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console fps

waggythegeek
Go to solution Solved by Oshino Shinobu,

Most AAA games run at 30 FPS on consoles. Some run at 60FPS. 

How many fps does a console get?

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It depends upon the game but it's mainly 24fps.

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buy a 7770 or a 7790 and you will quickly understand their limitations,.

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Most of the titles on the Xbox One and PS4 do around 30FPS, with some (like Forza Motorsport 5 for example) able to achieve 60FPS.

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FPS=headshots/diritoDust-RPM(RagesPerMinute)+AmbientTempature

 

Keep in mind console FPS' don't go above 30

 

Thats where you're wrong, Games like Project cars run a smooth 60fps, Along with many other titles.

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Thats where you're wrong, Games like Project cars run a smooth 60fps, Along with many other titles.

http://www.eurogamer.net/articles/digitalfoundry-2015-project-cars-launch-performance-analysis

 

From the article

In terms of performance, the game has its high and low points. Depending on which modes you play, and how you prefer to set up your race, Project Cars hits either a clean 60fps without trouble, or tumbles down to the mid-30s with tearing - this being the very worst case scenario when pushing for the highest car count and rainy weather.

 

However, as clear skies turn to rain, it becomes apparent both consoles have an Achilles heel in their handling of weather effects. The greater the downpour, the bigger the drop from 60fps, and neither gets off lightly once the switch happens mid-race. With no other driver in sight, a cruise around a soaked Brands Hatch circuit has the final bends run at 45fps on Xbox One, while PS4 takes the lower end of 50fps. And once the pit-stop and stands are in view, this number goes even lower still, where both drop to the 40-50fps range, while the cadence of tearing becomes increasingly more aggressive.

 

The side-effect of pushing the engine to such an extreme is a bizarre one: the differential we see between PS4 and Xbox One in most races begins to disappear. With all vehicles visible ahead on Le Mans, both consoles lurk around 35fps on this circuit as we pass the stands, and frame-rates remain neck-and-neck until we cross the finish line. Given the PS4's strengths on the GPU side, there is an evident trail-off in its benefits with so many cars on screen. In this case, a CPU bottleneck is the likely culprit given the commonality in this area between the two consoles.

 

 

/Never as a constant though... it does not maintain a constant 60fps.

I wish it did, but it clearly does not.

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Current gen are mostly 60 FPS 720p at best as far as I am aware. I had a PS3 and most games ran 30FPS but my two favourite games both ran at 60 FPS I think, Burnout Paradise (the pinacle of open world driving games) and Little Big Planet (dont judge, just play it) .

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Little Big Planet

Good Game

 

it's 720 30 though.

 

BP was 60 though.

 

 

Current gen are mostly 60 FPS 720p

By far the majority are 1080 30, there are a couple odd 1080 60 games, some 900 768 720 60 games, but those are exceedingly rare

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It depends upon the game but it's mainly 24fps.

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lets just say the framerate is one of the things my friends really hate about consoles... especially in split screen...

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