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mbilker

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  1. Like
    mbilker got a reaction from Halian_ in Sega's Gaming PC and Its Dark Secrets   
    Hello there! I happen to help operate one of the "private networks" mentioned in the video. Linus Tech Tips got pretty much all of the details about the online with revenue sharing games correct, including what is done to get these games talking to unofficial servers in the first place.

    However, many games shipped on the SEGA ALLS platform and SEGA's older platforms (e.g. Nu, RingEdge, RingWide, Lindbergh) can run offline with no connection to SEGA. Notably, these can be (generally, as usual there are exceptions, like WACCA) identified by their black colored keychip. The red, blue, and yellow colored keychips indicate the different tiers of revenue sharing with SEGA. Sometimes, games will receive an offline patch and/or offline-specific keychip so the cabinets can still be run when their online services end instead of turning into paper weights. Some examples of this happening are WACCA, crossbeats Rev., and SEGA World Drivers Championship. WACCA and crossbeats Rev. shipped with black keychips straight from the factory as they did not have revenue sharing with SEGA. SEGA World Drivers Championship required revenue sharing but if an arcade purchased the offline conversion kit, they were shipped a black keychip to install, which disabled all the online functionality and unlocked all modes instead of requiring you to play each one, which is very nice since there are dozens of stages.

    Overall, this is a decent video of the world of getting these games working outside their official service areas.
  2. Like
    mbilker got a reaction from Jan Mar in Sega's Gaming PC and Its Dark Secrets   
    Hello there! I happen to help operate one of the "private networks" mentioned in the video. Linus Tech Tips got pretty much all of the details about the online with revenue sharing games correct, including what is done to get these games talking to unofficial servers in the first place.

    However, many games shipped on the SEGA ALLS platform and SEGA's older platforms (e.g. Nu, RingEdge, RingWide, Lindbergh) can run offline with no connection to SEGA. Notably, these can be (generally, as usual there are exceptions, like WACCA) identified by their black colored keychip. The red, blue, and yellow colored keychips indicate the different tiers of revenue sharing with SEGA. Sometimes, games will receive an offline patch and/or offline-specific keychip so the cabinets can still be run when their online services end instead of turning into paper weights. Some examples of this happening are WACCA, crossbeats Rev., and SEGA World Drivers Championship. WACCA and crossbeats Rev. shipped with black keychips straight from the factory as they did not have revenue sharing with SEGA. SEGA World Drivers Championship required revenue sharing but if an arcade purchased the offline conversion kit, they were shipped a black keychip to install, which disabled all the online functionality and unlocked all modes instead of requiring you to play each one, which is very nice since there are dozens of stages.

    Overall, this is a decent video of the world of getting these games working outside their official service areas.
  3. Informative
    mbilker got a reaction from Radium_Angel in Sega's Gaming PC and Its Dark Secrets   
    Hello there! I happen to help operate one of the "private networks" mentioned in the video. Linus Tech Tips got pretty much all of the details about the online with revenue sharing games correct, including what is done to get these games talking to unofficial servers in the first place.

    However, many games shipped on the SEGA ALLS platform and SEGA's older platforms (e.g. Nu, RingEdge, RingWide, Lindbergh) can run offline with no connection to SEGA. Notably, these can be (generally, as usual there are exceptions, like WACCA) identified by their black colored keychip. The red, blue, and yellow colored keychips indicate the different tiers of revenue sharing with SEGA. Sometimes, games will receive an offline patch and/or offline-specific keychip so the cabinets can still be run when their online services end instead of turning into paper weights. Some examples of this happening are WACCA, crossbeats Rev., and SEGA World Drivers Championship. WACCA and crossbeats Rev. shipped with black keychips straight from the factory as they did not have revenue sharing with SEGA. SEGA World Drivers Championship required revenue sharing but if an arcade purchased the offline conversion kit, they were shipped a black keychip to install, which disabled all the online functionality and unlocked all modes instead of requiring you to play each one, which is very nice since there are dozens of stages.

    Overall, this is a decent video of the world of getting these games working outside their official service areas.
  4. Like
    mbilker got a reaction from Shin-Gouki in Sega's Gaming PC and Its Dark Secrets   
    Hello there! I happen to help operate one of the "private networks" mentioned in the video. Linus Tech Tips got pretty much all of the details about the online with revenue sharing games correct, including what is done to get these games talking to unofficial servers in the first place.

    However, many games shipped on the SEGA ALLS platform and SEGA's older platforms (e.g. Nu, RingEdge, RingWide, Lindbergh) can run offline with no connection to SEGA. Notably, these can be (generally, as usual there are exceptions, like WACCA) identified by their black colored keychip. The red, blue, and yellow colored keychips indicate the different tiers of revenue sharing with SEGA. Sometimes, games will receive an offline patch and/or offline-specific keychip so the cabinets can still be run when their online services end instead of turning into paper weights. Some examples of this happening are WACCA, crossbeats Rev., and SEGA World Drivers Championship. WACCA and crossbeats Rev. shipped with black keychips straight from the factory as they did not have revenue sharing with SEGA. SEGA World Drivers Championship required revenue sharing but if an arcade purchased the offline conversion kit, they were shipped a black keychip to install, which disabled all the online functionality and unlocked all modes instead of requiring you to play each one, which is very nice since there are dozens of stages.

