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Some console devs must be really special if they think that having controller polling rates tied to the games FPS is a good idea.
 

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Framerate is important for more than reasons of visual appeal. Most game software ties the number of times per second they “poll” the player’s controller — that is, check it for input — to the time it takes the game to create a frame onscreen. This means that games with faster framerates may theoretically respond more quickly to player input. But if a game has an uneven framerate, the time it takes the game to detect and respond to player input may vary. This has the side effect of interfering with a player’s ability to adjust to the fractionally perceptible amount of time between their actions on the controller and a response on screen, and can have the net effect of making a game more difficult to play as a result.

https://variety.com/2018/gaming/features/forza-horizon-4-interview-1202847259/

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