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Who said games used only a couple threads?

Some example of footage filmed using shadow play demonstrating CPU load and many other useful stats

(GPU performance hit is about 3% and no effect on CPU loads, nothing running in the background at all except the games, MSI afterburner (riva tuner) and nvidia experience)

Feel free to watch those videos on 720P full screen, they are about a minute long max to minimize uploading time:

 

Battlefield 3:

 

Dead rising 3:

https://www.youtube.com/watch?v=efTz_xK4Kec&feature=youtu.be

 

Sniper Elite 3:

 

Compagny of heroes 2:

 

Hitman: Absolution:

 

 

...and i can confirm i get similar CPU loads while playing Far Cry 3, battlefield 4, watch dogs, tomb raider, max payne 3, crysis 3,

grid autosport,Outlast whistleblowers, Murdered - Soul Suspect, MXGP and sleeping dogs (can provide videos of those games if interested as well)

 

EDIT: don't know why the sound playback for the ''company of heroes 2'' video is messed up but it was defenetly not like that while playing the game i suspect it's a bug from shadowplay my raw video is messed up as well! :)

Edited by i_build_nanosuits

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Compared to the other 3000 games that do not use 8 threads...

So basically only the top 0.1% most demanding games use over 4 cores. The other 99.9% dont.

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Compared to the other 3000 games that do not use 8 threads...

So basically only the top 0.1% most demanding games use over 4 cores. The other 99.9% dont.

didnt you read? : ''i can confirm i get similar CPU loads while playing Far Cry 3, battlefield 4, watch dogs, tomb raider, max payne 3, crysis 3,

grid autosport,Outlast whistleblowers, Murdered - Soul Suspect, MXGP and sleeping dogs (can provide videos of those games if interested as well)''

 

So all those games + the ones i showed up and probalby MANY other games as well so it's safe to say that MOST modern games uses more than 4 CPU threads (i forgot The Evil Within that i've purchased today :)...and of course watch dogs which is the only game that run's like poop if i disable hyper-threading.

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didnt you read? : ''i can confirm i get similar CPU loads while playing Far Cry 3, battlefield 4, watch dogs, tomb raider, max payne 3, crysis 3,

grid autosport,Outlast whistleblowers, Murdered - Soul Suspect, MXGP and sleeping dogs (can provide videos of those games if interested as well)''

 

So all those games + the ones i showed up and probalby MANY other games as well so it's safe to say that MOST modern games uses more than 4 CPU threads (i forgot The Evil Within that i've purchased today :)...and of course watch dogs which is the only game that run's like poop if i disable hyper-threading.

 

What is your idle CPU usage like?

 

In case you didnt notice, almost all the games in the videos were using less than 50% CPU per core, usually less than 20%. An i5 4690k would manage perfectly in this kind of work load.

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What is your idle CPU usage like?

2% and 0% it bounces..nevr more than 2%

 

In case you didnt notice, almost all the games in the videos were using less than 50% CPU per core, usually less than 20%. An i5 4690k would manage perfectly in this kind of work load.

did i said otherwise? you need very high framerates to notice any difference between i5 and i7...something a single 780 cant manage to do at 1080p

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What is your idle CPU usage like?

 

In case you didnt notice, almost all the games in the videos were using less than 50% CPU per core, usually less than 20%. An i5 4690k would manage perfectly in this kind of work load.

 

What this does, is shows that the 8320 could also manage just fine, as all the cores do, in fact, get used.

 

Look at planetside 2, an MMO, and while recently patched for multithreading (actually almost a year ago now), pre-patch you got more performance from an 8320 @ 4Ghz than a 6300 @ 4Ghz.

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What this does, is shows that the 8320 could also manage just fine, as all the cores do, in fact, get used.

the problem with FX is the core are too slow to proces quickly enough and this creates bottlenecks (i know i had an fx8320 at 4.6ghz for over 6 months) its one thing to spread the load but it still has to be processed very very fast for the games to run smootly and the gpu to get loaded up.

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the problem with FX is the core are too slow to proces quickly enough and this creates bottlenecks (i know i had an fx8320 at 4.6ghz for over 6 months) its one thing to spread the load but it still has to be processed very very fast for the games to run smootly and the gpu to get loaded up.

