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Box Box Box - Sim Racing Players Club [Now Hype Train Enabled!]

yeah thats because the ffb uses the front wheels for ffb which lose a major amount of grip when they heat up. 

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It's live now for North American servers! $3.29 CAD, which should be ~$2 USD.

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It's live now for North American servers! $3.29 CAD, which should be ~$2 USD.

 

Yeah we were testing out all the new cars last night. I can't believe I forgot about the Formula Renault 3.5 though! Will have to try that one out tonight. ;) 

 

The A442B is pretty awesome. Takes a different driving style to keep it straight (DO NOT brake mid-corner! lol) but damn, is it fast! :D Sounds glorious too. Turbo V6 @ 2.5 bar FTW! You have to be somewhat aggressive with it, but once the back steps out just a little too far - just give up. NOTHING you can do will save it. :P I like the challenge though - very rewarding when you start turning fast laps in this car. Here's an important tip: brake VERY early! lol.

 

The Megane RS 275 is faster than the Focus RS - we found out. ;) Fun car, great for throwing around the track (literally). 

 

The Megane Trophy V6 - fast, sounds awesome, takes a little getting used to but overall a good fun car. Looks amazing! :)

 

The Resault Sport RS01 - I hated it. It's possessed or something. Feels like it has a mind of it's own - unpredictable and has very odd handling behaviors. Feels like the back end has rear-wheel steering and it was as if a child had control of it. :S

 

The Radical RXC Turbo - Me likey! :D Fast and VERY forgiving. You can get this thing WAAAY out of shape and still reel it back in with ease. Only odd thing with this car I found, was the steering. Being a street car, the steering ratio is not like that of other race cars and thus requiring you to turn the wheel more so than you would in a typical track car. Once you get used to it it's fine though. Understeers a little but can be managed. 

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I hope everyone has had a good Christmas. You remember that racing game comparison I did earlier this year?
Well, I kinda done another one. This time though, I've focused on more sim racers, rather than just racing games in general.
Plus for better video and sound quality, I've used an Elgato Game Capture HD60 to capture console gameplay. Still using nVidia Shadowplay for PC capture though.
So out of what you've seen and heard, which sim racer looked and sounded the best?
Let me know in the comments.
Enjoy :)

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"If a Lobster is a fish because it moves by jumping, then a kangaroo is a bird" - Admiral Paulo de Castro Moreira da Silva

"There is nothing more difficult than fixing something that isn't all the way broken yet." - Author Unknown

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My guess is this thread is dead....

RIP

"If a Lobster is a fish because it moves by jumping, then a kangaroo is a bird" - Admiral Paulo de Castro Moreira da Silva

"There is nothing more difficult than fixing something that isn't all the way broken yet." - Author Unknown

Spoiler

Intel Core i7-3960X @ 4.6 GHz - Asus P9X79WS/IPMI - 12GB DDR3-1600 quad-channel - EVGA GTX 1080ti SC - Fractal Design Define R5 - 500GB Crucial MX200 - NH-D15 - Logitech G710+ - Mionix Naos 7000 - Sennheiser PC350 w/Topping VX-1

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guess we should necro it

 

In case you guys didnt see kunos dropped a major bombshell for the end of year announcements. many underwears were soiled.

 

Dear Friends,

The year is almost over, and if you follow Assetto Corsa since the beginning, you may already know that we have a tradition of announcing a new brand license right before the end of the year. This year, we are going to do the same, although in a somewhat different way.

First, we would like to make a summary of what Assetto Corsa and the Assetto Corsa community, in other words YOU, have achieved throughout the year. On our part, we have done our best to keep our simulation updated and bring you new content at the best possible quality, but without YOUR inexhaustible support – your purchases, constructive feedback and suggestions – Assetto Corsa would not be the game it is today. Such as you, we also believe that there is always a margin for improvement – in any department – and for this reason this year we have released four major updates that also involved aspects of the software that have already established a reputation as the main strengths of Assetto Corsa, such as its physics model. Similar efforts have been made to improve the artificial intelligence, the holy grail of any racing game, one of those aspects that are really challenging to fine tune in order to satisfy the expectations of many different kinds of gamers and sim racers – not to mention that Assetto Corsa is the first product created by Kunos Simulazioni that includes an AI algorithm, making this challenge even harder for our team. This is not an excuse, of course, just a simple fact. We are glad that our community has shown appreciation towards the improvements for multiplayer, AI, graphics and other features brought along with our latest 1.4 build, representing a new benchmark for introducing improvements to what we have created up until today. However, any simulation is useless without good content to enjoy it at its best, and it seems that you appreciate what we have presented during 2015.

