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Dobbsjr

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  1. Informative
    Dobbsjr reacted to Enderman in How to rewire wires broken off from plug?   
    Yeah just pop out the pin and wire that is still in the connector, cut the pin off, strip the wire and also strip the wire that broke off, put both (or is it three?)  of the wires into a new pin, crimp it, and put it back in the connector.
    Then do the same for the other wires which broke off.
  2. Informative
    Dobbsjr reacted to W-L in How to rewire wires broken off from plug?   
    You need pin removal tools to take them off, if you just cut them off completely and just use the remaining connector with splitters you wouldn't need any extra tooling or work. 
  3. Informative
    Dobbsjr reacted to Canada EH in How to rewire wires broken off from plug?   
    no soldering with crimpers, they are expensive but you can find some cheap ones on ebay, but it takes forever for shipping because they ship cheapest possible by slow boat
     
    you need to either snip them off
    or shove something inside to pop them out
  4. Informative
    Dobbsjr reacted to Canada EH in How to rewire wires broken off from plug?   
    new housing and pins
     
    mouser might have them
  5. Informative
    Dobbsjr reacted to Enderman in How to rewire wires broken off from plug?   
    You need to buy new pins and re-crimp the wires onto the new pins and put them back into the housing.
     
  6. Informative
    Dobbsjr reacted to W-L in How to rewire wires broken off from plug?   
    You'll need some wire strippers and some crimpers if you want to make it the same as from the factory. You can try soldering it also, but your best option may be to just cut off the extra fan connections and make sure they don't short together to replace it with a fan splitter. 
  7. Informative
    Dobbsjr reacted to Canada EH in How to rewire wires broken off from plug?   
    A $1 razor + $5 soldering iron and $3 tube of solder and a $5 roll of electrical tape
     
    or
     
    $1 razor and $1.25 roll of clear desk tape
    twist wires, tape
     
    or
     
    splurge on the $5 electrical tape
     
    the proper way you ask
    1:2 heat shrink
    soldering iron, solder
     
     
    Ooops
    sorry, saw two wires
     
    I see your delimma
    you need to pop the metal piece out inside the plastic housing with a paper clip
    do your best with solder
     
    otherwise you need a new connector
     
     
     
  8. Agree
    Dobbsjr got a reaction from historicalpoultry in Where can cameras go from here?   
    IMO, I think that the most exciting thing about tech is stuff becoming more cheaper and accessible. New features are great of course.
  9. Like
    Dobbsjr got a reaction from LienusLateTips in Where can cameras go from here?   
    IMO, I think that the most exciting thing about tech is stuff becoming more cheaper and accessible. New features are great of course.
  10. Like
    Dobbsjr reacted to Macimoar in Ambient temperature display   
    That’s interesting.... I was wondering what I should do with that pi I got for Christmas. 
  11. Agree
    Dobbsjr got a reaction from Nocturn3 in How Do I Change/Add Signature?   
    Click on your profile, go to account settings.
  12. Like
    Dobbsjr reacted to Shadestones in Windows Not Recognizing Samson Go Mic, possible driver issue   
    I, too, have a Samson Go Mic. I haven't encountered this problem, though.
    Samson's website does not indicate that there are any drivers supplied by them. I believe this microphone is intended to be Plug and Play hardware.
     
    A few options you can try are:

    1. Using a different USB port
    2. Running the audio troubleshooter from Control Panel or the new "Troubleshoot" tab in Update & Security (Creator's Update)
    3. Uninstalling the driver again, making sure to enable "Delete the driver software for this device" and restart your PC with the Samson Go Mic still plugged in.
     
     
    As a side note, Windows will assume the Samson Go Mic is a headset, and try to play audio through it. It's very annoying, but I found the best way to fix it is to disable it in the Sound's "Playback" tab in Control Panel.
  13. Informative
    Dobbsjr reacted to Nuluvius in Are there any Fade in/ Fade out effects for pictureboxes in C#?   
    You are just not listening to the advice that's already been given to you countless times already. You are messing around in a deprecating technology that was simply never really equipped to support all of this kind of stuff without significant work; work that is completely pointless given that:
    WinForms is deprecating There are already newer technologies that do support this sort of thing such as WPF Continually making new threads asking the same kind of questions will not inspire people to tell you anything different!
  14. Like
    Dobbsjr got a reaction from PatrickK in Skill matching PUBG   
    Was gonna post this  
  15. Informative
    Dobbsjr reacted to blizzardchris in I need some help with Unity player movement   
    you could do an if statment comparing the vetical axis and horizontal  
     
    something like 
     
    if (mathf.Abs(Input.GetAxis("vertical")) > mathf.Abs(Input.GetAxis("horizontal")))
    {
    //vertial movement code
    //i would use
    transform.Translate(Vector3.forward * Time.deltaTime * Input.GetAxis("vertical"))
    }else{
    //horizontal movement code
    transform.Translate(Vector3.right * Time.deltaTime * Input.GetAxis("horizontal"))
     
