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Dragon Age: Inquisition has been delayed until November

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EA today announced that Dragon Age: Inquisition has a new release date: November 18 in North America, and November 21 in Europe. The game was originally slated for an October 7 release, but developer BioWare says in today's update the six-week delay will make for a better game.

 

"Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas," Dragon Age: Inquisition Executive Producer Mark Darrah wrote in the update.

[...]

The choice to hold back Dragon Age: Inquisition, even for such a relatively brief time, may well be a reflection of EA CEO Andrew Wilson's June promise to be more willing to delay games when necessary rather than rush their launch to meet some arbitrary deadline.

 

I love how they never used to delay games but now they're delaying almost every single title, lmao.

 

 

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Probs downgrading the textures and limiting the FPS to 30... 

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Hopefully the delay will make the game better and not worse like what happened with Watch Dogs

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This isn't Ubisoft

 

Right so it isn't trendy right now to hate em, but all things considered and looking at their histories, EA is a far worst cancer in the gaming industry than Ubisoft.

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Right so it isn't trendy right now to hate em, but all things considered and looking at their histories, EA is a far worst cancer in the gaming industry than Ubisoft.

They seem to have changed.

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Ok that's one, then there's this infamous list:

 

-snip-

 

DICE, Visceral and Bioware are still very much alive...

 

ME2 and ME3 weren't mediocre, BF4 was a bit of a joke but they just delayed BF: Hardline until 2015 because it needs more work, so I can see them recovering the BF series. And Dragon Age: Inquisition looks awesome so far.

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They're probably removing the 8+ endings they have and are replacing them with 3 identical ones that are ambiguous in meaning so they can sell more story reliant dlc later down the road. bioware is dead to me.

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Look what they did with PvZ: GW. Free DLCs, and the game is $30.

That game has no adventure mode, no split screen (on consoles), and a grand total of 4 playable game types in multiplayer. It's replay value is incredibly low and is filled with pay to win coin garbage, the same thing that ruined PvZ2 for me. There's no party system, you can't disable your microphone without muting the entire lobby, the matchmaking is iffy, and there's no text chat on PC. On top of that it plays like a bad console port even though they had months to at least make it a little different on the master race.

 

Yes, it is worth $30 for that novelty fun, and is far more worth it than paying $20 for Gone Home.

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They're probably removing the 8+ endings they have and are replacing them with 3 identical ones that are ambiguous in meaning so they can sell more story reliant dlc later down the road. bioware is dead to me.

Stupid multiquote.

 

I feel if people want a wildly choice dependent game with 50 hours of gameplay and 32 endings, they should play Witcher 2 or Fallout New Vegas. I liked Mass Effect because I felt I was making the character different but the story itself was the same, and that made it easy to talk about with other people instead of getting lost on which city I completely betrayed and which town I didn't utterly demolish.

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Stupid multiquote.

 

I feel if people want a wildly choice dependent game with 50 hours of gameplay and 32 endings, they should play Witcher 2 or Fallout New Vegas. I liked Mass Effect because I felt I was making the character different but the story itself was the same, and that made it easy to talk about with other people instead of getting lost on which city I completely betrayed and which town I didn't utterly demolish.

me3 was supposed to be the summation of every choice you had made in 1 and 2. Years of waiting and hundreds of hours in play time in side quests and extra dialog... almost all abandoned in favor of 3 similar endings. Not only that but dlc was released just to make the ending make more sense. I agree that too many endings can hurt a game but me3 was a bait and switch if i have ever seen one. also starting a game the same as your friend and then finding out that after 20+ hours you both have two completely different universes that YOU created with your own choices is also pretty awesome.

 

Edit: im not even going to talk about DA2. it makes me sad.

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me3 was supposed to be the summation of every choice you had made in 1 and 2. Years of waiting and hundreds of hours in play time in side quests and extra dialog... almost all abandoned in favor of 3 similar endings. Not only that but dlc was released just to make the ending make more sense. I agree that too many endings can hurt a game but me3 was a bait and switch if i have ever seen one. also starting a game the same as your friend and then finding out that after 20+ hours you both have two completely different universes that YOU created with your own choices is also pretty awesome.