Nürburgring-Nordschleife, Zandvoort, Barcelona and Brands Hatch
For the first time in sim racing history, we have produced a fully laser-scanned version of the legendary Nordschleife, the famous Green Hell, defining a new standard in terms of fidelity and accuracy for the most iconic circuit ever to be built. Zandvoort, Barcelona and Brands Hatch completed the line-up of the additional tracks available for Assetto Corsa during 2015, representing an extensive range of challenges, variety and environments for racing.

Lamborghini, Alfa Romeo, Audi and more
During this year, we have released 32 new awesome cars – some as free bonus content and others as purchasable packs. It is funny to think that when the idea was first conceived and we started the AC project back in 2011, we believed that at best the whole game would include 15–20 cars in total.

Presently, we have produced 32 additional cars in one year, indeed lining up an impressive selection of brands: Alfa Romeo, Audi, Ford, Lamborghini, Nissan and so on. We would like to emphasise that we have decided to invest in new builds, updates and content thanks to YOUR support – something that has been awarded with an up-to-date simulation and brand-new free content, which although represents us a cost in terms of production, royalties, manpower and time, also brings longevity, entertainment and increased value to the Assetto Corsa you have installed on your PC.

pic3-1024x428.jpgThe free bonus official content released through one year

On the other hand, when we started the development of Assetto Corsa in 2011, the dev team only consisted of six people in total. It is reasonable and fair to say that a production that today involves about 30 people must be sustainable, not to mention cars and licensing costs, or the fact that the production of a single circuit could cost (including the license, laser-scanning, production, logistics) up to hundreds of thousands of euros. The fact of the matter is that DLCs can help us cover costs and allow us to continue to develop and improve Assetto Corsa, and provide additional content at a reasonable price. In other words, for the price of a Happy Meal, you can enjoy new digital content for all the time you want, allowing us to continue to improve our – and your – simulation. We are glad to see that our fans understand our decisions, and we would like to thank you again for the great support you continue to give us in this regard.

pic5-1024x426.jpgIncluding officially licensed – laserscanned – circuits requires a huge invesment of time, money, resources

Despite the fact that Assetto Corsa 1.0 was released last year, 2015 has brought even more challenges for us. Today, we have hundreds of thousands of users, and despite the enormous amount of possible combinations of PC configurations, drivers, controllers, devices etc., each new build must guarantee stability and performance. Since AC now features a significant number of cars, each update to the physics and tyre model requires a huge amount of work to update and check every single car to ensure that you can enjoy the quality of the simulation at its best, regardless of what your favourite car might be.

R&D
As you may know, since 2009, our R&D Studio has been located inside the racing circuit of Vallelunga, near Rome. The location is a key to our development work, allowing our company to meet and cooperate directly with teams, professional drivers and racing engineers. Now that Assetto Corsa is a highly popular simulation, teams prove to be even more cooperative when they come to “our” racing track, offering their support and allowing us to collect data, and make videos and recordings. On our side, we still want to improve our knowledge and technology in any aspect of the simulation, and this approach involves all areas, including the sound environment: thanks to the kind cooperation of Akrapovic, during 2015 we have worked to improve our sound recording process involving the use of new techniques of recording and advanced technologies. All new cars produced during 2015 took advantage of this improvement, and we also have plans to reprocess the cars that had been released earlier.

Talking about R&D, we would like to say a few words about Oculus VR: in 2016, this incredible device will finally be available with a definitive and standard SDK. It is in our intention to fully support the device in Assetto Corsa when it is finally available for public purchase with a proper and final library, since while still in beta version we need to redo the code support from scratch each time a new SDK is released, which understandably cannot be a sustainable – long term – strategy.

pic6-1024x426.jpgR&D in 2015 has involved also our audio department

PC, PS4 and Xbox One
Last but not least, we are also working on porting Assetto Corsa to consoles, which is completely based on the code designed and developed for PC, but instead of freezing the development of the PC version, we brought forward the overall process in parallel, creating a symbiosis that takes advantages from each platform. This has guaranteed a successful process of optimization and a different and improved approach in development that will be beneficial for everyone in future. Therefore, those fans who believe that the porting Assetto Corsa on console has the capacity to ruin the “magic” of the PC version can rest easy, as we can assure you that this is something that will definitely not happen.

Let’s talk briefly about the console port. It is true that to this day we have not revealed a lot of information about the console version of Assetto Corsa apart from confirming that we are indeed working on bringing the game to PS4 and Xbox One to offer the same driving experience as you get on the PC.

Some people do not seem to believe it and say – for reasons we do not entirely understand – that we are going to change the Assetto Corsa physics model also on PC to worsen the driving experience because of the console porting.

We can assure you that this is not going to happen. Actually, when we announced and showed Assetto Corsa on PC for the first time, the same people said that a game boasting top-tier brand licenses and graphics was never going to be a sim because no developer would agree to take a big risk with a genuine simulation. All we can say is that it was the wrong assumption back then, and it still is.

