive with Windows 7 image ZooZen Access Pro toolkit Some generic precision toolkit Two additional Phillips-head screwdrivers Adjustable wrench Parallel pliers Zip ties 1155 stock heatsink Arctic Cooling MX-4 Arctic Silver 5 AC power cable NZXT ATX, EPS, PCIe, SATA, and Molex cable extensions Molex*2 to PCIe adapter SATA cable USB 2.0 to SATA adapter DVI to VGA adapter MiniDP to DVI adapter Sony NEX-5 with Asahi SMC Pentax-M 50 mm f/20 I disagree. If the client is someone I don't know, I charge enough to compensate me adequately for my time and travel, and if I'm simply doing a favor for someone it's not an inconvenience to go out of my way because I'll probably be spending time with that person beyond just sitting in their house working on a computer.
  6. Thanks for tweeting the link to this, Linus. Having not subscribed to Shield updates I'm pleasantly surprised that Nvidia is being transparent about something like this. It's almost surreal how rapidly this is coming to market compared to other products in this area.
  7. I don't there is a site that has aggregate schedule. Here is the on-site keynote schedule. I'd recommend the Verge hub, Linus's videos, and Anandtech for everything else if you're not tracking the show with RSS.
  8. Jen-Hsun was mentioning it every two minutes. He did dedicate a segment to it - that was the 4K video and gaming demonstration. The reason he didn't do much actual talking about it as a vital part of the feature set is that he knows 4K is not going to be in consumers' homes en masse for at least two years and the journalists don't want to hear more about it than the fact that Tegra 4 is powerful enough to do something like that. Explain to me how you can see pixels of a 4K display in a 1080p video. You wouldn't even be able to see the pixels of a 720p at that angle and zoom level, especially considering that *if* it were 720p it would be upscaled at a ratio that is not pixel-for-pixel. Were it at 720p, Tegra 4 could have handled those games at 60 fps. If it was during the crashes that makes sense, that was the PC streaming. The PC gaming wasn't at 4K
  9. The hardware itself looks like it will be comfortable in the hand but I hope the d-pad and joysticks don't feel as clunky as they look. I would have preferred convex sticks as in the DualShock and a d-pad more like the one in the newer 360 controllers.
  10. This isn't turning it into console gaming, this is giving it potential to replace console gaming.
  11. Jen-Hsun was mentioning it every two minutes. He did dedicate a segment to it - that was the 4K video and gaming demonstration. The reason he didn't do much actual talking about it as a vital part of the feature set is that he knows 4K is not going to be in consumers' homes en masse for at least two years and the journalists don't want to hear more about it than the fact that Tegra 4 is powerful enough to do something like that. Explain to me how you can see pixels of a 4K display in a 1080p video. You wouldn't even be able to see the pixels of a 720p at that angle and zoom level, especially considering that *if* it were 720p it would be upscaled at a ratio that is not pixel-for-pixel. Were it at 720p, Tegra 4 could have handled those games at 60 fps. I'm considering the screen real estate argument void, as Android has resolution-independent UI element scaling. Though the OSD part is valid. When during the stream did it show that on the display? I believe that at least during the 4K video and the first game the display output was 4K, as Jen-Hsun said during those two demos very specifically that it was rendering and outputting 4K, not just on a 4K television as he said most of the time. Perhaps the screen was switching to 720p after displaying 4K content? My television flashes the OSD like that when changing between 480p and 1080p content my primary HDMI input connected to my cable box.
  12. It's a pre-alpha product, I'm sure. At an early stage it should be expected to crash. Despite the bugs, it still made a connection successfully and streamed gameplay from a PC over a local network.
  13. Jen-Hsun was mentioning it every two minutes. He did dedicate a segment to it - that was the 4K video and gaming demonstration. The reason he didn't do much actual talking about it as a vital part of the feature set is that he knows 4K is not going to be in consumers' homes en masse for at least two years and the journalists don't want to hear more about it than the fact that Tegra 4 is powerful enough to do something like that. Explain to me how you can see pixels of a 4K display in a 1080p video. You wouldn't even be able to see the pixels of a 720p at that angle and zoom level, especially considering that *if* it were 720p it would be upscaled at a ratio that is not pixel-for-pixel. Were it at 720p, Tegra 4 could have handled those games at 60 fps.
  14. Why not? That's why the framerates were low on the Android games. If an Intel CPU with HD 4000 can play Source games at minimum settings at 4K, Tegra 4 (almost as powerful as HD 4000), can play Android games (much less demanding than even Source games) at 4K at 10-15 fps, which it was doing in the demo.
×