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Compl3xity_

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  1. Agree
    Compl3xity_ got a reaction from thekingofmonks in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  2. Like
    Compl3xity_ got a reaction from KamenAkuma in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  3. Like
    Compl3xity_ got a reaction from Bensemus in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  4. Like
    Compl3xity_ got a reaction from HullZ in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  5. Like
    Compl3xity_ got a reaction from Darkman in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  6. Like
    Compl3xity_ got a reaction from LarsReviews in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  7. Like
    Compl3xity_ got a reaction from ShadowCaptain in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  8. Like
    Compl3xity_ got a reaction from Sauron in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  9. Like
    Compl3xity_ got a reaction from zonahbear in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  10. Like
    Compl3xity_ got a reaction from Albatross in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  11. Like
    Compl3xity_ got a reaction from Mapsle in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  12. Like
    Compl3xity_ got a reaction from Exp in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  13. Like
    Compl3xity_ got a reaction from Red Dragon in Debunking the "Eyes see at 24 fps" Myth   
    I have been waiting to get this off of my chest. After seeing Luke trolling and the butthurt console players not being able to see that he is trolling here it is:
     
    This myth kills me more than any other out there, due to having such a vested interest in PC gaming. This is such a common myth that it honestly makes my head hurt.   I'd like to correct this and if only 4 people walk away after seeing this thread and know better, I'll feel great. I'm going to keep this simple.   Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").   The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.   However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.   The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.   The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.   With the advent of easy digital storage, these limitations are mostly arbitrary anymore.   The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.    I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games.   tl;dr: The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps.
  14. Like
    Compl3xity_ got a reaction from shert73 in Anti-virus/anti-malware   
    I usually use Malwarebytes, it almost never lets anything through, and if it does. it'll tell you and you can delete it instantly.
  15. Like
    Compl3xity_ got a reaction from CorCat87 in Solved bordem on pcpartpicker   
    Stuff ( ͡° ͜ʖ ͡°)
  16. Like
    Compl3xity_ reacted to VSG in The Utterly Imbalanced CaseLabs TX10-D build(s)!   
    Yeah, thought about red and blue being too strong together. Let's assume at this point that the only color visible will be in plexi blocks (if at all) and the reservoir. Red and white are options also.
  17. Like
    Compl3xity_ got a reaction from Lolzious in whaat's happening in /b/ right now.   
    It says 
     
    "1: THERE ARE NO RULES"
  18. Like
    Compl3xity_ got a reaction from Lolzious in Solved bordem on pcpartpicker   
    Exactly, 404.8 TB's of it. ( ͡° ͜ʖ ͡°)
  19. Like
    Compl3xity_ got a reaction from marat569 in 200$ textbook (ebook) created free NO PIRACY!   
    Noice, might use in the future (for when high school and college rolls around)
  20. Like
    Compl3xity_ got a reaction from RyomaSJibenG in my 900p monitor   
    Lol, I use this with my computer: https://h10057.www1.hp.com/ecomcat/hpcatalog/specs/provisioner/05/PK656AA.htm
  21. Like
    Compl3xity_ got a reaction from JAKEBAB in Airsoft/paintball Thread? Post your airsoft/paintball stuff.   
    Yea I read into Australia's laws on airsoft guns and regular guns. It's stupid.  
  22. Like
    Compl3xity_ reacted to XTankSlayerX in Tech Themed Wallpapers! And Anime themed ones too apparently.   
    HOW TO DOWNLOAD IN 4K
    Click the picture first, that's going to take you to the 4K Version. Download that one (Right click > Save Picture As)
     
    Please do not reupload or modify my work (Unless it's for personal use) without my permission, thanks!
     
    Expect to see your favorite Brands appear in my work!
     
    What brands would you like to see? Let me know below!
     
    Asus ROG

     

    More come! Stay tuned!
  23. Like
    Compl3xity_ reacted to Whorax in Tech Themed Wallpapers! And Anime themed ones too apparently.   
    Think you could do one for MSI Lightning?
  24. Like
    Compl3xity_ got a reaction from The Crazed Child in Airsoft/paintball Thread? Post your airsoft/paintball stuff.   
    Yea I read into Australia's laws on airsoft guns and regular guns. It's stupid.  
  25. Like
    Compl3xity_ got a reaction from The Crazed Child in Airsoft/paintball Thread? Post your airsoft/paintball stuff.   
    Hey, LTT. I noticed many of you have computers, and was wondering if you guys have another expensive hobby. Mine was airsofting so I was wondering if any LTT members have any airsoft or paintball guns. I personally have 2, one is broken, and the other is decommisioned until Umarex USA gives me a replacement CO2 Plug. The broken one is my Lancer Tactical AK74U, it has a broken air nozzle and gearbox. The other is an Elite Force 1911 Tactical which has a tan and black color scheme and a jerry rigged laser pointer.
     
    The AK74U:


     
    The 1911:



     
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