Firstly, we are not going to ruin the driving experience on PC. The good reputation of Assetto Corsa is mainly thanks to the driving experience and natural feeling that it provides with cars that are usually included in so-called arcade – or sim-cade – games. Frankly, it would be a suicide move to make worse one of the key selling points of our product.

Secondly, on the consoles we are going face-to-face with the goliaths of sim-racing, big names that boast sublime graphics, tons of cars and content and the direct support of their respective platform manufacturers. Assetto Corsa has been produced by a team of six, 12, and lately about 30. Our only chance to compete with those giants is to push forward its strong point, the driving experience it can achieve, because that is the factor that depends solely on our know-how, experience and will and not on the budget at hand. Driving experience means laser-scanned tracks, advanced tyre and dynamic modelling as well as all the attention and care we have reserved to any car present in Assetto Corsa. The good news is that 505Games supports us in this journey and we are in complete agreement – it is ready to focus on the realism aspect, instead of pushing our team to lower the simulation bar to an average level. The final judge, who will determine whether there is place for a realistic driving experience on consoles – in the present and in future – is YOU, our community, and no one else. What we can promise you is that we are not going to lower the level of simulation just so that we can please a wider audience.

 

pic4-1024x426.jpgKunos Simulazioni and 505Games introducing Assetto Corsa at E3 2015

2016
We are approaching the final phase of development on the console, something that includes a very different release schedule from the PC. We are also working on the 1.5 build of Assetto Corsa, which will introduce pit-stop feature for single player and continue the process of fine-tuning all the other features already included in the game. In the meantime, the team involved in production is working on the content expected for release during the next year. Assetto Corsa still has a lot to say, and we are working towards making you an even bigger enthusiast than before.

New circuits
We are glad to announce that we have signed a licence agreement to bring you the popular – laser-scanned – RedBull Ring, that for some of you might also be known as the “A1 Ring”, the Austrian circuit that welcomed back the F1 Championship this year. We are also working on the historic version of Silverstone, and the 10km and Junior versions of the iconic Monza circuit, giving you the chance to enter the speed ring and race the historic F1 cars of Assetto Corsa. At the same time, we are also updating our first tracks created for the simulation, bringing them up to a similar level of detail and appearance as the latest releases. Other new track additions might follow during the year.

(At least) 42 new cars!
And here we go: Kunos Simulazioni welcomes Maserati Automobili, introducing the world-famous manufacturer to Assetto Corsa in 2016 with some of its most iconic cars and most recent models. Any clue? Here you go: have you ever wondered how Fangio felt driving F1 cars in the ‘50s?

Thanks to the success of the Audi R8 Ultra 2014, and as a response to the requests of our fans, we are going to replicate the brand new R8 Ultra 2016. The new amazing Audi car will not come alone, since we are also working on the Audi R18 E-Tron, TT VLN 2014, TT CUP 2015, A1 S1, Sport quattro S1 E2 and TT 2015 models.

Assetto-san!
It seems that AC fans never have enough of Japan: then, they might be glad to know that we are bringing you the Toyota Celica, Supra, AE86 and TS040 Hybrid, as well as the Nissan GT-R 34 Skyline and 350Z Nismo 2015!  And the list might not be over, just let us work…

Italians do it…red
Yes, in Italy red is for Alfa Romeo and Ferrari. We can’t unveil now all details, just wait and see, we will not disappoint you.

British Style
The 650 GT3 was the first car unveiled of the recent line-up of McLaren – but not the last: the new 570LS and P1 GTR™ will further expand the grid of supercar and hypercar races in Assetto Corsa!

The new entry
During 2015, we had the pleasure to meet Praga Cars. Let us introduce you this car manufacturer and its awesome Praga R1R! Soon™ in Assetto Corsa.

pic2-1024x426.jpgAnother awesome new entry for 2016

Our community
All of this would not be possible without your support. Support means purchasing original products, and we are really grateful to all of you who have purchased Assetto Corsa and its additional DLCs. Your support also allowed us to hire developers, improve our software and guarantee high-quality and constant support for your favourite simulation. It is our intention to continue to bring you new, high-quality content and features, as well as free bonus content even in the year to come.

Support also means modding. What the modding community has achieved with Assetto Corsa is just incredible – and also very important. The tools released along with Assetto Corsa allowed many enthusiast and skilled fans to show their great talent, and during 2015 some of them were even hired to take part in the creation of official content, working closely with the core team of Kunos Simulazioni. A ton of additional skins, cars, tracks, apps and tools have been created as well, allowing gamers to enjoy Assetto Corsa and its features even more. We would like to thank the entire modding community for the time, passion and attention you dedicate to your projects every single day.

Support also means feedback, criticism and suggestions. With more than 115,000 members, the official Assetto Corsa forums offer a platform for discussion, tips and threads that strive to help people enjoy AC the best they can, while also providing valuable feedback to the developers. We wish to thank all those people who have given feedback and support for our work – and other games – with their reports, tips and suggestions on our forums.

