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The forest frustrates me....blocky video quality

battossi

So...I record videos for youtube but I have ran into a problem with one game. The forest. Whenever I recorded before it was great however. ..now...I'm stumped. Whenever I enter an area with fog effects or extreme light changes ...crap hits the fan via youtube. Blocky artifacts on my videos. JUST THE FOREST! not my other ones.

Things I've tried:

1.Different recording software aka fraps (main driver) obs,xsplit,dxtory,action ect.

2. Other color spaces aka yuv rbg srgb ect.

3. High bitrates

4. Uploading uncompressed file.

5. Basic and complicated render settings in both sony vegas and Adobe

6. Using a converter to downsize while trying to remain somewhat lossless

Still nothing going on 2 weeks. I think this is a the forest problem.

However....I have a few things to try before giving up.

1. Downsampling from 1440p to 1080p to try and increase captured pixel density which should in theory fix it entirely if it's a forest to youtube issue.

2. Trying more codecs.

3. Ask for help on ltt amongst others.

I'm crossing out number 3 right now.

Any ideas?

I'm going to sleep on it and hopefully this won't be another week ordeal.

Thanks for reading and hopefully I'm being smart about this. This has really dumbfounded me. This is the only game I can't get close to lossless quality. I'm also still learning. Even though i only have 130 subs doesn't mean I get to slack on quality!

get rekt

Gamer and enthusiast. Rig: 5930k @ 4.2 ghz, EVGA GTX970 SC, 16gb ram @3200 and all the noctua fans a man could want.

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I should also note this didn't happen in previous patches of the game. I may also try forcing dx9 to see if that fixes it

get rekt

Gamer and enthusiast. Rig: 5930k @ 4.2 ghz, EVGA GTX970 SC, 16gb ram @3200 and all the noctua fans a man could want.

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Ad noise/dithering?

tried it by working in other color spaces.I'm about to try downsampling now then more ands more test lol

get rekt

Gamer and enthusiast. Rig: 5930k @ 4.2 ghz, EVGA GTX970 SC, 16gb ram @3200 and all the noctua fans a man could want.

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tried it by working in other color spaces.

I don't get it.

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Does the blockiness only occur after you upload to YouTube?

"M. Aronnax." replied the Canadian, "your arguments are rotten at the foundation. You speak in the future, 'We shall be there! we shall be here!' I speak in the present, 'We are here, and we must profit by it.'"

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I don't get it.

noise didnt work. One of the first things I tried.

 

Does the blockiness only occur after you upload to YouTube?

Yes but I fixed it. That game records in multiple recorders in weird color spaces and brightness. So...dozens of uploads later I just ripped the encoding data. Youtube converts rbg to rec 709. I just uploaded my video in rec 709 and the stars have just aligned. However...finding this info was troublesome. I tried the usuall color spaces and gave up on them...go figure....

get rekt

Gamer and enthusiast. Rig: 5930k @ 4.2 ghz, EVGA GTX970 SC, 16gb ram @3200 and all the noctua fans a man could want.

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Does the blockiness only occur after you upload to YouTube?

yes and I am sad now...

 

Ad noise/dithering?

after I thought it went away...they are back. So...adding noise to the video via adobe cc 2014 should in theory reduce artifacts on youtube once it gets uploaded correct?I'm still a noob and had to actually research noise before I could answer back. My bad about thinking it was something else.

get rekt

Gamer and enthusiast. Rig: 5930k @ 4.2 ghz, EVGA GTX970 SC, 16gb ram @3200 and all the noctua fans a man could want.

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