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drewjn

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  1. Like
    drewjn got a reaction from razor767 in Dishonored 2   
    I looked at the tea leaves and it just said: Bethesda/Zenimax... wait for after release and ask again.
  2. Like
    drewjn got a reaction from Thinkfreely in Dishonored 2   
    I looked at the tea leaves and it just said: Bethesda/Zenimax... wait for after release and ask again.
  3. Agree
    drewjn got a reaction from ARikozuM in Dishonored 2   
    I looked at the tea leaves and it just said: Bethesda/Zenimax... wait for after release and ask again.
  4. Agree
    drewjn reacted to Emils B in Most demanding game in 2016   
    @drewjn tru so then just go in KSP and build a rocket so big to move the moon out of its orbit
  5. Agree
    drewjn got a reaction from deleted_member_030719 in GradeAUnderA is a Fraud?   
    Disregarding the formula itself, how he carries himself already shows him to be an arrogant ass; with the scribbles and made up a formula out of his ass and said that since it 'didn't exist' that it must be amazing. Here I thought formulas were supposed to have a use. If it doesn't have a use, how is it any different than plugging random crap in a 3d graphing calculator to see the pretty lines?
  6. Agree
    drewjn reacted to Oshino Shinobu in 144hz do u use it when the game ist running 144 fps+   
    The theoretical part is because different games handle different FPS differently (helpful). Some games can actually encounter screen tearing when running significantly lower than the monitor's refresh rate, due to the chances of the monitor refreshing mid frame-draw are more likely. That said, it's not certain to happen and it can run just as it would on a 60Hz monitor. 
     
    This is one of the reasons adaptive refresh rate technology is such a big deal. If you ask me, GSync (can't say for FreeSync, as I haven't used it) really shines as soon as you stop using it, or when you're in situations like 60FPS on a 144Hz monitor. It's kind of like mechanical keyboards in the sense that you don't notice a huge difference at first, but after a while, going back to membrane feels horrible, just as going to non-adaptive refresh rates feels horrible for gaming. If only Nvidia would be nice and adopt VESA's Adaptive Sync technology so the only requirement is DisplayPort. 
  7. Informative
    drewjn reacted to Crusader93 in 144hz do u use it when the game ist running 144 fps+   
    Screen Tearing has nothing to do with frames. They occur when the GPU and the Monitor are out of sync. 
     
    If screen tearing had anything to do with frames, g-sync would serve 0 purpose in any high end builds, because high end builds have high framerates. 
     
    On a 144hz monitor, screen tearing is alot Harder to see, because the image refreshes so fast. On 60hz, without v/g-sync, it tears like a nightmare.
     
    Screen tearing happens when the GPU or the monitor does not communicate good enough, resulting in a teared image. This happens because the monitor is showing a new picture before the last one was completely drawn. Therefore you will get half the new one, and half the old one on the screen at the same time. 
     
    This happens so fast on a 144hz monitor, that i dont even care or notice it.
    Therefore i have always said that G-sync is overpriced. G-Sync almost only really benefits 60hz users. 
    Its cool to have in either case, but still overpriced.
  8. Like
    drewjn reacted to GSTARR in Planning on getting a second/new display.   
    http://pcpartpicker.com/product/HPX2FT/acer-monitor-xb241hbmipr
  9. Like
    drewjn reacted to bgibbz in Planning on getting a second/new display.   
    I use a BenQ XL2720z, 1080p, 144hz, panel looks great for a TN. You can also look into the Dell s2417DG, 24", 165hz, 1440p, gsync. there is a 27" variant of that monitor too, but i think its only 144hz.
  10. Funny
    drewjn reacted to PRTI in Why do game developers recommend new mid-range gpus over last-gen high-range gpus   
    Because its cheaper and newer...+ there requirements are BS anyway, just look at BF1
     