    }
     
  16. Like
    Dobbsjr reacted to Mira Yurizaki in Can anyone show me an example of a delegate and an event?   
    I don't have the code on me but I recall many years ago in my last job when I worked with C# apps as engineering tools, we'd use a serial port to communicate with our devices. The thing with .NET is that it does not like it if the main application tries to access the serial port stuff (cross thread access violation). You'd use a delegate to call the serial data parser to safely pass the data from the serial port thread to the application thread.
     
    I think I did the same thing with events too, but it was more of an exercise than putting it to practical use.
  17. Informative
    Dobbsjr reacted to Pinguinsan in Can anyone show me an example of a delegate and an event?   
    namespace DelegateTest { public class Car { //Note, delegate and event must have the exact same name public delegate void PositionChanged(int newPosition); public event PositionChanged positionChangedEvent; private int m_position; public Car() { this.m_position = 0; //car is at position 0 } public void driveToPosition(int position) { if (this.m_position != position) //check if position changed { this.m_position = position; //Always check event for null before triggering the event if (this.positionChangedEvent != null) { this.positionChangedEvent.Invoke(this.m_position); } } } } public class Program { static void Main(string[] args) { Car car = new Car(); car.positionChangedEvent += Program.onCarPositionChanged; //Hook/subscribe to the event car.driveToPosition(15); car.driveToPosition(200); car.driveToPosition(0); car.driveToPosition(0); //Will not fire event, because no change in position car.driveToPosition(10); Console.ReadKey(); //Pause console to see output //...etc } //Note that the receiving function must have the same type signature as the delegate/event private static void onCarPositionChanged(int newPosition) { Console.WriteLine("The car moved to position {0}", newPosition); } } }  
  18. Like
    Dobbsjr reacted to AkiraDaarkst in Can I create this effect in Sony Vegas?   
    Yes, probably.  Can you chroma key and adjust opacity in Vegas?
  19. Like
    Dobbsjr reacted to RumSwift in Can I create this effect in Sony Vegas?   
    All a green screen is a bright background that you can key out as no other color in the shot matches the fluorescent green. 
     
    In theory as long as you have a block color wall or something that is all one color you can holdup in the background, it should be fine as long as you're not wearing any matching colors/shades. Hense why sometimes you see blue screens not green screens. As I said, in theory this should work but an actual screen would be better.
     
    But yes, you can do this in Vegas. 
     
  20. Informative
    Dobbsjr reacted to AkiraDaarkst in Can I create this effect in Sony Vegas?   
    You actually don't need a green backdrop for chroma keying.  You can use almost any color backdrop, as long as the stuff you don't want to make invisible/transparent do not share the same or similar shades of colors as the backdrop.  For example, if you use a red backdrop, don't wear a red shirt.  And you probably want to avoid anything that's similar to your skin tone.
  21. Informative
    Dobbsjr reacted to minibois in Can I create this effect in Sony Vegas?   
    it's a camera on a whitescreen and there is a chrome used on the white. Probably some effect was used to make the black darker when that is done, but that is about it.
    Just try it and it might work
     
    (keep in mind you want even lightning on the whiteboard, but no glare preferably) 
  22. Informative
    Dobbsjr reacted to manikyath in Best way to rank users based on amount of tasks completed   
    perhaps by making bonusses for those who completed all tasks of the day (for the less intense schedule folks) or bonusses for an above average amount of work done (appeasing the insense schedule folks) that both have a significant weight on the overall score.
  23. Informative
    Dobbsjr reacted to waterjug in Best way to rank users based on amount of tasks completed   
    what if you did it by taking an average of how much percent and how many points
  24. Informative
    Dobbsjr reacted to SCHISCHKA in Best way to rank users based on amount of tasks completed   
    one point for each task. if you do a percentage id do one task per day and get 100% easy. Are you trying to gamify a job/task schedule?
  25. Informative
    Dobbsjr reacted to P4ZD4 in Best way to rank users based on amount of tasks completed   
    Is it a day planner sort of thing? If so you can have the users specify how much time they plan on spending on the task, and give point depending on the duration each completed task takes.
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