Our gift for you
“OK Kunos team, everything is jolly great, now tell us what’s new for us!”

You are right…and you have been asking for some iconic cars for a long time. At the moment we are completing the development of Corvette C7 Stingray 2015 and Ford Mustang 2015, expected to be the first bonus content released in 2016. There is also another “small” surprise. Stay tuned, while we work on an extensive update for the official Assetto Corsa website, which will bring you more information about all the new content, updates, the Assetto Corsa PRO and Formula SAE programmes, and much more.

corvette-mustang.jpgThe first free bonus pack of 2016!

When? “Soon™.” When else?
Thank you so much for your valuable support, help and passion! We will keep working hard to deserve it.

With our warmest regards

Marco Massarutto
Co-founder, Executive Producer

 

KUNOS Simulazioni

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Listen if you care.

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guess we should necro it

 

In case you guys didnt see kunos dropped a major bombshell for the end of year announcements. many underwears were soiled.

 

i'm just hoping that once they go multiplatform they won't become SMS. 

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i'm just hoping that once they go multiplatform they won't become SMS. 

apart from AI and a campaign kunos dont have much to worry about, the campaign is easy enough to fix but the AI which not easy to make, not at all.

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i'm just hoping that once they go multiplatform they won't become SMS. 

 

I mean to be fair, both teams are small and SMS have been pretty public about why the console ports were flops, often going back to "we outsourced the porting work to a third party" or "we were limited by budgetary and time constraints." The most common response from Bell appears to be "the features we want to achieve are beyond our scope," which is something I'll be going into in a later post. As of now, both studios are about the same size. Kunos has grown to ~30 people while SMS has shrunk the pCars 1 team to ~40 people, with the rest of the studio shifting focus to pCars 2.

 

From what I've gathered from those forums, a lot of the pCars 1 fan base is going to leave the series and don't intend on supporting pCars 2. I guess that's not helped by the fact that SMS only have enough resources to maintain 4 months more worth of DLCs.

 

And lol @brownninja97 could have you know, summarized it at the least. I read the thing on my phone a few days ago, but CPing here just makes it an eyesore.

 

Either way, still excited to see how both games do in 2016, and I don`t see myself ditching either anytime soon. (may even be picking up an XB1 for a bit of variety).

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As much as I love project cars, after owning assetto corsa for a couple of months I really appreciate their attention to detail on the simulation aspects. Project cars is a beautiful game, assetto corsa is an accurate one.

I see myself playing assetto corsa more than pcars throughout 2016. I will still play both, but AC has seriously impressed me and it looks like they will continue to if they keep their promises. But they are getting bigger, and we all know what happens when businesses get bigger. So what the future holds will be very interesting!

The modding community will likely be even better in 2016 too! Another thing to watch. Also, someone has done a mod for project cars. Could be the start of something wonderful!

"If a Lobster is a fish because it moves by jumping, then a kangaroo is a bird" - Admiral Paulo de Castro Moreira da Silva

"There is nothing more difficult than fixing something that isn't all the way broken yet." - Author Unknown

Spoiler

Intel Core i7-3960X @ 4.6 GHz - Asus P9X79WS/IPMI - 12GB DDR3-1600 quad-channel - EVGA GTX 1080ti SC - Fractal Design Define R5 - 500GB Crucial MX200 - NH-D15 - Logitech G710+ - Mionix Naos 7000 - Sennheiser PC350 w/Topping VX-1

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guess we should necro it

 

In case you guys didnt see kunos dropped a major bombshell for the end of year announcements. many underwears were soiled.

 

1116.gif

 

More tracks and more cars? bring it on! :D

My Systems:

Main - Work + Gaming:

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Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

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FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

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SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

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Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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i'm just hoping that once they go multiplatform they won't become SMS. 

 

Why's that? Just curious.

 

 

From what I've gathered from those forums, a lot of the pCars 1 fan base is going to leave the series and don't intend on supporting pCars 2. 

 

Have they said why they willbe leaving the PCars 1 series and not support the new one? 

 

 

As much as I love project cars, after owning assetto corsa for a couple of months I really appreciate their attention to detail on the simulation aspects. Project cars is a beautiful game, assetto corsa is an accurate one.

I see myself playing assetto corsa more than pcars throughout 2016. I will still play both, but AC has seriously impressed me and it looks like they will continue to if they keep their promises. But they are getting bigger, and we all know what happens when businesses get bigger. So what the future holds will be very interesting!

The modding community will likely be even better in 2016 too! Another thing to watch. Also, someone has done a mod for project cars. Could be the start of something wonderful!

