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My thoughts on Battlefield 4 Mar 31st patch

LogicalDrm

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Once again our favorite game to be patched has got some news. This is for Naval Strike launched today. So here are my thoughts about some selected fixes and changes. You can find full list here.

GENERAL FIXES

Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.

Funny and sometimes annoying. Nothing major but sure helps cleaning roofs on Flood Zone.

Fix for an issue where the ECM would sometimes fail to jam incoming missiles.

Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.

These are bit more important. Before you had to aim to some jump with jet in order to get it into air before trees. I don't have ECM on any vehicle atm but that sounds important fix.

“NETCODE”

Ah... the infamous netcode gets something.

Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.

Oh... we had inside joke about this one. I play more on HC servers so I don't know how it was on normal mode.

Fix for an issue that could cause packet loss.

And...? This doesn't tell so much.

PROGRESSION

Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.*

Nothing for me... yet. But sure will help my friends who are at max level.

WEAPONS / GADGET TWEAKS

Increased the damage of the normal buckshot against targets with Body Armor.

Bit more power to my shotgun.

Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

(Quotes not wroking...) These are important only if you play mostly Metro. Though in many servers nades are restricted. But in those that are "No rules", these will bit reduce LVG spam.

GRENADE TWEAKS

Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

Another Metro spam stoooer.... NOT.

AIRCRAFT TWEAKS

Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.

Haven't feel this being problem. Or not major at least.

Significantly increased the damage of Transport Helicopter miniguns.

This feels bit scary actually. Those things do nice damage already. You can destroy attack boats fast and now even faster.

Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.

Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.

Some jet tweaks. I haven't used JDAM since its so hard to use. I'll try it and see if its valid to use as anti-vehicle weapon. Maybe to destroy AAs. On Stealth change... I don't really know how its gonna change things. It will make my job as protecting jet easier but I have feeling that everyone will have 30mm cannons now.

Thats all for now. If you want to read more of my thoughts, subscribe. I don't do topics on PC Gaming anymore because those get too much "BF4 is buggy shit" posts.

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