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7.1 surrond sound

So i bought an asrock z97 extreme 6. It says it support 7.1 surrond sound but one of the audio output port is a square with a grey cover on it.(I am going to attach a photo for that port).Is it for 7.1? Or do i need an adaptor if i want to buy a 7.1 headphone

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That port is optical audio. It depends on the headphones but some headphones just have a cable with the 5 3mm jacks on it or a usb.

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So i bought an asrock z97 extreme 6. It says it support 7.1 surrond sound but one of the audio output port is a square with a grey cover on it.(I am going to attach a photo for that port).Is it for 7.1? Or do i need an adaptor if i want to buy a 7.1 headphone

 

Go look up "virtual barber shop" and listen to it with regular headphones, 7.1 is pointless unless you have speakers.

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it means the board outputs 7.1 channels. ie a center 2 fronts 2 sides 2 rears and 1 subwoofer. which is those circular outputs there

 

edit: Fuck "gamer" headsets that advertise 7.1 or whatever bullshit. just look at all the other threads that pop up about them every week about the subject.

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Go look up "virtual barber shop" and listen to it with regular headphones, 7.1 is pointless unless you have speakers.

Sure, if your game is binaural. We've been over this many times.

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7.1 uses 5 jacks. The grey one is for optical (toslink) audio. That's mainly for external audio solutions. As mentioned above, 7.1 literally only matters for speakers, not headphones.

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7.1 Headphones?

Sure, if your game is binaural. We've been over this many times.

 

We'll be over it many more times.

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Go look up "virtual barber shop" and listen to it with regular headphones, 7.1 is pointless unless you have speakers.

 

Please, try to understand (from many other previous topics), binaural recordings is NOT the same as virtual surround audio, especially in games. Binaural recordings don't have HRTF, at least as of yet, anyway. Binaural recording is just that, recording. It's the exact same audio from the time it's recorded, until the end of time. 

 

Game surround audio requires the sound to be altered in real-time according to the player's interaction, mostly movements. Binaural recordings can't do that. Take that virtual barber shop recording for instance. If there's a sound that's 'in front of you', it will stay in front, no matter where you move your head to. You can stand on your head, and it will still in front of you. Now imagine an FPS game where the sound is EXACTLY the same, where ever you move or look. I'll go on a limb and say that's not what you want in a game's audio. 

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Please, try to understand (from many other previous topics), binaural recordings is NOT the same as virtual surround audio, especially in games. Binaural recordings don't have HRTF, at least as of yet, anyway. Binaural recording is just that, recording. It's the exact same audio from the time it's recorded, until the end of time. 

 

Game surround audio requires the sound to be altered in real-time according to the player's interaction, mostly movements. Binaural recordings can't do that. Take that virtual barber shop recording for instance. If there's a sound that's 'in front of you', it will stay in front, no matter where you move your head to. You can stand on your head, and it will still in front of you. Now imagine an FPS game where the sound is EXACTLY the same, where ever you move or look. I'll go on a limb and say that's not what you want in a game's audio. 

 

Binarual doesn't have HTRT applied because it basically IS a HRTF, or a recording of the net effect of it; but as you say, the position is fixed at the time of recording. Adding a HRTF to binaural would be like adding a HRTF to an HRTF.

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Yo dawg, I heard you like HRTF so I added HRTF to your HRTF so you can audio while you audio while you audio.

 

 

*audience claps slowly*

In Placebo We Trust - Resident Obnoxious Objective Fangirl (R.O.O.F) - Your Eyes Cannot Hear
Haswell Overclocking Guide | Skylake Overclocking GuideCan my amp power my headphones?

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So his advice to listen to a binaural recording to demonstrate the sort of "surround sound" that most good stereo headphones are capable of is invalid how?   :rolleyes:

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7.1 in Headsets !DO NOT MAKE SENSE!

Don't get them. If you want surround sound then buy a simple open HEADPHONE (you know those silly ones without a mic [i was joking with the word silly] that actually sounds good and is worth giving money for)

 

Forget 7.1 virtual once and for all!

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7.1 in Headsets !DO NOT MAKE SENSE!