 

 

It's funny, I owned and played AC before PCars. Now I find myself playing PCars more - mostly for the better implemented multiplayer and ease of playing with you guys (jumping into quick races etc.). I agree, AC is more "realistic" in terms of physics, but I find PCars to be more "fun", if that makes sense. :P 

My Systems:

Main - Work + Gaming:

Spoiler

Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

Spoiler

FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

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Laptops:

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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

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EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

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Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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Why's that? Just curious.

 

Have they said why they willbe leaving the PCars 1 series and not support the new one? 

 

It's funny, I owned and played AC before PCars. Now I find myself playing PCars more - mostly for the better implemented multiplayer and ease of playing with you guys (jumping into quick races etc.). I agree, AC is more "realistic" in terms of physics, but I find PCars to be more "fun", if that makes sense. :P

1. they dont want the Ian Bell type fucking everything ban it if it moves. Well i wasnt on their forums at the time so im not 100% sure, 

 

2. Down to personal taste likely and fear of getting banned for getting for saying what they is constructive feedback aka "your game is broke to shit, fix it fuckface". Thats the kinda shit they face so what the fuck do they think is gonna happen. 

 

3. I like both titles, mod support is the bait that caused me to drain 600 hours in AC last year, i did get around 90 hours in pcars on my brothers account and around 10 on mine. I just wish the pcars campaign was in assetto corsa, i love those championships so much, while you dont get a reward it just feels so immersive.

cpu: intel i5 4670k @ 4.5ghz Ram: G skill ares 2x4gb 2166mhz cl10 Gpu: GTX 680 liquid cooled cpu cooler: Raijintek ereboss Mobo: gigabyte z87x ud5h psu: cm gx650 bronze Case: Zalman Z9 plus


Listen if you care.

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Why's that? Just curious.

 

 

Have they said why they willbe leaving the PCars 1 series and not support the new one? 

 

 

It's funny, I owned and played AC before PCars. Now I find myself playing PCars more - mostly for the better implemented multiplayer and ease of playing with you guys (jumping into quick races etc.). I agree, AC is more "realistic" in terms of physics, but I find PCars to be more "fun", if that makes sense. :P

 

Mainly on the empty promises SMS haven't been able to fulfill since they started the WMD campaign. pCars still has a lot going for it, but as it stands with licensing and how slow (from the community's POV) development has been, especially with the last few patches, people are starting to lose faith. Come December a lot of people started questioning the development of the last few DLCs, especially when people spotted that the Laguna was missing (because SMS had traded it with Renault Sport for the FR3.5 and RS01, due to a lack of physical resources required to accurately bring the Laguna to life). The most common response from the dev team was that they had either been canned, because of the limits of the WMD engine ("beyond our scope") or because SMS have said that they plan to keep working on the content, but release it in pCars 2 (eta 2017) instead of pCars 1. 

 

Ever wonder why Sakitto GP isn't an exact representation of Suzuka? Because the licensing deal for Suzuka fell through halfway through development and SMS just decided to change the last half. Or why Mugello (which is in AC) isn't in pCars 1, even though it was nearly finished during WMD testing? You guessed it, no license. Remember when SMS said they would also be bringing the Macau GP to the game, which excited a lot of members in the Oceanic region? Yeah, nada on the license for that either - hence why it didn't release alongside the Toyota / Mitsubishi DLC like it was planned. Take for example the recent Lotus historic DLC; the very publicly touted, massive track pack that was supposed to land in November but only gave us 3 tracks. What happened to historic Spa and Monza? Spa was written off as an engine limitation, even though it looked mostly drivable in the WMD testing phase; Monza saw the same fate, but more publicly referenced by SMS as "not being able to do justice to it given what our engine is capable of" - ironic, given how the game performed at launch after 3 delays. Now that Kunos have announced that they would be bringing the 10km historic Monza loop to Assetto Corsa in 2016, I'm really praying that it lights a fire at SMS and convinces them to restart the project. 

 

Here is where we start to see why so many people are on the fence about leaving. pCars 1 is undeniably more popular in the EU than it is in North America, and although many people like the expansive car list, there is a noticeably lack of American cars - or as some members of the community have voiced, "we're done driving this 'euro trash.'" With 4 months of DLC left (~20-25 cars), SMS don't have many chances to correct this and we all know pCars 2 has a completely different approach to it's vehicular selection (similar to GT6). And then we get to the two largest pieces of hype that pCars 1 have been riding on: oval racing and the indycars. 

