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DirectX 12 Gives A Boost of 330% To Old Hardware

TwistedDictator

DX12Benchmarks.jpg

 

A Reddit managed to his hand on the preview build of Windows 10 with DirectX12. The user tested DirectX12 with his Geforce GTX 670 and Intel i7-2600k which managed to give astonishing results. He claims that his test gave him a 400% boost in draw call throughput.

In the image below, his s single thread results On DirectX11 were 1,515, 965 draw calls whereas on a multi-thread it was 2,532, 181 draw calls but when he switched to DirectX12 the number of draw calls increased to 8,562,158 which is more than 330% increase in performance.

“That's the kicker part about this bench. There's no actual point score. All it's doing is increasing the number of draw calls by increasing scene complexity. It just keeps going until the framerate drops to 30, then notes the calls/sec and bails. Since it's only issuing calls for primatives (apparently anyways) it's actually giving you a solid idea of how raw output is limited by the number of draw calls that can be dispatched.”

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Reddit Source (main source just grabs what is needed)

Damn if this is true the 300% is big, really big lol. The performance jump is too big and I really cant wait. But I always think how developers will adopt with DX12 and will they be able to use it correctly. It should be easier, but I wonder how that new OpenGL api is going to do.

 

Edit : This is draw calls, not fps.

Slick:

I don't care if you are right or wrong... someone will come around and correct you if you are wrong. What people need to realize is that we need to step up as a community and get above the pathetic fights and bickering. Share knowledge, be friendly, enjoy your stay.

He also forgot to mention if you dont know about the topic then dont make stuff up. Dont claim fake or assume things just by reading the title, Read the post. It doesnt matter if you made 3,000 as it could be mostly crap...

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HAIP TREIN!!!!!!!!

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Right cause it's super difficult to fake that shit....

 

 

IF this was the case, we would have heard way more about it. 

 

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If that's true, Windows 7 can more or less kiss my ass. My 7950 and 480 would be waaaaay better. I would actually HAVE to buy at least a Q6600 for my weekend rig, and a Xeon for my main rig.

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probably like 20% real world performance tho. Draw call percentage up by 330% =/= performance 330% delta that's just absurd.

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330% more draw calls does not mean 330% more performance.

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Even if it did, Nvidia and AMD would release a driver to heavily nerf their graphics cards so people keep upgrading

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*pulls out 9800*

I don't think 9800 supports DX12 or even DX11

HTID

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This isn't even news, the dx12 driver and updated version of 3dMark have been out for weeks, if not over a month.....

And exactly what a few others said, 330% more draw calls != 330% more performance. The test even says itself to not use this as an apples to apples benchmark, especially not between GPU's.

When in doubt, re-format.

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This isn't even news, the dx12 driver and updated version of 3dMark have been out for weeks, if not over a month.....

And exactly what a few others said, 330% more draw calls != 330% more performance. The test even says itself to not use this as an apples to apples benchmark, especially not between GPU's.

 

Did 3dMark show use any benchmarks?

Slick:

I don't care if you are right or wrong... someone will come around and correct you if you are wrong. What people need to realize is that we need to step up as a community and get above the pathetic fights and bickering. Share knowledge, be friendly, enjoy your stay.

He also forgot to mention if you dont know about the topic then dont make stuff up. Dont claim fake or assume things just by reading the title, Read the post. It doesnt matter if you made 3,000 as it could be mostly crap...

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That moment when a 2600k is called "old hardware" :(

 

i LOVE my 2600k   : )))

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The sad day where draw calls a second somehow equals performance directly. 

Gone are the days of texture atlases and other draw call reducing methods I guess. 

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I don't think 9800 supports DX12 or even DX11

 

mine is the 512mb version and it only supports dx10

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Did 3dMark show use any benchmarks?

huh?

When in doubt, re-format.

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400% increase in draw calls is not that impressive.  But ok if it's old hardware, then maybe.

 

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That moment when a 2600k is called "old hardware" :(

 

i LOVE my 2600k   : )))

 

My 2500K doesn't like over-clocking :( It demands 1.35V to get 4.5GHz anywhere near to 8 hours of P95.

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The sad day where draw calls a second somehow equals performance directly. 

Gone are the days of texture atlases and other draw call reducing methods I guess. 

Modern GPUs are optimized to work with big batches of data, drawcalls are the first problem that you need to solve when you are making a game.

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Heyyo,

This... isn't anything new guys... 3DMark's API Overhead test has been open to the public for quite a while...

http://www.3dmark.com/aot/25524

That's my run with my hardware. SLI = Off because NVIDIA drivers don't support SLI in DirectX 12 yet. The API Overhead Test just crashes.

Draw Calls doesn't equal framerate no, but it's still interesting to see. There is definitely room for API's to grow as we've seen the performance scaling between consoles and PC is astounding.

Look at the Xbox One's hardware. It's essentially running a high end AMD APU much like the A10-7850K with not a lot of RAM. If DirectX 12 and Vulkan (OpenGL's next gen API which is merged from AMD's Mantle beta) could give us closer to console-like performance yeilds which would be nice instead of our Operating Systems and CPU's throttling our GPUs.

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Did 3dMark show use any benchmarks?

Yes.

We saw these benchmarks months ago from all the relevant tech outlets.

Not sure why a redditor posting it makes it news.

http://www.pcper.com/reviews/Graphics-Cards/3DMark-API-Overhead-Feature-Test-Early-DX12-Performance

http://www.anandtech.com/show/9112/exploring-dx12-3dmark-api-overhead-feature-test

http://www.legitreviews.com/looking-at-directx-12-performance-3dmark-api-overhead-feature-test_160936

http://www.legionhardware.com/articles_pages/3dmark_api_overhead_test_dx11_vs_dx12_cpu_performance_preview.html

 

I guess it's semi interesting that they showed it with older hardware but....not really news worthy.

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I believe it and I'm still not impressed. Here's why:

 

-Let's say your old potato GPU gets you a firestrike score of 100

-You install DX12 and your potato GPU somehow survives another round of testing

-Now your potato gets a firestrike score of 490

 

That's effectively, a 330% increase in performance. Does it means you can play any fucking modern games at all? Nope.

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Heyyo,

Exactly. If anything? AMD's Mantle benchmarks on Battlefield 4 is what you should probably expect of DirectX 12... I just hope the Multi-GPU VRAM promises are true same with SFR because I would get a good benefit from that.

AMD's Mantle = Vulkan (for the most part anyways) which will probably perform similar to DirectX 12... or so it seems for now anyways.

http://www.anandtech.com/show/7728/battlefield-4-mantle-preview

THIS is what I'm excited about DirectX 12 for... SFR on Multi-GPU making a long-awaited comeback with performance yields that can match AFR. :)

http://www.extremetech.com/gaming/192906-investigating-amd-mantles-superb-multi-gpu-scaling-in-civilization-beyond-earth

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