    Minimum FX 6350 and i5 6600k
  11. Agree
    drewjn reacted to dalekphalm in Delivery Fails Mobo edition   
    You'd be better off going to your local hardware store to find the screws you need - unless you know the exact screw type and measurement, finding them online is going to be nigh impossible, as ordering the wrong thing is very easy.
  12. Like
    drewjn got a reaction from CostcoSamples in Considering upgrade, have a 4790k   
    @Vode
    @CostcoSamples
     
    Very true on the stock i7 vs the i5. The 4690k and 4790k are truly differentiated by number of threads, but the 4790k runs perfectly fine without an oc, while 4690k usually is oc'd to get around the same (or a tad better) performance when oc'd (yes, you can oc it for far more, but we don't need to get down to the level of liquid nitrogen, etc). If not overclocking for great performance is fine enough, why bother to go through the extra, and potentially destructive/unsafe, effort?
     
    I personally would go equivalent i7 if you can afford it, even if you don't necessarily need it beyond gaming. Granted, that isn't a rule of thumb, purely just personal preference.
  13. Agree
    drewjn reacted to Xaring in Best pair of 16gb memory under 70$   
    Ram is ram... 
    Search for the highest speed lowest CL you can find and you'll be golden (as long as your mobo supports it)
  14. Agree
    drewjn got a reaction from nulswift in Gaming rig builds with actual game play FPS   
    The thing is, fps is only a single factor. What matters is also the resolution you play at. Playing a game at 1080p that can run at 60fps would impact less on the hardware than running it at 1440 or 4k resolution. The different gpu on the market are actually in tiers on what it can handle in regards to the resolution, number of monitors, and so on. Thus, we need to know your goals on the build, the pricepoint, and what else you wish to do on it besides gaming.
     
    Edit: just read the most recent post. I'd suggest editing your first post with an Edit: or P.S. with the pricepoint and the fact you wish to play on 1080p. This will make it easier for other posters. I'll refrain from making a build myself, as I believe there are others more in tune with the most recent gpu lines by amd and nvidea.
     
    What I will say though, is only go with a quad core (or higher) i5/i7 Intel cpu. This will be the best for future proofing as more games, especially AAA titles, will be utilizing 4 cores in the future.
  15. Agree
    drewjn reacted to TheDev in star citizen not updating   
    i got it working, AVG was blocking it 
  16. Agree
    drewjn reacted to wolfsbane3083 in Remove video card from computer for move?   
    Best thing to do would be to pack it in a padded box and lay it down on it's side so the motherboard is on the bottom. Then mark the box with this way up arrows and write "Do not stack" and of course (Fragile) clearly on the top of the box.
     
    If they ignore the markings then they'll be liable if it gets damaged and you'll be able to put a claim in.
  17. Agree
    drewjn reacted to byalexandr in I can hear mouse movement and display changes...no really   
    I have this too, it's just RF interference from your motherboard and surrounding components. If you can you should use dedicated audio to get rid of the problem.
  18. Like
    drewjn got a reaction from McHox in I can hear mouse movement and display changes...no really   
    @McHox
    Please refer to the comment that @byalexandr, or the one that I posted. Both of us have had similar issues before, and it is related to the amp. Your mobo isn't broken, but higher quality headphones sometimes require more than what some mobo's amps can supply. If it isn't an issue, don't worry on it; if it is, you could go for a portable amp, or a soundcard. I'd personally suggest a portable amp.
  19. Like
    drewjn got a reaction from McHox in I can hear mouse movement and display changes...no really   
    Considering that it is a response from the use of peripherals and hardware, it sounds like either interference, or just power draw affecting the headphones.
     
    Not an expert, but it may just be that the headphones are at that borderline of power usage from the amp. I doubt it is a serious issue, but if you had a dedicated amp (soundcard, portable, etc) the problem could disappear.
  20. Agree
    drewjn got a reaction from Aereldor in I can hear mouse movement and display changes...no really   
    Considering that it is a response from the use of peripherals and hardware, it sounds like either interference, or just power draw affecting the headphones.
     
