what? the fact that there is now micro/macro(don't have the game, don't know how much they cost)-transactions?
I'd say this is worse, the lead dev actively breaking the game (in an attempt) to screw with the publishers. but by extension everybody's copy of the game so triggering an event most likely key to level progression (unlocking a garage, delivering a set of logs, etc). will crash the game, making it unplayable for everybody who bought it long before this developer-publisher conflict began.