Don't get them. If you want surround sound then buy a simple open HEADPHONE (you know those silly ones without a mic [i was joking with the word silly] that actually sounds good and is worth giving money for)

 

Forget 7.1 virtual once and for all!

 

People tend to over-think things, and skipped the most basic concept of it.

 

There are 2 types of 7.1 headsets, the 'virtual surround' type (i.e. hyperx cloud II), and the 'true 7.1' type (i.e. razer tiamat 7.1). For the virtual surround type, the more correct technical term would be 'stereo headset + virtual surround DSP device'. The thing that does the magic (the virtual surround) is the DSP device, usually in the shape of a USB dongle that plugs to the PC in one end, and plugs to the headset on the other end. For example, I can plug a $1400 HD800 to that dongle, and voila, a virtual surround HD800. 

 

So an 'open headphone' won't magically add virtual surround by itself. Try playing farmville with the best open headphone you've ever heard of, and it still won't output virtual surround. An open headphone will benefit/enhance virtual surround effect, but not adding it by itself. 

 

Now as for the virtual surround itself. By definition, virtual surround tries to mimic the perception of a surround sound from a stereo channel/source. Now if you play any decent FPS with 'headphone' audio setting, that is virtual surround, produced by the game's sound engine. It's the same as what those virtual surround headsets' DSP do, and also the same as virtual surround from soundcards, such as CMSS, SBX, etc. The difference is just in the algorithms, and the end results. Some do it better than others, but they're still the same thing. This is the part that most people overlooked. Most people put on a headphone, play an FPS game, and say 'looky, I got surround sound without any virtual surround effect', while in reality, he/she is using the game's audio engine's virtual surround. 

 

So if going by your statement, 'Forget 7.1 virtual once and for all!', then you'll be playing games with plain stereo sounds, like the sound of farmville and the likes (which I'd imagine, sucks big time, especially for FPS)

 

 

So his advice to listen to a binaural recording to demonstrate the sort of "surround sound" that most good stereo headphones are capable of is invalid how?   :rolleyes:

 

Isn't it obvious enough?

 

Every normal human being (no hearing impairment) perceive 'real life surround sound' with their 2 ears, in their every waking moment. All that recording does is to show that the 'real life surround sound' of a scene can be recorded and replicated quite accurately with the right recording equipment, which is a binaural mic. 

 

Headphones and headsets are dumb things. They will try to replicate whatever sound they're fed with, with their 2 channels output. Feed it mono, and it will play mono. Feed it stereo, virtual surround, binaural, and it will play them accordingly. 

 

In the binaural recording case, instead of saying 'wow, this 2 channels headphone can produce the spatial aspect of sounds accurately', it's more correct to say 'wow, this binaural mic can replicate the spatial aspect of sounds accurately' 

 

In the binaural vs virtual surround case, the keyword is 'replicate'. All the binaural recording do is just that, replicate sounds, not altering it in real time. Plainly replicating sounds is pretty much useless in games that require spatial sounds, like FPS. Imagine an FPS game with binaural recording as the audio source. Let's say the scene started with an NPC named John in front of the player, talking. The recording replicate this scene with accurate details. But hold on, when I move my head around, and move around John, his voice stays 'in front' of me, instead of moving accordingly in real time. Even if John is standing behind me, his voice still comes from the front. Is it a good audio experience in games? Hell no. 

 

What games need is virtual surround, including that from the game's built-in audio engine, that can alter the sounds interactively in real time. Not binaural recordings that can't alter the sounds interactively. 

 

Like said above, take away virtual surround from games, and people will be playing something like CSGO with plain stereo sounds like farmville. 

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People tend to over-think things, and skipped the most basic concept of it.

 

 

:rolleyes:   Yup....

The whole point is that a *stereo* pair of headphones are perfectly capable of a believable positional audio experience, whether that is a fixed recording (binaural) or HRTF such as in a really decent game (ARMA3)...  No "7.1" sticker on the headphones required.

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Display: XFX R9 390 DD, triple 1920x1200 24" HP monitors (5760x1200 @ 60Hz)   Sound: Audio-gd NFB-11 -> AKG K7XX or 2.1 speaker system

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