    Not an expert, but it may just be that the headphones are at that borderline of power usage from the amp. I doubt it is a serious issue, but if you had a dedicated amp (soundcard, portable, etc) the problem could disappear.
  21. Like
    drewjn reacted to McHox in I can hear mouse movement and display changes...no really   
    i've plugged the cable into a front usb port and avoided putting it near the powercords for my pc/monitors/the pc itself.
    It's pretty much gone now,only barely noticable when turning everything on max volume(mixamp usually sits at around 40% volume)
    thanks guys
     
    bought it directly from astro 
  22. Like
    drewjn reacted to Gyre-Taenn in [Star Citizen] Submit your wargame scenarios   
    Let me try!
    -------------------------------------------------------------------------
    Name:
    Yela Run
     
    Area of operations:
    Crusader / PU
    - Yela
     
    Operational scope:
     - Ship-to-ship combat
     
    Number of participants:
    6 - 8 (Up to however many the party system and instances allow in the future)
     
    Participant deployment structure:
     - One/Two of the participants is designated "Target".
     - The rest of the participants are after the target, "Seekers".
     
    Participant equipment loudout:
    - Targets get the fastest ship they can get their hands on
    - The Seekers get normal combat crafts
     
    Initial Deployment: 
     - The Target is at the initial entry point to Yela from Port Olisar
     - The starting positions of the others are scattered around the asteroid field
     
    Victory conditions:
     - Targets win if they can make a full revolution
     - Seekers win if they can successfully kill both Targets.
     
    Special rules:
    - Targets can only fly and they cannot engage with the Seekers
    - Targets can use CRU mode
    - Seekers cannot use CRU mode to get ahead of the Targets
     
    ----------------------------------------------------------------------------
     
    If you guys like it or have some thing to add don't hesitate to do so.
     
    I can't get rid of this struckthrough text. Sorry.
    - Fixed-
  23. Like
    drewjn got a reaction from Gyre-Taenn in [Star Citizen] Submit your wargame scenarios   
    ====================================================================================
     
    Name:
    Guerrilla Tactics using lower tier ships.
     
    Context:
     
    Your squadron is up against a stronger force and there is no current hope for assistance by the organization. You and your fellow pilots must destroy or incapacitate the enemy force.
     
    Area of operations:
    Crusader / PU / Arena Commander
     
    Operational scope:
     
     - Ship-to-ship combat
     - Boarding possible
     
    Number of participants: (Edit: ship count, crew number isn't counted)
    3 - 8 (Up to however many the party system and instances allow in the future)
     
    Participant deployment structure:
    This can be managed in different areas or situations. Asteroid field, nebulas that cause varied results on shields, energy or propulsion.
    The goal is for a small squadron with lesser armament and quality to fight in a situation not to their advantage. Any tactics, use of environment, etc., is fair game.
     
    Participant equipment loadout:
     
    Guerrilla squadron:
    Ships must be of a lower tier and not be fully military spec'd, or at least have shields of a far lesser tier than the enemy force. Ships should also be faster. Mines and e-war (when added to game) allowed.
     
    Hostile squadron:
    Must have less overall ships, but required to have better shielding and armament and numbers than the other squadron.
     
    Initial Deployment: 
     
    The squadron consists of: a) 2 or 3 mid to low tier ships vs 1 multi crew ship, b) 4 mid to low tier ships vs 2 combination of military grade medium fighters, c) 5 mid to low tier ships vs 1 multicrew, with 2 mid tier military grade ships escort.
     
    Victory conditions:
     
    Guerrilla squadron wins if the enemy is destroyed, or the ships are incapacitated (engines destroyed, or ship unable to warp).
    Hostile Squadron wins by destroying the enemy.
     
    Special rules:
     
    Optional rules:
     
    Escort - Hostile force is escorting a freelancer, MISC cargo ship, etc. Ship is required to have decent shielding, and is slow. Alt. victory condition fulfilled on destruction of escorted ship.
     
