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foist

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About foist

  • Birthday Mar 09, 1993

Profile Information

  • Gender
    Male
  • Location
    Alberta Canada

System

  • CPU
    Intel i7 4790k
  • Motherboard
    ASUS ROG Maximus VII Hero
  • RAM
    32GB G Skill RipjawsX
  • GPU
    EVGA GTX Titan X (Maxwell)
  • Case
    Corsair 760t Black
  • Storage
    Boot: Samsung Evo 850 256GB // Programs: Samsung Evo 840 1TB // Data: WD Black 2TB
  • PSU
    EVGA 1000P2
  • Display(s)
    BenQ XL2420G
  • Cooling
    Corsair H105
  • Keyboard
    Corsair K70
  • Mouse
    Razer Death Adder
  • Operating System
    Windows 10
  1. He is a pretty cool guy IRL, had a series of streams where he basically chatted with everyone and talked about music industry stuff - among other topics.
  2. Name - LilRed CPU - i7 4790k GPU - GTX Titan X RAM - 32GB DDR3 Score - 11
  3. Ran various tests in the OC Scanner that ran flawlessly, and playing a few hours of GTA5 yielded no crashes. Just Rust, and with increasing frequency over time. Could overheating VRAM cause these kinds of lockups? I know the modules on the TitanX get very hot but I am wondering if VRAM could cause hard lockups. I have an aggressive fan curve so under load the GPU never goes above 68 degrees but I have no real way of measuring the modules.
  4. Kinda ruins my colour scheme with that green logo , guess I should send it back.
  5. I haven't tried any other games yet, but will be trying GTA5 in the morning. Didn't experience any of the issues all day yesterday in Rust on the Titan or the 780 it replaced. Running various tests in EVGA's OC Scanner doesn't seem to show any issues. Same usage, same heat. Re-cleaned and downloaded the drivers so I'll give a couple other games a shot in the morning and report back. Rust being the unoptimized in development thing it is, the game could very well be the issue. Good news is despite the unoptimization the Titan crushes it performance wise over in comparison to my 780. Again, hadn't seen anything on people with similar issues in single card so I figured it was worth putting out there.
  6. So I got my Titan in and it ran beautifully for the first day. After ustom fan curve and I had it running at 60-70 degrees in games. However today after a couple hours in Rust I started experiencing a couple total system lockups and some momentary freezes. I had never experienced this before installing the card, but monitoring in Precision doesn't show anything abnormal; temperature was the constant as well. I am running the 352.86 WHQL drivers on 64bit Win7, and the rest of my specs are down below. I'm in the process of cleaning and reinstalling the drivers but was wondering if anyone else had experienced this on their single card setups or had any potential insight, as the only reports I could find were with SLI setups. Rust isn't the best optimized game but it hasn't happened to me before which was a little curious. Cheers.
  7. Looks good lads! Haha yeah its definitely something that requires a little practice. I had an ancient soldering iron that would get so hot you couldn't hold the plastic handle after a while as well, which certainly didn't help.
  8. Finished a little controller project I put together. This was the white controller that originally came with the very first 360 I bought 10 years ago. I have been using it as a PC gamepad for a while and it was starting to look a little rough. The grip is based on a firearms customization technique that I was curious about trying, and simply involves repeatedly poking the plastic with a hot soldering iron. Its not something a controller needs but, like I said, I was curious about giving it a go and didn't feel like ruining a Glock in the process. It actually feels surprisingly good, especially after a light sanding to get rid of any harsh edges. A little bit of paint and some new black thumbsticks later and voila! Had originally planned something akin to this, and still might do but for now this will work. If you've customized your own gamepad I'd love to see it!
  9. I have 2 SSDs. They are fast and getting cheaper.
  10. I use HDDs for storage of modelling/texturing/render data I want a chance to recover if the drive were to die. SSD's are nice and fast for programs that can easily be redownloaded but if it dies that data is pretty well gone. On topic - I have always used Western Digital but the 2TB Black drive I got for my current build is incredibly loud when it kicks into gear, moreso than old drives I used as daily drivers for years.
  11. I quite like the setup I've gone with for my past two builds, moreso now that SSD's are becoming less expensive. I've got a small-ish boot SSD, a 1TB SSD for games and programs like Maya/Photoshop/After Effects/etc, and a HDD for data (though this 2TB WD black is rather loud on spinup). This way I keep all my important data like my modelling files, textures I am working on, etc on a safer HDD, while games and programs that can be easily redownloaded will benefit from the high SSD speeds (you could even just use one larger SSD for your OS and programs/games but I had this one already). Most modern HDDs are fast enough to accommodate things like recording directly to them with FRAPS or Dxtory or whatever as well. Like they said above, do not use SSDs for information you don't want to lose. If they die its gone, but you have a chance of recovery with an HDD. I used a simple and cheap adapter to put my HDD in one of the 5.25" bays, and removed my HDD cages altogether for a clean look. Alternatively you could get an external backup drive if you REALLY want to go full SSD.
  12. Just finished my download. I doubt Steam's time estimations especially with my incredibly fluctuating internet, but it was about 1 day 12 hours when I started it.
  13. That video in the OP is pretty cringeworthy in terms of thermal paste application, the huge static potential, and a few interesting part choices but its not that bad. I tend to stick to single card setups so my 1000w power supply is pretty unnecessary. However it is 80+ Platinum, has a 10 year warranty, and runs fanless at all times on the ECO mode so overall I think its alright. I think most people are quick to say "overkill" or toss out "unbalanced" when they see those 4 digit wattages.
  14. I played it on my 360, didn't touch online because I hated paying for online play. I still enjoy hopping into Los Santos and exploring, and I know I haven't discovered everything. Now I am ready to play it with some damn anti-aliasing!
  15. They've made some quality stuff in the past. However, like most bloated game companies their corporate structure and need to keep afloat such a massive global network PLUS satisfy shareholders drives the incredibly talented teams into unrealistic development cycles and game design based on charts and graphs, rather than simply "what is a cool, fun idea." Repeatedly pounding the same, once revolutionary IP into the ground is pretty much par for the course. With Unity however the heads hopefully saw that pushing too hard and too fast is going to break something along the way. Something does need to change, absolutely, but I don't think simply "going away" and putting 9,000 talented artists, designers, and various other staff out of a job is the way to do it.
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