 

By now, the community knows two additional stock cars are coming to complement the Caper currently in the game, with a launch date sometime in January or February. Being a Ford themed DLC, they are also bringing the Falcon V8 COTF (car of the future, destined for V8 Supercars) alongside though it is not known whether this will be the next free car or not, since a reverse negative of the teaser image reveals a "big winged" car with an unknown wheel base (could as easily be Mad Mike's MX5, to showcase a reworked tire model). But the cars are nothing without the appropriate tracks, and this is where we run into another problem. Of the 5 proposed oval tracks, only Daytona and Indianapolis are realistically going to meet the completion deadline, but SMS are in a bit of a pickle because of the AI. You see, pCars was always meant to be a "road course" focused simulation, and the AI in the WMD engine was designed as such. But Oval racing AI, like that found in NASCAR or Forza, requires a completely different approach and SMS have found that if you simply CP the code, even with modifications to the current engine, they will do "funny things." Best is they keep the ovals but release it as online MP only content to work around the AI, similar to iRacing. Alternatively, both Daytona and Indy have fully modelled in-field road courses, so there is a chance that SMS could retain the current AI model and still release the "ovals" for the campaign. Worst case is they scrap all the content outright and re-work it for pCars 2; regardless of what they pick, this will alienate a MASSIVE portion of their fan base.

 

Transitioning back to Indy, we can talk about the Indy cars (which have both a road and oval spec, similar to the Formula Lights mod available in AC). Back in 2014, SMS announced that they had acquired the license for the Indy 500 - the flagship race of the series in the USA. The model is built on the 2015 chassis with two available sets of bodywork, and with the recent C7.R GTE model being teased on Instagram, the community is speculating another Chevrolet DLC although SMS have not commented on this. Ideally, SMS would launch this DLC alongside January indyCar testing or at the very least with the start of the season, but no clear indication has been given. The 2015 IndyCar calendar has 5 oval races, 5 road course races, and 5 street course races - we just talked about the oval AI, which means 33% of the season gone. SMS currently dont have any street courses in the works for pCars 1, especially with Macau scrapped and nothing mentioned of Long Beach (for the GT cars) so that's another 33%. The physical model of the IndyCar is more or less done but nobody knows how it drives, and the best chance we'll see it in the game would be limited to just the road courses. So at face value, it's better than nothing but it falls way short of the IndyCar experience that SMS promised and probably what people were expecting, given how far iRacing has taken it. There goes another portion of the user base.

 

Lastly we have the issue of all these single make classes, and why SMS couldn't just BOP everything and open up the selection a bit more online, specifically around all the open-wheeled disciplines and the GT3/GTE dilemma (IMO they're fine as is). Custom championships and multi-class racing are what fans wet-dreamed of at launch, but as you guessed it - engine limitation, but a feature set being programmed into pCars 2. I could go on and on about this, but I'm exhausted because I caught a cold after boxing day and my thoughts are all over the place. I had planned a "2015 and beyond DLC wrap up" post which would go into much more depth about the above issues, which is nearly complete, but I haven't the time to edit the rough draft yet and I'm behind on other stuff, hence the lack of activity here. 

 

From an objective standpoint, both title's forums are equally toxic - frequent banning due to unpopular opinions or aggressively worded demands are part of their respective daily operations, it's just the SMS forums appear to be more public with the issue. Yes, Bell is most commonly described as being an arrogant prick but he does give out useful information from time to time, provided you treat him like any other human being (but yes, he will ban you if you bash the game excessively). Granted, there are genuine people among the SMS devs - Casey, for example, who as the lead of vehicle design gives insight into the R&D, namely physics accuracy, of each new DLC car that is released. Jesse is also one that comes to mind, having been central to the community's sharable vehicle setups and the lead behind the pcars setup database.

 

So for now, we'll just have to see where each studio ends up going. Both have been releasing very similar DLC content, and that's probably going to be the same for Q1 at the very least.

 

Edit: LOL a wall of text, so here's some commentary from TonyR about the latest version of the game.

 

Folding@Home | BOINC

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Why's that? Just curious.

 

this blog sums it up 

http://pretendracecars.net/category/slightly-mad-studios/

 

now i'm not claiming that pcars isn't a fun game, nor am i bashing on their efforts on making it. heck, the career mode is actually done pretty well, the visuals are great, and the sounds are pretty godly. but the way SMS has been dealing with pcars lately leaves a bad taste in my mouth. 

 

 

By now, the community knows two additional stock cars are coming to complement the Caper currently in the game, with a launch date sometime in January or February. Being a Ford themed DLC, they are also bringing the Falcon V8 COTF (car of the future, destined for V8 Supercars) alongside though it is not known whether this will be the next free car or not, since a reverse negative of the teaser image reveals a "big winged" car with an unknown wheel base (could as easily be Mad Mike's MX5, to showcase a reworked tire model). But the cars are nothing without the appropriate tracks, and this is where we run into another problem. Of the 5 proposed oval tracks, only Daytona and Indianapolis are realistically going to meet the completion deadline, but SMS are in a bit of a pickle because of the AI. You see, pCars was always meant to be a "road course" focused simulation, and the AI in the WMD engine was designed as such. But Oval racing AI, like that found in NASCAR or Forza, requires a completely different approach and SMS have found that if you simply CP the code, even with modifications to the current engine, they will do "funny things." Best is they keep the ovals but release it as online MP only content to work around the AI, similar to iRacing. Alternatively, both Daytona and Indy have fully modelled in-field road courses, so there is a chance that SMS could retain the current AI model and still release the "ovals" for the campaign. Worst case is they scrap all the content outright and re-work it for pCars 2; regardless of what they pick, this will alienate a MASSIVE portion of their fan base.

