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Star Wars: Battlefront 3 will run at 60 fps on console

kcihtred2

Incoming console vs pc comments.

 

I think games should push for 60 fps on console. Even if it sacrifces some graphical fidelity. When im running around gunning in COD I dont notice the textures and such as much as I do when I play a RPG on a computer 

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ummm...how?! This game is gonna be ugly on consoles then I guess...

 

 

I know im saying this with a 6950 in my PC which isnt much better than a console but still xF

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A stable 30 fps is ok for some types of games.

 

But battlefront being a shooter and all could really use 60fps so this is good to hear.

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I'll believe it when I see it in action.

It's not hard to believe. It's a choice that devs have to make whether to put in a bit more graphical fidelity or go for 60fps. That choice would always be there even if the consoles were more powerful. We have that choice even on PC with graphics settings...

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The trailer may have been at 1080p, but that doesn't mean the game on consoles will be running that resolution. It was game engine video, that also doesn't mean console hard ware is even capable of running it.

I'd rather run the game at lower graphic settings and possibly even frame rate to achieve a native resolution.

I haven't had anyone answer this yet, but would running a game at less than 1080p on a 1080p native screen look noticeably worse than using the native resolution? So how do consoles get away with it in some games? I am just basing this on my experience in the past and lately after a monitor upgrade. 900p on a 1080p screen looks noticeably worse to me.

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I'm guessing it will be 1080p if they aren't targeting 64 players. It could either be a design choice or to please console gamers. 

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Oh, please MS and Sony come out with PS5 and Xbox 2 with Titan X-like graphics soon. Both PC and console gamers will be happy.

 

(daydreaming) 

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Sure it will. In the pre-rendered cuts cents and sing player. And multi-player, with some serious optimisation.

- snip-

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It's sad but i'm pretty sure it will end up being 30 fps in the end (just like every other game who annonced running at 60fps)

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60 fps is great, but I hope it still looks good at that frame rate. This generation of consoles aren't that powerful.

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It would be great if they did, but the way I see it the only way they can achieve it for consoles is to seriously water down the graphics and stuff.

 

If they manage it at decent resolutions or graphics settings, cool.

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Doesn't surprise me. Both BF4 and Hardline run at 60fps on consoles, although at a resolution lower than 1080p. Dice is just continuing to prioritize 60fps over 1080p which makes sense because 60fps is more important in a first person shooter.

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The trailer may have been at 1080p, but that doesn't mean the game on consoles will be running that resolution. It was game engine video, that also doesn't mean console hard ware is even capable of running it.

I'd rather run the game at lower graphic settings and possibly even frame rate to achieve a native resolution.

I haven't had anyone answer this yet, but would running a game at less than 1080p on a 1080p native screen look noticeably worse than using the native resolution? So how do consoles get away with it in some games? I am just basing this on my experience in the past and lately after a monitor upgrade. 900p on a 1080p screen looks noticeably worse to me.

Consoles use a dedicated scaler , that does a better job of "stretching" the image , also applying some post effects that don't cost anything and make the image look abit better even in non native res , like sharpening and contrast . 

 

Both Battlefields runs at 60 fps , so I guess the game will look about the same on the consoles . 

The scanning tech they use is very interesting , Vanishing of Ethan Carter used that , and it ran very well (granted it wass UE3) , but it also looked nice .

I still doubt it will look that good on either console or PC , at least in the jungle , that much vegetation is going to destroy any machine . Unless the tech they used allows for super low poly models , with such high fidelity .

 

Still I'm very excited for that game ! 

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PS5, lol....  When the Ps4 was launched it was already out of date....unlike the PS3 which was ahead of PCs when it came out. There is no way for Consoles at this point to ever get ahead of PCs.  But.... the games are usually designed for consoles so the PC guys suffer...even with better hardware...sucks.

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60fps for loading screen?

like always

 
Here's the proof

 

Showing cinematic trailer...

 

Question later: wait.. is this movie or you making games?

DEV Answers: in-games 24 fps for cinematic experience.

 

facepalm.

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PS5, lol....  When the Ps4 was launched it was already out of date....unlike the PS3 which was ahead of PCs when it came out. There is no way for Consoles at this point to ever get ahead of PCs.  But.... the games are usually designed for consoles so the PC guys suffer...even with better hardware...sucks.

The PS3 was sold at a pretty good loss ($200+) and was $500 when first brought to market. When the the PS4 was launched people didn't want to pay $500+ for another Playstation, and Sony didn't want to always be losing money on every console due to changing market conditions, so compromises. The PS4 was not out of date at launch, it was never meant to compete against a $2000 computer, but a $400 one which it did at the time. The problem is, the tech is more than 2 years old and the price of similarly performing hardware has dropped.

 

You would think that porting would be easier between consoles and PCs as their hardware is more similar than ever.

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60fps for loading screen?

like always

 

Here's the proof

 

Showing cinematic trailer...

 

Question later: wait.. is this movie or you making games?

DEV Answers: in-games 24 fps for cinematic experience.

 

facepalm.

bf4 was 60 fps, I know it's hard to believe coming from the days of 30 fps and dips battlefield on console, but since bf4 was 60 fps this is top be expected. 

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DICE know what they're doing, they're not stupid, 60FPS is priority for them nowadays. All recent DICE games have ran at 60FPS on "next gen", achieving 60FPS on the previous gen consoles was just unrealistic, would have to run at crazy stupid low resolutions or drop the graphically fidelity significantly to make it achieve that.  

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bf4 was 60 fps, I know it's hard to believe coming from the days of 30 fps and dips battlefield on console, but since bf4 was 60 fps this is top be expected. 

 

@900p ps4, and 720p Xbone

http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

@1080 with constant 60fps?

it's that hard to believe though, if they sacrifices texture/quality I think it's achieveable

but again... that video is a trailer, CGI movie, it represent nothing.

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Incoming console vs pc comments.

I think games should push for 60 fps on console. Even if it sacrifces some graphical fidelity. When im running around gunning in COD I dont notice the textures and such as much as I do when I play a RPG on a computer

Agreed, and they should also sacrifice filters rather than resolution.

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