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CSGO - Pro Scene is completely f*cked up

ManOfDisguise

Seems like nowadays not one match on CSGO can be completed without a DDOS(ok sure there are some but most just get DDOSed nowadays). The new rule is not to end the match and give skins back but to give skins back and play the match offline or delay it more than 80hrs(or both). Seems fair, the teams deserve to resume the match, but this makes not only betting but watching the games a pain and its just sad and pathetic.

 

Like seriously how weak must the protection for the server be(im no expert at this) for some random guys who knows a thing or two about DDOSing to just....well DDOS them? And for this to happen time after time? 

 

If this keeps on going the pro scene WILL die off imo

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Its pretty shitty, i had a big bet on Titan to beat Na'Vi and they were winning too. But some sweaty fuck DDOS'd it because he didn't want to loose his shitty skins. 

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First time I heard of something like that. This was the last thing I thought could go wrong in competetive e-sports.

I once had one of these, now I've got this.

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Rule 1 , don't bet on games that are not on LAN .

 

Also it's not the server's fault it doesn't have protection it's the player's because it's the player that's being flooded with packets.

 

I had $3 on na'vi , glad to get it back, i think they would have lost...

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Why would you bet anything on a game that it's LAN? That's just asking to get screwed.

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Even the casual scene is fucked up with cheaters everywhere which causes the game to be less popular, and an eSport game needs popularity. Might not be related video but here's a good one by TheWarOwl:

WARNING: THIS ISN'T EXACTLY RELATED TO THE THREAD, ONLY SLIGHTLY RELATED.

 

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Even the casual scene is fucked up with cheaters everywhere which causes the game to be less popular, and an eSport game needs popularity. Might not be related video but here's a good one by TheWarOwl:

WARNING: THIS ISN'T EXACTLY RELATED TO THE THREAD, ONLY SLIGHTLY RELATED.

 

WarOwl's solution is not suited for Counter-Strike. Titanfall was never going to have a cheating problem like Counter-Strike would. It's not a competitive game and it's pretty dead now.

 

But here are the reasons it won't work in Counter-Strike, with the first reason being how easy it would be to detect if they were shadow banned -

 

- Queue times will suddenly increase dramatically

- Marketplace/trade ban out of the blue

-VAC bans are shown on the Steam profile

- Once people are aware this system is in place, which won't take long to discover, cheaters will be more alert and look out for cheating teammates/enemies more, which could be very obvious

 

Once cheaters realize they're stuck in this alternative lobby, they'll just do what they've always been doing when they get banned, buy a new account. Three of the reasons are very hard to solve. You can't do anything about queue times. You can stop trade/marketplace bans on cheaters to try to make it less obvious. But they'd still be able to catch on relatively quickly with the last reason alone, let alone the queue times. You could stop displaying VAC bans publically, that's an easy fix. But that fix and the trade ban fix benefit the cheater.

 

But before we start adding more functionality to cheaters accounts, we should figure out if it'll actually solve the problem. The problem in CS:GO has never been the punishment, it's always been the detection. There are some very talented people working on making cheats who are able to stay ahead of VAC and be undetected. Once in awhile a major VAC banwave will come and knock them back down. But then it's back to development and making it undetectable again.

 

TL:DR - Adjusting the punishment of cheaters does not improve the detection of cheaters.

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WarOwl's solution is not suited for Counter-Strike. Titanfall was never going to have a cheating problem like Counter-Strike would. It's not a competitive game and it's pretty dead now.

 

But here are the reasons it won't work in Counter-Strike, with the first reason being how easy it would be to detect if they were shadow banned -

 

- Queue times will suddenly increase dramatically

- Marketplace/trade ban out of the blue

-VAC bans are shown on the Steam profile

- Once people are aware this system is in place, which won't take long to discover, cheaters will be more alert and look out for cheating teammates/enemies more, which could be very obvious

 

Once cheaters realize they're stuck in this alternative lobby, they'll just do what they've always been doing when they get banned, buy a new account. Three of the reasons are very hard to solve. You can't do anything about queue times. You can stop trade/marketplace bans on cheaters to try to make it less obvious. But they'd still be able to catch on relatively quickly with the last reason alone, let alone the queue times. You could stop displaying VAC bans publically, that's an easy fix. But that fix and the trade ban fix benefit the cheater.