 

Edit: im not even going to talk about DA2. it makes me sad.

I haven't played DA2 yet, but I hated Origins because of Orzammar and will probably never play Origins again.

 

As for ME3, I don't really mind the endings being that way, and I don't know how else they would have done it. Everyone had to guess the fate of Shepard, and because of Shepard's fate the only way the ending could be different is with a cutscene. I guess if you want a wildly different cutscene depending on your choices then it was done badly.

 

The series had to end, and the ending is always disappointing because there is no more. I don't know how adding multiple completely different cutscenes would have made it any better when they pull a Nintendo and revert you to right before the final area so you can finish up parts in the game you missed. The whole final scenes of any game are meaningless because they play no part in what you did before, they just make you feel you finished the grand story, and Mass Effect did that well enough that I wasn't going to get angry at Bioware for hyping up their game (probably thanks to EA) and not delivering on that hype (which no game company does).

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They seem to have changed.

 

Don't companies have to actually change before they can be said to have changed?

 

EA telling us they are going to change doesn't make them better. Bioware's last 3 games have been horrid (including the DA one) and the two developers and main writer for Bioware, who made them what they are, are no longer with Bioware. EA's last shooter (BF4) has been an absolute mess. The last Madden was garbage as were most of the Madden's this decade after they killed the NFL 2k series and competition through NFL licensing shenanigans. 

 

They told PC gamers that the Ignite engine was too powerful for FIFA 14, while promoting the Xbox One's power (LOL). 

 

So how have they changed? Putting out a beta of a game that is like a mod of a game that they have been very slow to fix? If they actually do change I will give them credit, but I think it is a bit premature to claim they have changed.

 

I haven't played DA2 yet, but I hated Origins because of Orzammar and will probably never play Origins again.

 

As for ME3, I don't really mind the endings being that way, and I don't know how else they would have done it. Everyone had to guess the fate of Shepard, and because of Shepard's fate the only way the ending could be different is with a cutscene. I guess if you want a wildly different cutscene depending on your choices then it was done badly.

 

The series had to end, and the ending is always disappointing because there is no more. I don't know how adding multiple completely different cutscenes would have made it any better when they pull a Nintendo and revert you to right before the final area so you can finish up parts in the game you missed. The whole final scenes of any game are meaningless because they play no part in what you did before, they just make you feel you finished the grand story, and Mass Effect did that well enough that I wasn't going to get angry at Bioware for hyping up their game (probably thanks to EA) and not delivering on that hype (which no game company does).

 

How about not making what you just did on Rannoch pointless and forcing you towards the synthesis decision by hammering you over the head with Edi (which made no sense because Edi was against the Reapers and machines can inevitably war which makes it all pointless) and showing you an Adam and Eve end of Ragnarok scene, telling you synthesis happens regardless and being about as subtle as a 10 pound sledge to the face.

 

We had no reason to want to be hybrid reaper monsters that we have fought all 3 games, no reason to trust Star Kid. To top it all off, Mac Walters who wrote the third game and not the first two and locked out all peer review and other writers, was so inept that he tells you in the Star Kid conversation that forced synthesis FAILED and was tried before. So grats. You just chose genocide for many people (since you have no reason to believe you won't take on the Reapers/Star Kids opinions or ORDERS), most likely including a lot of the people on board the Normandy. 

 

Mac Walters made the destroy choice red. It was seen as the "selfish choice" in  his bastardization of the series. He basically ripped off 2001, and the Architect conversion from Matrix 2 and if you choose control (which you just saw fail with the Illusive man so good choice) the extended cut even has Shepherd calling himself the one. He forced an "ascension" story in a game in which it made no sense based on what we had seen. 

