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Far Cry 4 doesnt support dual core cpu's

Just read an article on oc3d.net about FC4.Many users are reporting that Far Cry  refuses to work with dual-core CPUs, however chips that don’t use hyperthreading to fake having additional cores do.

 

 

 

Im quite fucked up with the game because it is not running that smoothly on my pc on high settings..

 

 

original article: http://www.overclock3d.net/articles/cpu_mainboard/far_cry_4_does_not_support_dual-core_processors/1

 

 

 

 

 

 

thx to DeViLzzz for the gif ;DD

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What? Dual core? Also not if hyperthreaded? Cuz I don't quite understand your wording?

 

Then alot of laptop users will be in trouble, most of those are still hyperthreaded dual cores...

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It's no big secret that you need 4 cores for AAA titles, even if they would support 2 Cores...

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it's a ported game from ps4&xbox1 witch have 8 cores each so expect it to be heavily threaded so no surprise there  

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I for one am glad they're finally starting to push PC specs a little bit, even if they COULD do it in a more efficient way. 64-bit requirements are aslo becoming more common and that's a good thing :D

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Ubisoft has made no secret of Far Cry 4's system requirements, with an Intel Core i5-750 or AMD Phenom II X4 955 listed as the minimum CPUs supported, so those who bought the game with a Dual core CPU will have to upgrade their hardware before playing. Another high-profile new release, Dragon Age: Inquisition, also requires a quad core CPU and cannot be played on dual-core machines.

If Ubisoft listed quad-cores as a minimum requirement, then its not Ubisoft's fault if anyone doesn't have a quad-core and tried to play the game.

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'Coax?'

I'm running it on high settings on an i3-4130! No CPU bottleneck; I get around 70% useage max. My 760 gets maxed before my CPU does.

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I do have dual core with hyperthreading and it works. Not good but it works :)

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If Ubisoft listed quad-cores as a minimum requirement, then its not Ubisoft's fault if anyone doesn't have a quad-core and tried to play the game.

this^^^^^^^

Ubi didnt say it would work on dual cores and really im glad, the sooner we stop working with dual cores the sooner they gtfo :D

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No, If Ubisoft put in code so it won't launch with a dualcore, Then it's their fault. if their game engine legit really needs that much cpu power, just wow.

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It is Ubisoft's fault for making a poorly coded game. 

 

I'm all for calling out Ubisoft's mistakes but this isn't one of them. Designing a game to utilize better hardware is not poor coding. It's called the natural advancement of technology. PC gamers spent over FIVE YEARS last generation bitching about how consoles were holding us back and now that we have new consoles that make weaker hardware obsolete we're bitching about games being "poorly opitimized"? Both FC4 and DA: Inq have performance issues, but requiring quad cores isn't one of them.

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I would not get a 2 core desktop CPU now. If yes, it would be the g3258, but to be honest, it is still 2 cores

you can get a 4 core Intel as few as £130, and 8 core AMD for £100. Heck, even new phones are 4 cores

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I would not get a 2 core desktop CPU now. If yes, it would be the g3258, but to be honest, it is still 2 cores

you can get a 4 core Intel as few as £130, and 8 core AMD for £100. Heck, even new phones are 4 cores

Don't forget phone quad cores have a huge disadvantage in ipc and clock speed, so they need the extra cores. I'm all for dragging the Core 2 Duo users out of the Stone Age, it's also well known ubisoft's devs use 1 core very heavily and barely use the other 3 despite having them required.

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@patrickjp93

I am aware of that, but we are seeing an increasing growing of cores in mobile phones. Not as large as in PC (16 core/32 thread Xeon) as the business world does not push mobile that hard (because... why would it?) and to share facebook statuses and selfies, basically anything is enough.

 

Remember Crysis 1? GTX 8800 ( top tier card back then) had problem running it, but not because it was badly coded, but because it had/have stunning visuals

it is not the case here sadly

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People the game should work with hyperthreaded dualcores (i3s) just not optimally OP just messed his english up
@ilikemacandpc this isn't poor optimization -.- this is software starting to advance... it's a requirement for the game, if you bought the game without looking at it's requirements it your fault. Remember the consoles are now QuadCores only natural that games made for the consoles would have minimum requirements similar to the consoles specs if anything this is good optimization, a step in the right direction at this rate in a few more years maybe games will be able to use i7s or AMD 8 cores... 

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It is 2014 (almost 2015!), people.. Quadcores have been out for so long that developers would be stupid not to write multithreaded code that can use ~4 threads. I know that the G3258 was a cool overclocking toy, but I've been saying for a while that an i3 (or FX 6300) would be a better overall choice.

 

I'm not saying that Ubisoft doesn't deserve any blame, but dual core CPUs just really don't have a place in new and future heavy applications..

 

 

 

Like HippY said, even phones are running quadcore CPUs.

i7 not perfectly stable at 4.4.. #firstworldproblems

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so it this ubisofts next "anti piracy" thing

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@OriginalPromise: except even call of dooty aw patched that problem away quickly.

 

Meanwhile Ubisoft kept on digging.

 

@crystal6tak: anyone on a budget won't be wasting money on Ubisoft peasant games...

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People the game should work with hyperthreaded dualcores (i3s) just not optimally OP just messed his english up

@ilikemacandpc this isn't poor optimization -.- this is software starting to advance... it's a requirement for the game, if you bought the game without looking at it's requirements it your fault. Remember the consoles are now QuadCores only natural that games made for the consoles would have minimum requirements similar to the consoles specs if anything this is good optimization, a step in the right direction at this rate in a few more years maybe games will be able to use i7s or AMD 8 cores...

My problem with this analysis is we don't see optimal usage of the CPU threads. One core is at 100% usage full time while the other three barely break 10% usage. If we saw better multicore usage that really hit all cores hard, then I'd call that evolution of software. Right now it's a bit of a farce.

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so you are telling me that I cannot use a G3258 but I can use an AMD A6 if i wanted since it has non-hyperthreaded 4 core emulation.

 

that makes COMPLETE sense.

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to the people saying its ok since they listed it as a minimum requirement. If they listed the minimum requirements as a 980, would you be ok with that?

Finally my Santa hat doesn't look out of place

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