 

But before we start adding more functionality to cheaters accounts, we should figure out if it'll actually solve the problem. The problem in CS:GO has never been the punishment, it's always been the detection. There are some very talented people working on making cheats who are able to stay ahead of VAC and be undetected. Once in awhile a major VAC banwave will come and knock them back down. But then it's back to development and making it undetectable again.

 

TL:DR - Adjusting the punishment of cheaters does not improve the detection of cheaters.

It doesn't help the detection, it helps with removing cheaters as quickly as possible.

 

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It doesn't help the detection, it helps with removing cheaters as quickly as possible.

 

It does not remove cheaters more quickly. Known cheats are VAC banned nearly instantly. The delayed VAC bans are used for newer cheats that the creators may not be aware are detected, in order to get maximum amount banned.

 

But change VAC ban with "shadow banned". They would "shadow ban" them at the same exact time they would VAC ban them. Changing the permanent ban to a "shadow ban" does not affect when the punishment is applied. If you want VAC to instantly ban/"shadow ban" people, you'd be helping the development of cheaters out.

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Nothing can overcome a DDOS, it's nothing to do about whether the servers are up to it or not.  In competitive play, any inkling of lag is detrimental, and DDOS will always work.

QUOTE ME IN A REPLY SO I CAN SEE THE NOTIFICATION!

When there is no danger of failure there is no pleasure in success.

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there is always a solution, somewhere.

"Strength does not come from winning. Your struggles develop your strengths. When you go through hardships and decide not to surrender, that is strength" Arnold

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This also happens on Dota, most of the time, 3rd party tournaments refuse to use private servers because dotaTV(in-game spectating) won't work and people basically paid their tickets for that.

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Betting is fun and all but it's really making the community toxic. "Damn gonna lose my 3 stattrak asiimovs, let's DDoS so I don't lose them. Oh and then I'm gonna rage everywhere."

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Even the casual scene is fucked up with cheaters everywhere which causes the game to be less popular, and an eSport game needs popularity. Might not be related video but here's a good one by TheWarOwl:

 

 

I was gonna link the same video.

 

Anyway yeah right now I think the biggest hindrance to CSGO esports right now is the CSGOL. I mean yes it does bring viewership which does essentially equal real world money. However the price you pay: match fixing, DDOSing, a toxic community, and even the whole getting kids addicted to betting to me is just not worth it. Match fixing undermines the legitimacy of esports in the long run and DDOSing just ruins the game for the pro players who are driving esports forward. What motivation do players like Device, have to keep playing if they get DDOSed all the time?

"If you do not take your failures seriously you will continue to fail"

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#SilverForLife

*cries himself to sleep*

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  • 3 weeks later...

DDos does not target the server, as the ip is usually kept private.  It's usually the players that are the targets for the attacks.  I'm pretty nooby myself when it comes to networks and internet stuff but since all the players are wanting to do is connect to at most two different ip address's I cant see why they couldn't just block all other connections to protect themselves from attacks?

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Imho, i think that if betting with real moniez would become a thing on CS:GO (and e-sport in general) this problem would go away. Vavle, betting corps and proleagues would have to find a workaround for this problem!

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Imho, i think that if betting with real moniez would become a thing on CS:GO (and e-sport in general) this problem would go away. Vavle, betting corps and proleagues would have to find a workaround for this problem!

 

Um... What? Am I missing something? How would actual money reduce match fixing/DDOSing?

"If you do not take your failures seriously you will continue to fail"

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Gambling alone won't change anything, but the interest from gambling corps might drive the development of ways to secure games against DDOS and match fixing! But that's just how I think! :)

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