 

Right. Still, there's potential for highly threaded systems (like my wishlist)

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Right. Still, there's potential for highly threaded systems (like my wishlist)

haha that's quite overkill for gaming really...6 and 8 threaded games are on the shelf now but it will take a while before anything more threaded releases...and when it will haswell will most likely be obsolete and slow (as amd piledriver is nowadays...)

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haha that's quite overkill for gaming really...6 and 8 threaded games are on the shelf now but it will take a while before anything more threaded releases...and when it will haswell will most likely be obsolete and slow (as amd piledriver is nowadays...)

 

I'm not just a gamer, it's for video and audio conversions (my player doesn't do flac files, so I go with 512 Kb/s .m4a), as well as high resolution image editing (32K).

 

Pretty much everything I want to do is overkill.

 

Plus, Planetside 2 can take advantage of all those cores to render more players at once.

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I'm not just a gamer, it's for video and audio conversions (my player doesn't do flac files, so I go with 512 Kb/s .m4a), as well as high resolution image editing (32K).

 

Pretty much everything I want to do is overkill.

 

Plus, Planetside 2 can take advantage of all those cores to render more players at once.

dont worry man i figured that you dream about dual xeons for something other than gaming ;)

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i forgot The Evil Within that i've purchased today :)...

You paid for 30FPS?

tumblr_inline_nds15iLPJL1skyagc.gif

 

Is the monitoring overlay Riva tuner?

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Compared to the other 3000 games that do not use 8 threads...

So basically only the top 0.1% most demanding games use over 4 cores. The other 99.9% dont.

Using threads doesn't equal performance. Take BF3 as example (was in the OP) and I counter it with this;

https://www.youtube.com/watch?v=pDdqWoj3kF4

So it just means nothing. From my part a game can use 5000 cores but if I dont see a gain from more cores then I give a damn about it. Also BF4 has 6 threads mainly and BF3 one more, but BF4 does see some advantage of 5/6 cores where as bf3 doesn't. Posted here; http://linustechtips.com/main/topic/236330-fx-8320-bad-performance/page-2#entry3244419

BC2 has the most threads, sees some advantage of a 5th core but it's little. It just depends how big they are, we mostly have one main thread, 2 or 3 smaller ones and rest being trashthreads.

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not news to me, while people think "well there's now benefit so its stupid" and point out im only at 25% cpu usage on half my cpu they never click, hey maybe i can do more than just run 1 game?
chrome right now is using 4 threads, ive played world of tanks on 2 modules while recording with fraps on another module and been watching the wan show on second monitor with another module and only been at 70% cpu usage give or take.
on the "it doesnt get you any more performance" basis noone would ever buy an i3, i5, i7, i7-e, the fact is some people out there are capable of doing more than 1 thing at once, i dunno maybe their brains are more capable?
if you only want to do 1 thing at a time (maybe you're ocd and wont start a new task until you close another) a pentium-k @5.2ghz screaming its transistors off will blow the weeds out of any other cpu on the market today so thats the one to get.

i nearly picked up a phenom x6 a month ago because in scenarios where my fx is effectively a hyperthreaded phenom x4 when the extra threads arent used it uses every-other core just as an i7 does (albeit at 65% of the overall performance at 37% of the price) the x6 will use all 6, an i7-e 6 core will do the same i bet, even in not hyperthreaded loads all 6 true cores will have an equal threaded load.
dirt 2 isn't exactly regarded as cpu heavy.
http://www.legitreviews.com/images/reviews/1414/dirt2_cpu_usage_l.jpg

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Well fact that game uses all cores is nothing new. But fact that game will run on the same fps on 8 core and on 4 core processor actually shows that game does not need 8 cores running max 50%.

 

Compare benchmarks where i5/i7/FX 8 core CPUs get the same fps on these games more or less.

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Using threads doesn't equal performance. Take BF3 as example (was in the OP) and I counter it with this;

So it just means nothing. From my part a game can use 5000 cores but if I dont see a gain from more cores then I give a damn about it. Also BF4 has 6 threads mainly and BF3 one more, but BF4 does see some advantage of 5/6 cores where as bf3 doesn't. Posted here; http://linustechtips.com/main/topic/236330-fx-8320-bad-performance/page-2#entry3244419

BC2 has the most threads, sees some advantage of a 5th core but it's little. It just depends how big they are, we mostly have one main thread, 2 or 3 smaller ones and rest being trashthreads.

haha! man you're idling in an empty server on the desktop...i'm actually playing the game on a full server tight map and i actually commit kills and what not...i'm actualy playing the game, you're not! :ph34r:

And no those games won't see a real tangible benefit unless you run very high end GPU at crazy framerates because those games aren't taxing enough on the CPU side of things...

