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290X Faster As Fast As the Titan X w/ ->Draw Calls<- w/ DX12 Enabled

MrMineHeads

At least is nice that developers are improving their API's, they're starting to give a fuck about PC.

Imagine a world where PC games gets API's and games optimized like consoles. We wouldn't need so much power to run stuff.

If we get console-like optimization the PC will become the real glorious master race.

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This test doesnt show GPU performance, it rather just shows how many DrawCalls are distributed to the GPU by the CPU, using different APIs. That website is blacklisted on many tech forums for a reason. . . . 

 

And it's entirely possible that the draw calls are still being limited by the CPU in this scenario given how similar they are.  I'd expect to see similar result testing any relatively high end gpu.

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Sorry about the misleading EVERYTHING. I hope I fixed it. I'm not really advanced in GPU tech, so that is why I asked for help at first. Thanks!

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That's not how this works, that's not how any of this works.

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Sorry about the misleading EVERYTHING. I hope I fixed it. I'm not really advanced in GPU tech, so that is why I asked for help at first. Thanks!

Not your fault, I wouldnt expect the average user to understand what that is. To be fair the article was extremely misleading and the source, a really unreliable one.

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That title is still extremely misleading. Change it to "290X as many draw calls as Titan X with DX12" or something similar. 

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One conclusion that we can establish from this is that AMD drivers have gotten substantially better. The benchmarks done expose the inevitable of how the DirectX 11 driver is pretty much single threaded straight through the graphics stack regardless of core count. On the other hand look how Nvidia's DirectX 11 driver scales with each additional core. AMD hardware will see a much more noticeable performance uplift with DirectX 12 than Nvidia.

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Would everyone get a clue? All this bench does is show how MANY draw calls a GPU can process. No one designs games with draw call counts anywhere near this high or have draw calls this simple. This bench is useless and sends the wrong message. Let's see better game performance and a good compliment benchmark that shows what can be done in actual complexity terms with those draw calls.

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While the new API's will definitly help out graphic cards, that definitly won't mean you're going to be beating TitanX with a 780 or a some other silly nonsense. Remember that shaders and AA still take a huge toll on the gpu's and that's how everything will still be in basically the same ranking it is right now. Sure amd and nvidia will trade blows but it won't mean card herierchy will be much differnt.

However, I believe the big winners from this will be the amd FX processors and the i7's. No longer will the i5 be the "best" for gaming rigs but this will push high end gamers to actually want to upgrade to the i7 with its 2/4 extra cores. The FX hopefully will a supreme gaming beast. For the price, and the new DX12, i'm really hoping this constantly shunned cpu will become the absolute best bargain in the near future. And all these new advancements and implementations is why i'm waiting another year to upgrade my pc for VR. Can't wait :D

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Would everyone get a clue? All this bench does is show how MANY draw calls a GPU can process. No one designs games with draw call counts anywhere near this high or have draw calls this simple. This bench is useless and sends the wrong message. Let's see better game performance and a good compliment benchmark that shows what can be done in actual complexity terms with those draw calls.

Hey, my Minecraft clone peaks around 200 batches a second don't hate :3

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The words "nvidia" and "trust" don't belong in the same sentence. Not after gameworks and the 970 memory bug.

Also read the friggin article before grabbing each other's throats.

 

I should remind everyone that these are synthetic benchmarks which should not be taken as the be-all end-all performance metric. Also please keep in mind that the race for faster, more efficient DX12 drivers is still in its infancy and very much represents a leapfrog pattern at this point.
 

All in all as mentioned previously, synthetic benchmarks are very rarely the ideal metric to reflect real world performance. So the numbers you see above should only be taken as a rough estimate of how much superior lower level APIs such as DX12 and Mantle are compared to established traditional approaches which is what DX11 represents today.

 
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They even said that these numbers are just numbers, its not indicative of performance unless you are comparing the same card with DX12 vs DX 11

 

Misleading 

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When will we actually see DX12 implemented? They can throw benchmarks at us all day, but until I see it in action, it means nothing.

 

Anyone care to bet what major franchise will see it first?

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When will we actually see DX12 implemented? They can throw benchmarks at us all day, but until I see it in action, it means nothing.

 

Anyone care to bet what major franchise will see it first?

I'm guessing we're waiting on the Windows 10 launch as there are a few titles that are shipping with DirectX 12 support.

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I'm guessing we're waiting on the Windows 10 launch as there are a few titles that are shipping with DirectX 12 support.

Which titles? Haven't heard of any.

Ketchup is better than mustard.

GUI is better than Command Line Interface.

Dubs are better than subs

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Which titles? Haven't heard of any.

Ashes of the Singularity and Fable Legends are the first two off the top of my head.

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it's basically wccftech make a thread from other sources

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