 

Better ending even including the Star Kid. Shep grows a brain and asks what happens to people who reject synthesis. This would be after he trashes Star Kids logic with what he did on Rannoch with the Quarian and the Geth. Obvious answer here to those who reject assimilation ot synthesis. The reapers are going to kill them...Bam you know the renegade choice, and perhaps even have the reapers offering Shep leadership inside the Reaper collective or better yet renegade Shep demanding it, if his renegade was high enough. Control was just a dumb third option offered because they didn't want to make it "a and b". If Shep from games 1 and 2 actually got control of the reapers he would have flown them into the sun, if it was actual control to begin with, which you have no reason to believe it will be. Also you have mainly chosen a or b the entire freakin series (renegade or paragon) and there is no problem with that if you also have variation on the ending.

 

You can easily make two endings have a lot of variation. Renegade, forced synthesis would have you hunting down the crew you formed, while some races, crew members joined you based on choices you made, and maybe have the love interest shoot the crew members you had in the back, staying loyal to you. Grats you are the ultimate a-hole, and you and your monster hybrid bride will rule the galaxy together and assimilate or kill all biological life. Obviously this is not canon just like evil Revan was not canon in KOTOR.

 

Paragon could have been sacrifice, telling the reapers we will ascend on our own terms, having all the alliances you made determine how screwed the galaxy/earth is after the fight. Having the LI move on with their life and taking on a big role in rebuilding and using you as a sterling example as an end scene. You could have Jack tell a story to her students about you. Tali telling a story in a inevitable small squabble argument with the Geth/Quarians and having them make up. All these characters have their own writers. They all could have come up with something very nice in a short time. They have written these chars for years and know them inside and out.

 

End credit easter egg could have been a redo of Shep scene from the start of ME 2 with Miranda's voice and a Geth being heard, and then you and LI reuniting with a short scene. For Tali this could be "the home", Jack you could enroll in her class at the academy under another name, whatever.  Grats Bioware. You got the same ascension, immortality storyline (duh the ship was named Destiny Ascension), but didn't make everyone hate the series and didn't make the choices pointless. 

 

Bioware could have fixed this easily. Instead they stood behind one hardheaded @$%^ty writer who ruined the very first game he was given solo lead on and somehow kept Mac Walters on for lead on the next game. 

 

I have zero interest in the next ME game because the lead writer is simply bad.

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With most games today they always take a lot longer than they should to release it.

 

Although they claim to be fixing bugs and adding content, I strongly believe they do it to build momentum & hype so they can increase their bottom line and keep potential players hooked.

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--

This all sounds exactly like any ending to anything ever: What you wanted to happen and not what the writer wanted to happen. This is why I don't speculate or guess or expect anything, it always ends up wrong and I get extremely disappointed. I learned that with Halo 3, and I could go into as much detail as to why I hated Halo 3's story more than any game I've ever played.

 

edit: Nothing you added made any decision matter either, you just altered the cutscenes. No one has managed to come up with an explanation as to how they could have made the endings matter other than 'but I should have seen this epilogue.' Stories have to end.

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This all sounds exactly like any ending to anything ever: What you wanted to happen and not what the writer wanted to happen. This is why I don't speculate or guess or expect anything, it always ends up wrong and I get extremely disappointed. I learned that with Halo 3, and I could go into as much detail as to why I hated Halo 3's story more than any game I've ever played.

 

edit: Nothing you added made any decision matter either, you just altered the cutscenes. No one has managed to come up with an explanation as to how they could have made the endings matter other than 'but I should have seen this epilogue.' Stories have to end.

 

The writer from 3 was not the lead from first two games. The ending he chose was a discarded idea from peer review long before this, during brainstorming, which included Drew Karpyshyn, whose series this basically was. Mac Walters basically went with a discarded idea from the collaboration of writers who MADE the first two games, then made it worse in his own way. I am critiquing Mac Walters here. You are insinuating that I am going against the "artistic integrity" of the Mass Effect team which included a TON of writers, which is BS since Mac Walters locked out peer review and only has one title as solo lead. Mass Effect 3.