Battlefield is not advanced enough technologicaly to require such central processing needs and that is purely an opinion based on what could be done as a warfare simulator on the battlefield line with unlimited budget.

Battlefield 4 raised the bar a little but i have big hopes that battlefield 5 will be a giant leap forward. Games should not run at 120FPS...

62-Battlefield-4-R9-295X2.png

You paid for 30FPS?

Is the monitoring overlay Riva tuner?

you can easily unlock the framerate and get rid of the black bars on the screen and then pump some AA in nvidia control panel and the game looks really sharp. :)

And yes it's riva tuner.

Well fact that game uses all cores is nothing new. But fact that game will run on the same fps on 8 core and on 4 core processor actually shows that game does not need 8 cores running max 50%.

Compare benchmarks where i5/i7/FX 8 core CPUs get the same fps on these games more or less.

True, i know.. anyone saying the opposite would be dumb. Games aren't advanced enough technologicaly to take advantage of more than 4 main threads and the ones that could potentialy benefit from it the real CPU intensive games are single-threaded as sh!t...

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It is really not games that are the main issue. It is actually the platform the games are been build upon.

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It is really not games that are the main issue. It is actually the platform the games are been build upon.

DirectX11 or x64?

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DirectX11 or x64?

Neither.

The console have 2 major benefits for the developer:

Consoles is a RTOS (real-time operating system).

Consoles have a fixed hardware set.

RTOS gives the developer the knowlegde of how long each task will take to execute.

This allows for very tight timings on thread-switching.

This essentially reduce the amount of stallings/other internal bottlenecks that would otherwise occur.

The developer will always know how much resources he will have available at any given time.

It also makes the entire software much more predictable.

A non-RTOS system, you would have no control over how long a task will take to execute.

You will have no static allocated memory (non-RTOS system use dynamic allocation).

As you can see with the current get consoles, the operative system have 2 cores dedicated. This is to avoid any kind of interfering with the software.

---

Having a fixed hardware set also provides alot of benefits. One is that the software can be so much better optimized.

Developers are really getting into the different architectures, to get an understanding of what kind of algorithms will run fastest on said architecture.

Some developers are even doing inline assembly, just to increase performance (used to be a huge problem as the game often would break after firmware upgrades).

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snip!

interesting read, thanks man!

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haha! man you're idling in an empty server on the desktop...i'm actually playing the game on a full server tight map and i actually commit kills and what not...i'm actualy playing the game, you're not! :ph34r:

CPU was hitting its limit, in a full size server it's just going to tank more and it's not going to make the CPU taking advantage of extra cores.

 

 

And no those games won't see a real tangible benefit unless you run very high end GPU at crazy framerates because those games aren't taxing enough on the CPU side of things...

I'm not running a GT 610 in SLI..

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  • 3 weeks later...

Call of duty : advanced warfare, another game to use (at least..) 8 CPU threads (not even playing online...) :

 

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI RTX 3080Ti Ventus 3X OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Quest 2 VR

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didnt you read? : ''i can confirm i get similar CPU loads while playing Far Cry 3, battlefield 4, watch dogs, tomb raider, max payne 3, crysis 3,

grid autosport,Outlast whistleblowers, Murdered - Soul Suspect, MXGP and sleeping dogs (can provide videos of those games if interested as well)''

So all those games + the ones i showed up and probalby MANY other games as well so it's safe to say that MOST modern games uses more than 4 CPU threads (i forgot The Evil Within that i've purchased today :)...and of course watch dogs which is the only game that run's like poop if i disable hyper-threading.

Run watch_dogs in borderless window mode and watch your stuttering worries melt like butter on hot popcorn.

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Unlike *some* people, I do not claim to be an expert computer guru.  When I make mistakes, I apologise and I own up to them.  Then, I continue to learn so that I may provide those in need with educated answers to the best of my ability.

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Run watch_dogs in borderless window mode and watch your stuttering worries melt like butter on hot popcorn.

watchdogs loves everything...RAM, VRAM, CPU threads...it's a very demanding game indeed!

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI RTX 3080Ti Ventus 3X OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Quest 2 VR

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