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Another Star Citizen Question - Performance

Smash.Mac

OK so I've been (trying) to play a bit and the game runs pretty poorly. With Graphics on low, the game will run fine for a bit, then freeze up, often for at least 30 seconds. The cycle continues. Is this just the game glitching because its beta, or is my computer just not good enough?

Specs:

8GB 1333MHz RAM

2GB HD7790

FX-6300

My computer meets the minimum requirements.

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It's not officially released. Expect stuff like that.

 

 

It's beta isn't it?

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OK so I've been (trying) to play a bit and the game runs pretty poorly. With Graphics on low, the game will run fine for a bit, then freeze up, often for at least 30 seconds. The cycle continues. Is this just the game glitching because its beta, or is my computer just not good enough?

Specs:

8GB 1333MHz RAM

2GB HD7790

FX-6300

My computer meets the minimum requirements.

It's probably both, since it's in beta, it's poorly optimized.

Also, it's a really demanding game and I don't think a 7790 can cut it.

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Your computer doesn't meet the minimum spec requirement I believe.

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OK. I'm planning on getting a GTX970 soon so that'll be nice :D

That CPU will bottleneck a 970.

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Remember that Star Citizen is in pre-alpha, not in beta ;)

Expect these issues to happen, although I don't think a 7790 will be enough.

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Remember that Star Citizen is in pre-alpha, not in beta ;)

Expect these issues to happen, although I don't think a 7790 will be enough.

Technically its pre- pre alpha because not all of the modules are able to be put together for the alpha/pre alpha.

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That CPU will bottleneck a 970.

 

Not in Star Citizen, which'll use 4 cores and distribute the load. If the application was only one- or two-threaded there would be a bottleneck. Which is most games, but not Star Citizen.

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The listed minimum spec is very vague at the moment because no one knows what the actual spec will end up being.

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As far as I know a high-end everything with eleven CPUs and 27 top-of-the-line GPUs should do the trick.

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Not in Star Citizen, which'll use 4 cores and distribute the load. If the application was only one- or two-threaded there would be a bottleneck. Which is most games, but not Star Citizen.

Actually, AMD CPUs use modules not cores. That is actually a tri core CPU with 6 modules. So yeah, it will definitely bottleneck in Star Citizen. More cores doesn't mean it won't bottleneck something like a GTX 970 anyway, the CPU is simply not fast enough to support the GTX 970's immense powah.

 

Simply put, AMD use a misleading marketing technique that would be similar to intel if intel advertised their 8 core i7s as 16 cores. When in fact they don't because they're honest and they know it's 8 core and 16 threads. AMD fool noobs all the time.

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Actually, AMD CPUs use modules not cores. That is actually a tri core CPU with 6 modules. So yeah, it will definitely bottleneck in Star Citizen. More cores doesn't mean it won't bottleneck something like a GTX 970 anyway, the CPU is simply not fast enough to support the GTX 970's immense powah.

 

Simply put, AMD use a misleading marketing technique that would be similar to intel if intel advertised their 8 core i7s as 16 cores. When in fact they don't because they're honest and they know it's 8 core and 16 threads. AMD fool noobs all the time.

 

You don't understand what modules are. They are 2 integer units and 1 floating point unit. Most game threads are integer math, leaving 6 threads on an FX-6300 for Star Citizen. (In fact they are looking into the possibility of tapping into 6-8 threads, so if they succeed, the FX-6300 could be almost ideal for SC)

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You don't understand what modules are. They are 2 integer units and 1 floating point unit. Most game threads are integer math, leaving 6 threads on an FX-6300 for Star Citizen. (In fact they are looking into the possibility of tapping into 6-8 threads, so if they succeed, the FX-6300 could be almost ideal for SC)

Yeah, apart from the fact intel CPUs still out perform AMD cpus in every way and will continue to do so.

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Yeah, apart from the fact intel CPUs still out perform AMD cpus in every way and will continue to do so.

 

how is this relevant to you misunderstanding modules? Yes, an FX 6300 has 3 modules, and as he said, that's 2 integer units and 1 floating point unit. He's also correct about games using integer, not floating point, calculations.

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Yeah, apart from the fact intel CPUs still out perform AMD cpus in every way and will continue to do so.

 

This isn't about that, this is about how an FX-6300 won't bottleneck a GTX 970 in SC (but will in most other games)

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That CPU will bottleneck a 970.

 

With the kind of load Star Citizen puts on graphics hardware, especially at this point in the alpha, I think alleged "CPU bottlenecks" are the last thing anyone should be concerned about.

 

In general I don't think having a poor CPU is a particularly good reason to get an equally poor GPU. Performance might be poor in games with outsized CPU workloads, but a crappy GPU will just make sure your performance is poor in all games. Address the actual problem: get a better CPU.

 

For the record, the HD 7790 is faster than the GTX 460 and HD 5850 that are listed as the minimum requirements. If you can't run it sufficiently at low, I'd chalk it up to pre-alpha being pre-alpha. They have said they expect system requirements to go down later on.

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