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Nvidia Shows Off Near-Eye Light Field VR Headset - Eliminates Motion Sickness

Nvidia and Stanford University have partnered to demo a prototype Near-Eye Light Field VR Headset at VRLA (Virtual Reality Los Angeles 2016). This partnership was first announced in November, with Nvidia asking Stanford to help develop what some are calling a "4D" screen for use in VR headsets, with the purpose of completely eliminating motion sickness and eye fatigue. The first prototype only runs at an effective resolution of 640x800 per eye, far too low for any proper use, but nonetheless serves it's purpose as a proof of concept. Don't expect this technology to be available in the VIVE or RIFT anytime soon, as Nvidia claims this technology is at least 3 to 5 years away from reaching the consumer market, perhaps in 2nd or 3rd generation VR headsets.

 

 

The tech uses two layers of LCD separated by around 5 millimeters and sends each eye an entire "4D" light field of images so the eye can naturally set focus between objects.​

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The technology behind this Near-Eye Light Field is simply two normal LCD panels, spaced 5 mm apart. Each screen is positioned at a slightly different angle, and through the use of a CUDA-Based algorithm, the Light Field Images are computed in real time, which means use of Near-Eye Light Field technology will not require special optimization from developers. This dual-screen solution eliminates motion sickness and eye fatigue by allowing your eyes to naturally focus on objects at the correct distance, rather than the traditional stereoscopic illusion.

 

Personal opinion: Although in theory, this technology is vendor-agnostic, the fact that Nvidia is developing it raises up a red flag. They may want to control the use of this technology through their own CUDA based algorithm. Overall, however, this pushes the VR industry ahead through solving one of the largest issues on current gen VR headsets. After this becomes implemented, the final barrier to mass adoption will be cost.

 

Let's hope someone didn't spam-post this first, I put effort into writing this.

 

Sources:

http://www.fudzilla.com/news/graphics/39762-nvidia-shows-off-its-light-field-vr-headset-at-vrla-2016

http://wccftech.com/nvidia-light-field-vr-headset-vr-la-2016/

http://www.fudzilla.com/news/mobile/39295-nvidia-hatches-vr-plan-with-stanford-university

 

 

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I dont see why this has anything to do with motion sickness, but its another Reason to wait with a VR Headset.

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Eliminating the motion sickness and eye fatigue part will definitely help push VR into all industries. Though 3-5 years is quite a long wait for this to get pushed out. Maybe AR will catch up in that timeframe (Note: I prefer AR). 

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pls not another vr headset .... and on top of all that from Nvidia... is only going to work with nvidia HW + its going to support gimpworks..so.. meh ... oculus and Htc Vive  FTW...

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light field isn't the end all to motion sickness, it does not solve the issue with locomotion and your vestibular system 

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I dont see why this has anything to do with motion sickness, but its another Reason to wait with a VR Headset.

 

From what I understand, it's how your brain interprets the light hitting your eyes. That's what this aims to solve for people with the problem.

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pls not another vr headset .... and on top of all that from Nvidia... is only going to work with nvidia HW + its going to support gimpworks..so.. meh ... oculus and Htc Vive  FTW...

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From what I understand, it's how your brain interprets the light hitting your eyes. That's what this aims to solve for people with the problem.

As far as i know it´s about the Movement. Thats why motion sickness dont appear in Games in which you dont move the Body/Legs.

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I think the fact the vive doesn't make yvonne sick, and a normal monitor does, is probably a sign the vive has it's sh*t together and motion sickess might be not as big as an issue as we expect. Yes only 1 person but still, have heard a lot of positive stuff about VR headsets and being sick.

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As far as i know it´s about the Movement. Thats why motion sickness dont appear in Games in which you dont move the Body/Legs.

It's a disconnect. If you see yourself moving but don't feel the movement you can also become sick. 

 

Actually reading this it seems movement isn't necessary at all. You or the image. 

http://www.seesicksyndrome.com/what-is-sss/symptoms/

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It's a disconnect. If you see yourself moving but don't feel the movement you can also become sick. 

 

Actually reading this it seems movement isn't necessary at all. You or the image. 

http://www.seesicksyndrome.com/what-is-sss/symptoms/

I meant the virtual Legs.

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