 

L9zuf5y.jpg?1

 

 

http://www.gamefaqs.com/boards/995452-mass-effect-3/59958500

 

^. People questioned Walters as solo lead before 3 even came out, because his comics based on the series were freakin horrible. Again I am not questioning the entire ME writing team and their "artistic vision", I am questioning one pedestrian writer locking people out of peer review. 

 

Now why should I be excited for Mass Effect 4? Mac Walters butchered everything that he has touched within the franchise. I have already seen enough. I don't need another butchering of the game/series before I figure it out. I don't know if the guy is Casey Hudson's BFF, or someone's nephew or relative at EA, but my mind is literally blown that he is lead writer for the next game.  What he did was basically impossible. He completely trashed a series while having tons of writing talent around him, which he didn't use. It should go down as one of the worst lead writing jobs in the history of any media. The only good parts of 3 are parts Walters had no involvement in writing, like Tuchanka and Rannoch and he made Rannoch pointless with his ending. 

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1: The writer from 3 was not the lead from first two games. The ending he chose was a discarded idea from peer review long before this, during brainstorming, which included Drew Karpyshyn, whose series this basically was. Mac Walters basically went with a discarded idea from the collaboration of writers who MADE the first two games, then made it worse in his own way. I am critiquing Mac Walters here. You are insinuating that I am going against the "artistic integrity" of the Mass Effect team which included a TON of writers, which is BS since Mac Walters locked out peer review and only has one title as solo lead. Mass Effect 3.

 

http://www.gamefaqs.com/boards/995452-mass-effect-3/59958500

 

^. People questioned Walters as solo lead before 3 even came out, because his comics based on the series were freakin horrible. Again I am not questioning the entire ME writing team and their "artistic vision", I am questioning one pedestrian writer locking people out of peer review. 

 

2: Now why should I be excited for Mass Effect 4? Mac Walters butchered everything that he has touched within the franchise. I have already seen enough. I don't need another butchering of the game/series before I figure it out. I don't know if the guy is Casey Hudson's BFF, or someone's nephew or relative at EA, but my mind is literally blown that he is lead writer for the next game.  What he did was basically impossible. He completely trashed a series while having tons of writing talent around him, which he didn't use. It should go down as one of the worst lead writing jobs in the history of any media. The only good parts of 3 are parts Walters had no involvement in writing, like Tuchanka and Rannoch and he made Rannoch pointless with his ending. 

1: Fully aware of that, I miss Drew but don't hate the new guy. I said nothing about artistic integrity, I'm just asking how the ending was supposed to matter. It was good enough for me, and me and my group of irl friends (lol like I have any) seem to be the only people on the planet that thought the endings were good.

 

2: I have no reason why you should be excited, that's up to you. If I could make changes in ME3 I would delete Kai Leng or have Thane kill him off, and make the weird renegade Wrex vs Shepard Citadel battle nonexistent because the means that Wrex found out made no sense. I wouldn't have minded seeing the Krogan either die or build a new empire depending on your Genophage choice, and I can only hope that's included in ME4 without some convoluted way that the Krogan found out and fixed it all like with the Rachni and the reaper at the end of ME2. I still have zero problems with ME3's ending.

 

edit: speaking of Karpyshyn, he seems to think fans tend to build up their expectations.

 

"I find it funny that fans end up hearing a couple things they like about it and in their minds they add in all the details they specifically want," he explained. "It's like vapourware - vapourware is always perfect, anytime someone talks about the new greatest game. It's perfect until it comes out. I'm a little weary about going into too much detail because, whatever we came up with, it probably wouldn't be what people want it to be."

 

 

http://www.eurogamer.net/articles/2013-06-19-ex-bioware-writer-discusses-dropped-ideas-for-mass-effect-trilogy-ending

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Let's hope BioWare makes good use of this extra time. For me personally DA: Inquisition is BioWare's last chance to prove they can still make good games after the fiasco of SWTOR and ME3.

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Right so it isn't trendy right now to hate em, but all things considered and looking at their histories, EA is a far worst cancer in the gaming industry than Ubisoft.

my thoughts exactly. 

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