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[TL;DR] Cargo Interaction

Original post with lots of pictures an 4 videos.

 

Cargo is not as exciting as firing guns and missiles into the air or at each other but it is important so you can continue to shoot each other and here are the 5 scenarios you'll encounter in Star Citizen.

 

Player to item:

Small stuff you can pick up with one or two hands. Press F to pick up an object, press F again to put it down or hold F to place it specifically. Larger object that require 2 hands will be rotated automatically prior getting picked up. Usable objects can switch from cargo mode to in-use mode and back by double tapping F. The way it is set up they don't need to animate every thing and you'll be able to do some fun stuff like flipping a coin or juggling. (insert clown music here)

 

Player to massive item:

Stuff too heavy to carry on your own. Drones or loaders are needed for those. Usually put into containers they can also be fixed onto a pallet but you won't be able to put something on top of it.

 

Player to container:

Tanks or crates which can hold and consolidate stuff to one unit and can be loaded into your ship. Containers/tanks are self propelled, controlled by a cargo jack and can be stacked and/or grouped. All containers have two valves SCU and number of ports. SCU defines outer dimensions to ensure a Container fits in your cargo hold. Ports define the inner dimensions with a port being 0,25m spaces (their math is messed up so I'll just leave it at that) When you put something into a container it will occupy the amount of ports the item require (pistol 1p, rifle 2p, ...) You can put anything into a container, even live animals but no bulk cargo and liquids. That's what tanks are for, which are other than that identical to containers. (What happens when the sheep pisses the cage remains yet to be seen)

 

Player to pallet:

Pallets hold multiple objects or containers together to be moved. Again self propelled, controlled by a cargo jack but not stackable. 

 

Player to cargo bay:

The manifest of what you have in your ship/hangar visualized on your mobiGlass. This will be used to arrange cargo and determine the center off mass of your ship, which will be affected depending on the ships mass and the cargo mass. Your cargo hold has ground plates which will act like a pallet. You can lock objects, containers or pallets to it which will remain there even if your power plant goes missing, however the plates can be damaged and loose it's ability to hold whatever was on it.

 

The cargo jack is a device that will provide power to a container or pallet to be moved and will provide you with an UI to help you navigate huge container groups or pallets (think Hull E). Advanced units can follow you automatically or may even be able to go to your cargo hold autonomous.

 

 

 

This could actually make hauling exiting, I'm looking forward to it.

And is someone able to solve this math for me? The container is a 2SCU, 63Port container (a 2.5m x 1.25m x 1.25m container with a 2.25m x 1.0m x 1.0m available interior space). When a port is 0.25m in all directions you could actually fit 144 in that container. When a port is 0,25m³ you can only fit 9. How did they come up with 63? When an item does occupy more than one port the ports can't be spaced out either.

Did you know this forum has an unofficial/official Star Citizen group? Head over to our organization's page, numerous forum threads or our LTTC Discord Server to find out more.

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All that and a sneak peak at the freelancer redesign ;)

As for the port problem the only thing I can come up with is if they took the full size box (exterior) and divided it into ports prior to factoring in the walls so even though a wall only takes up 0.125m it would consume an entire 0.25m leaving you with 1.75m x 0.75m x 0.75m of usable space (63 ports).

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All that and a sneak peak at the freelancer redesign ;)

As for the port problem the only thing I can come up with is if they took the full size box (exterior) and divided it into ports prior to factoring in the walls so even though a wall only takes up 0.125m it would consume an entire 0.25m leaving you with 1.75m x 0.75m x 0.75m of usable space (63 ports).

 

A 2m x 1m x 1m container would actually make more sense  :lol:

Did you know this forum has an unofficial/official Star Citizen group? Head over to our organization's page, numerous forum threads or our LTTC Discord Server to find out more.

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you also lose space by deviders, and other sundries.

By sundries you mean Xi'an refugees crossing the border?
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