    VIP (requires asteroid field, nebula or area with difficulty scanning and limited view) - Guerrilla force is hiding another ship, base or cache from the hostile force. Enemy is not knowledgeable of location and must find and capture/destroy the target. If a base, discovery can fulfill victory condition.
     
     
    ============================================================================
  24. Like
    drewjn got a reaction from colt92 in [Star Citizen] Submit your wargame scenarios   
    ====================================================================================
     
    Name:
    Guerrilla Tactics using lower tier ships.
     
    Context:
     
    Your squadron is up against a stronger force and there is no current hope for assistance by the organization. You and your fellow pilots must destroy or incapacitate the enemy force.
     
    Area of operations:
    Crusader / PU / Arena Commander
     
    Operational scope:
     
     - Ship-to-ship combat
     - Boarding possible
     
    Number of participants: (Edit: ship count, crew number isn't counted)
    3 - 8 (Up to however many the party system and instances allow in the future)
     
    Participant deployment structure:
    This can be managed in different areas or situations. Asteroid field, nebulas that cause varied results on shields, energy or propulsion.
    The goal is for a small squadron with lesser armament and quality to fight in a situation not to their advantage. Any tactics, use of environment, etc., is fair game.
     
    Participant equipment loadout:
     
    Guerrilla squadron:
    Ships must be of a lower tier and not be fully military spec'd, or at least have shields of a far lesser tier than the enemy force. Ships should also be faster. Mines and e-war (when added to game) allowed.
     
    Hostile squadron:
    Must have less overall ships, but required to have better shielding and armament and numbers than the other squadron.
     
    Initial Deployment: 
     
    The squadron consists of: a) 2 or 3 mid to low tier ships vs 1 multi crew ship, b) 4 mid to low tier ships vs 2 combination of military grade medium fighters, c) 5 mid to low tier ships vs 1 multicrew, with 2 mid tier military grade ships escort.
     
    Victory conditions:
     
    Guerrilla squadron wins if the enemy is destroyed, or the ships are incapacitated (engines destroyed, or ship unable to warp).
    Hostile Squadron wins by destroying the enemy.
     
    Special rules:
     
    Optional rules:
     
    Escort - Hostile force is escorting a freelancer, MISC cargo ship, etc. Ship is required to have decent shielding, and is slow. Alt. victory condition fulfilled on destruction of escorted ship.
     
    VIP (requires asteroid field, nebula or area with difficulty scanning and limited view) - Guerrilla force is hiding another ship, base or cache from the hostile force. Enemy is not knowledgeable of location and must find and capture/destroy the target. If a base, discovery can fulfill victory condition.
     
     
    ============================================================================
  25. Like
    drewjn reacted to Vivilacqua1 in [Star Citizen] Submit your wargame scenarios   
    ============================================================================
    Name:
    The Most Dangerous Game 
     
    Context:
    You are alone in enemy territory and are spotted by enemy military. You have 4 minutes left until you are rescued by the rest of your division. Will you survive?
     
    Area of operations:
    Crusader / PU / Broken Moon
     
    Operational scope:
    Ship to Ship
     
    Number of participants:
    4+ (Up to however many the party system and instances allow in the future)
     
    Participant deployment structure:
    In asteroid field, one runner, the rest are attackers
     
    Participant equipment loadout:
    Attackers- fighter ships
    Runner- fighter ship
     
    Weapons: Basically anything 
     
    Initial Deployment: 
    All participants start in an asteroid field and the runner gets a 30 second head start to evade the attackers.
     
    Victory conditions:
    Runner wins if surviving for 4 minutes or more counting from the attackers starting
    Attackers win if destroying/killing runner
     
    Special rules:
    You always let me win because I'm cool
    Runner IS allowed to kill attackers if they so choose, but is not necessary to attain victory.
    ============================================================================
    I recall us doing this a couple times before, and it was pretty fun along with teaching you what to do when you can't fight back and have to run. Do you hide behind that space rock? Do you turn and fight everyone? or do you dodge and duck behind space obstacles and hope you don't fly into one?
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