 

 

SMS has already made plans to work on pcars 2. they won't stop releasing content for pcars 1 but SMS will just leave the inherent bugs pcars 1 has and instead release the remaining content as DLC 

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Came here to tell you all I hate Ian Bell.....One major prick :)

I7 4790K-----ASUS Z97-A-----GTX 1080-----CORSAIR H105-----CORSAIR VENGEANCE PRO 16GB-----ASUS PG278Q-----LOGITECH G900-----MASTERKEYS PRO L-----Sennheiser GSX 1000

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It's a few weeks late, but this one's for you @MEC-777

 

6396380215_147454160a_o_d.jpg

 

 

Ode to the 98T

 'Twas 1986, year after my birth,
John Player Team Lotus confused of their worth.
For in the prior season, with no one to blame,
Their championship hopes had just gone up in flames.

With Senna in seat one, holding no fear,
They needed a car that could win big that year.
As always of course it would be black and gold,
But never before was a race car so bold. 

An unrivaled machine in which Ayrton could thrive,
what came to be, not even Senna could drive.
Since the engineers surmised in their darkest hour,
"Give it all of the tires, and all of the power." 

As fast as a bullet, and with no one surprised,
It could easily podium, if it only survived. 
We learned well that year, and it still makes me sick,
That Formula 1 could have a good turbo V6.

A kind of absurd that we've seen none of since,
The sound of the that turbo will still make me wince.
The scream of the engine, the wail of the boost,
Christ, at 150 this thing somehow gets loose.

A time distant past, which seems long forgotten,
A tamer F1 we all have begotten.
When we see this old beauty, with the madness it mulls,
Explaineth Team Lotus, "We did it all for the lulz."

 

http://forum.projectcarsgame.com/showthread.php?37292-Ode-to-the-98T

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Came here to tell you all I hate Ian Bell.....One major prick :)

His act is par for the course in teams with lots of coding going on, if you have ever coded in a team you will always ALWAYS have that one that is losing their shit over code. I personally just pull out my hair but others will flip out, or go onto a forum. If you have ever been pissed out and then see someone pissing you off even further then there will be war. Ian Bell seems to respond too much when he is angry. The vague words annoy me more though, they have a habit of half assing an answer for a question sort of hiding their true motive.

 

Then there are the plan changes, i got Pcars because of the laguna btcc, i and many others thought it was awesome but i saw it as a sign that more from its era would come so i bought it on my brothers steam account, he needed a racing game and i wanted pcars, everyone wins(family sharing yo). Anyways it didnt come, i then bought it on my own account after hearing about the renault dlc coming but then hear that they changed the license. I dont need this kind of shit, dont hide things until the last minute. 

cpu: intel i5 4670k @ 4.5ghz Ram: G skill ares 2x4gb 2166mhz cl10 Gpu: GTX 680 liquid cooled cpu cooler: Raijintek ereboss Mobo: gigabyte z87x ud5h psu: cm gx650 bronze Case: Zalman Z9 plus


Listen if you care.

Cpu: intel i7 4770k @ 4.2ghz Ram: G skill  ripjaws 2x4gb Gpu: nvidia gtx 970 cpu cooler: akasa venom voodoo Mobo: G1.Sniper Z6 Psu: XFX proseries 650w Case: Zalman H1

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His act is par for the course in teams with lots of coding going on, if you have ever coded in a team you will always ALWAYS have that one that is losing their shit over code. I personally just pull out my hair but others will flip out, or go onto a forum. If you have ever been pissed out and then see someone pissing you off even further then there will be war. Ian Bell seems to respond too much when he is angry. The vague words annoy me more though, they have a habit of half assing an answer for a question sort of hiding their true motive.

 

Then there are the plan changes, i got Pcars because of the laguna btcc, i and many others thought it was awesome but i saw it as a sign that more from its era would come so i bought it on my brothers steam account, he needed a racing game and i wanted pcars, everyone wins(family sharing yo). Anyways it didnt come, i then bought it on my own account after hearing about the renault dlc coming but then hear that they changed the license. I dont need this kind of shit, dont hide things until the last minute. 

His attitude to his customers is disgusting, disgraceful and damn right disrespectful. I get what you're saying though, but yeah...he is disgusting. I wouldn't mind if people where giving him shit directly when I see his comments but they're not, just simply pointing out a few problems. 