    Overall, this is a decent video of the world of getting these games working outside their official service areas.
  5. Like
    mbilker got a reaction from nhand42 in Sega's Gaming PC and Its Dark Secrets   
    Hello there! I happen to help operate one of the "private networks" mentioned in the video. Linus Tech Tips got pretty much all of the details about the online with revenue sharing games correct, including what is done to get these games talking to unofficial servers in the first place.

    However, many games shipped on the SEGA ALLS platform and SEGA's older platforms (e.g. Nu, RingEdge, RingWide, Lindbergh) can run offline with no connection to SEGA. Notably, these can be (generally, as usual there are exceptions, like WACCA) identified by their black colored keychip. The red, blue, and yellow colored keychips indicate the different tiers of revenue sharing with SEGA. Sometimes, games will receive an offline patch and/or offline-specific keychip so the cabinets can still be run when their online services end instead of turning into paper weights. Some examples of this happening are WACCA, crossbeats Rev., and SEGA World Drivers Championship. WACCA and crossbeats Rev. shipped with black keychips straight from the factory as they did not have revenue sharing with SEGA. SEGA World Drivers Championship required revenue sharing but if an arcade purchased the offline conversion kit, they were shipped a black keychip to install, which disabled all the online functionality and unlocked all modes instead of requiring you to play each one, which is very nice since there are dozens of stages.

    Overall, this is a decent video of the world of getting these games working outside their official service areas.
  6. Agree
    mbilker got a reaction from Hay1tsme in Sega's Gaming PC and Its Dark Secrets   
    Hello there! I happen to help operate one of the "private networks" mentioned in the video. Linus Tech Tips got pretty much all of the details about the online with revenue sharing games correct, including what is done to get these games talking to unofficial servers in the first place.

    However, many games shipped on the SEGA ALLS platform and SEGA's older platforms (e.g. Nu, RingEdge, RingWide, Lindbergh) can run offline with no connection to SEGA. Notably, these can be (generally, as usual there are exceptions, like WACCA) identified by their black colored keychip. The red, blue, and yellow colored keychips indicate the different tiers of revenue sharing with SEGA. Sometimes, games will receive an offline patch and/or offline-specific keychip so the cabinets can still be run when their online services end instead of turning into paper weights. Some examples of this happening are WACCA, crossbeats Rev., and SEGA World Drivers Championship. WACCA and crossbeats Rev. shipped with black keychips straight from the factory as they did not have revenue sharing with SEGA. SEGA World Drivers Championship required revenue sharing but if an arcade purchased the offline conversion kit, they were shipped a black keychip to install, which disabled all the online functionality and unlocked all modes instead of requiring you to play each one, which is very nice since there are dozens of stages.

    Overall, this is a decent video of the world of getting these games working outside their official service areas.
  7. Like
    mbilker got a reaction from TannerMcCoolman in Sega's Gaming PC and Its Dark Secrets   
    Hello there! I happen to help operate one of the "private networks" mentioned in the video. Linus Tech Tips got pretty much all of the details about the online with revenue sharing games correct, including what is done to get these games talking to unofficial servers in the first place.

    However, many games shipped on the SEGA ALLS platform and SEGA's older platforms (e.g. Nu, RingEdge, RingWide, Lindbergh) can run offline with no connection to SEGA. Notably, these can be (generally, as usual there are exceptions, like WACCA) identified by their black colored keychip. The red, blue, and yellow colored keychips indicate the different tiers of revenue sharing with SEGA. Sometimes, games will receive an offline patch and/or offline-specific keychip so the cabinets can still be run when their online services end instead of turning into paper weights. Some examples of this happening are WACCA, crossbeats Rev., and SEGA World Drivers Championship. WACCA and crossbeats Rev. shipped with black keychips straight from the factory as they did not have revenue sharing with SEGA. SEGA World Drivers Championship required revenue sharing but if an arcade purchased the offline conversion kit, they were shipped a black keychip to install, which disabled all the online functionality and unlocked all modes instead of requiring you to play each one, which is very nice since there are dozens of stages.

    Overall, this is a decent video of the world of getting these games working outside their official service areas.
  8. Agree
    mbilker got a reaction from Burrito Fox in Sega's Gaming PC and Its Dark Secrets   
    Hello there! I happen to help operate one of the "private networks" mentioned in the video. Linus Tech Tips got pretty much all of the details about the online with revenue sharing games correct, including what is done to get these games talking to unofficial servers in the first place.

    However, many games shipped on the SEGA ALLS platform and SEGA's older platforms (e.g. Nu, RingEdge, RingWide, Lindbergh) can run offline with no connection to SEGA. Notably, these can be (generally, as usual there are exceptions, like WACCA) identified by their black colored keychip. The red, blue, and yellow colored keychips indicate the different tiers of revenue sharing with SEGA. Sometimes, games will receive an offline patch and/or offline-specific keychip so the cabinets can still be run when their online services end instead of turning into paper weights. Some examples of this happening are WACCA, crossbeats Rev., and SEGA World Drivers Championship. WACCA and crossbeats Rev. shipped with black keychips straight from the factory as they did not have revenue sharing with SEGA. SEGA World Drivers Championship required revenue sharing but if an arcade purchased the offline conversion kit, they were shipped a black keychip to install, which disabled all the online functionality and unlocked all modes instead of requiring you to play each one, which is very nice since there are dozens of stages.

    Overall, this is a decent video of the world of getting these games working outside their official service areas.
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