Example, Pcars and assetto corsa was suffering with camber problems or something like that, Kunos took the advice on board even and dealt with it (as far as I know) Ian was a prick about the same issue. Most of the time though when I am reading the forum posts for pCars and I see that chewbacah profile picture, I know there is a smart ass smug comment coming. It's a shame though as I like Pcars, I think corsa is better, but I still like Pcars though and did enjoy them both. But as of last week I uninstalled Pcars.

He needs to understand that parts of his game simply has problems, he needs to  stop being a baby, grow up and listen to what his customers are saying, they are only telling him about problems because they like his game and want it to be the best....

His attitude seems to be if you don't like it the fuck off.

I ain't trying to start the whole Cars vs Corsa war stuff as as I said, I like both, just giving an example of how two different developers handle things.

I7 4790K-----ASUS Z97-A-----GTX 1080-----CORSAIR H105-----CORSAIR VENGEANCE PRO 16GB-----ASUS PG278Q-----LOGITECH G900-----MASTERKEYS PRO L-----Sennheiser GSX 1000

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His attitude to his customers is disgusting, disgraceful and damn right disrespectful. I get what you're saying though, but yeah...he is disgusting. I wouldn't mind if people where giving him shit directly when I see his comments but they're not, just simply pointing out a few problems. 

Example, Pcars and assetto corsa was suffering with camber problems or something like that, Kunos took the advice on board even and dealt with it (as far as I know) Ian was a prick about the same issue. Most of the time though when I am reading the forum posts for pCars and I see that chewbacah profile picture, I know there is a smart ass smug comment coming. It's a shame though as I like Pcars, I think corsa is better, but I still like Pcars though and did enjoy them both. But as of last week I uninstalled Pcars.

He needs to understand that parts of his game simply has problems, he needs to  stop being a baby, grow up and listen to what his customers are saying, they are only telling him about problems because they like his game and want it to be the best....

His attitude seems to be if you don't like it the fuck off.

I ain't trying to start the whole Cars vs Corsa war stuff as as I said, I like both, just giving an example of how two different developers handle things.

perhaps the situation is worse then i thought regarding him. tbh i only went on the pcars forums for skins and dlc stuff

cpu: intel i5 4670k @ 4.5ghz Ram: G skill ares 2x4gb 2166mhz cl10 Gpu: GTX 680 liquid cooled cpu cooler: Raijintek ereboss Mobo: gigabyte z87x ud5h psu: cm gx650 bronze Case: Zalman Z9 plus


Listen if you care.

Cpu: intel i7 4770k @ 4.2ghz Ram: G skill  ripjaws 2x4gb Gpu: nvidia gtx 970 cpu cooler: akasa venom voodoo Mobo: G1.Sniper Z6 Psu: XFX proseries 650w Case: Zalman H1

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perhaps the situation is worse then i thought regarding him. tbh i only went on the pcars forums for skins and dlc stuff

I went for patch notes...I seem to have an addiction for them lmao. But I would have a little nose at some topics whilst there and yeah, you could easily mistake him for your average troll and not the funny type.

But I'm not slating the game though, as I said I do like it, I even own all the DLC. It's just a shame really.

I7 4790K-----ASUS Z97-A-----GTX 1080-----CORSAIR H105-----CORSAIR VENGEANCE PRO 16GB-----ASUS PG278Q-----LOGITECH G900-----MASTERKEYS PRO L-----Sennheiser GSX 1000

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anyone know game stock car extreme? apparently it's getting a nice expansion called Automobilista that's releasing sometime this month (link here). i think they've funded such an expansion when they did their crowdfunding campaign around July last year. 

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anyone know game stock car extreme? apparently it's getting a nice expansion called Automobilista that's releasing sometime this month (link here). i think they've funded such an expansion when they did their crowdfunding campaign around July last year. 

its decent but overpriced and the devs have done some very shady things regarding the crowdfunding which id say is borderline illegal. Regardless i find that their tracks are really badly made. i just failed to get immersed in them.

cpu: intel i5 4670k @ 4.5ghz Ram: G skill ares 2x4gb 2166mhz cl10 Gpu: GTX 680 liquid cooled cpu cooler: Raijintek ereboss Mobo: gigabyte z87x ud5h psu: cm gx650 bronze Case: Zalman Z9 plus


Listen if you care.

Cpu: intel i7 4770k @ 4.2ghz Ram: G skill  ripjaws 2x4gb Gpu: nvidia gtx 970 cpu cooler: akasa venom voodoo Mobo: G1.Sniper Z6 Psu: XFX proseries 650w Case: Zalman H1

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its decent but overpriced and the devs have done some very shady things regarding the crowdfunding which id say is borderline illegal. Regardless i find that their tracks are really badly made. i just failed to get immersed in them.

 

yeah the tracks could have been better. but i'm curious of how automobilista will turn out.

 

and shady stuff you say? you got any proof? 

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