Jump to content

Pirating and general illegalness

thedomsaww

EDIT: Id like to take this time to post some rules for us as pirates.  Think of them as the Code ;) Feel free to comment or add in the comments below.

1.Members of LTT are off limits

                    As well as affiliates, allies or friends of LTT.  Any unsanctioned action against these members will be met with swift disciplinary action.

2. Any potential targets should be called into commanding officer.

3. Commanding officer will run it up the ladder to a council member or similar who will then give a go or no go order.

                 If no other ranking official is available highest ranking member will make the call.

4. Once a Go order is confirmed a squadron or squadrons will be assigned with a commanding officer to immediately assist the pilot or pilots who spotted the target.

5.  If a No Go order is given it is to be strictly followed.  

                  Any continued action against target will be met with swift disciplinary action.

6. A bounty or reward in the form of extra cut of the booty  :) will be given to the spotting pilot or pilots.

7. All pilots engaging in pirate or other illegal activities (i.e. smuggling, etc.) must set Org status to redacted in order to avoid negative reputation points for the Org.  Unless instructed otherwise only by order of the High Council.

                  Failure to do so will be met with swift disciplinary action.

 

Break down of rank shall be determined at a later date and is up for discussion.

 

 

Found some interesting tid bits while searching through RSi website.  I thought id start a post where those of us interested in illegal activities can post things they find, tips, or just general strategy.

 

EDIT: plz all pirates read this http://linustechtips.com/main/topic/159536-operational-organization-basic-6dof-combat-theory/  excellent piloting and combat tactics will be necessary for a successful pirating branch.

 

 

EDIT: So big edit here.  As you may know other orgs. are mass inviting citizens to join their ranks.  What i request all my fellow UOLTT pirates to do is to join a couple of these (as affiliates clearly, also remember to Redact your UOLTT status) so we can begin to gather valuable intel on these orgs for raiding parties.  Because they are mass inviting i believe we can loiter around their sites and forums without getting noticed too much.  This way we will have a huge advantage upon the PU release.  As things get closer i may try to write our own Operation for a raid on one of these larger trade organizations.  If any of you has information on juicy targets post it in here for now tell i can figure out a more elegant solution. 

 

New Booty Call : https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14167-B0otyCall-Armistice

 

Following Quote was taken from a news update titled "BootyCall" Link here https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12935-News-Update-B0otyCall

"They got the TRS-1 Enna …. Ennervator … whatever that is. This thing is sweet. Now I’m a user, ain’t had much time for learning why things do the things they do, so I can’t explain the fine about how it works but here’s the sweep. All of us been in one of those scraps where you manage to knock down some dope’s shields, by the time you twist around and get a lock on them again, the shields have already bounced back up and you gotta skim ’em down again. The TRS is here to help. You tag some skag with this when their shields are down and it won’t work otherwise. Now it won’t do any damage but it’ll slash the rate in which their shields can regenerate, giving you that extra time to ghost ’em."

 

"The other is Seatow Armor Plating. It’s like a custom alloy or weave or something, I don’t know. Yeah, the damage resistance is low for the price but the real belly of what you’re paying for goes to the special coat that cuts down your reflected energy signature. Yeah, you heard me, stealth plating. Sure, it don’t turn you invisible but if someone aims a scan in your direction, it gon’ be tougher to pick you out. I’ll put it this way, my ma used to take me to the Fourth Sun Unity Church for years and I never had the slightest inkling of an Almighty, but this … To put it another way, I want these things so bad I might actually pay for them. Probably not though, so be warned, if you’re sporting these and we ever cross, I will steal the hell out of them."

 

These two items will def come in handy on raiding parties and especially merchant ambushes.

 

 

 

EDIT: In https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13841-CLEAN-SHOT-Sitdown-With-The-TDD article they name some possible outlaw/ low police'd systems i have listed the systems and included a quote from the article about the system.

 

Odin system 

"Now, this may seem redundant. Like my dad always said: anyone who’s spent any time on the drift knows three things: one, voting for a politician is giving them permission to rob you blind. Two, never assume there’s enough fuel in the tank. And three, Odin’s got a pirate problem. Anyway, it seems that a new crew has dropped anchor in the remnants of Odin I, and they got a taste for smaller, easier prey. So all you solo shippers, if you can’t give a wide berth, keep an eye on those scans."

 

Ferron System

"I don’t feel great about kicking a system when it’s down, but Ferron’s been down for quite some time and now it seems that the local law has all but given up. We’ve had a handful of reports that police and medical responders have been taking even longer to show up to calls, if they show up at all. We’ve done some digging and it seems that the police on Asura have quit. Yeah, you heard me. They quit. The Governors Council is scrambling to find replacements and maybe the UEE will chip in some help, but in the meantime, treat Ferron like you’re on your own."

 

EDIT:  A NEW SYSTEM info here: https://robertsspaceindustries.com/comm-link/transmission/13852-Galactic-Guide-Pyro.  This Pirate haven has a main station known as Ruin Station where control is always in jeopardy.  Basically the strongest clan wins control.  This would be a great location to team up and take control and try to hold this system and this station.  Also Spider http://starcitizen.wikia.com/wiki/Spider A Ship graveyard and a pirates trading central hub.  May be too grandiose to try and take over but def worth visiting and trading in.

 

Pyro System

“Yo ho ho, there’s a place I know,
The slam’s all clean and the wenches glow,
Yo ho ho, a-Ruin I’ll go,
Mark my jump off to Pyro.” – Traditional Space Shanty

If Spider is the face of piracy in the galaxy, Pyro is unquestionably the beating heart. An otherwise desolate, lifeless star system crippled by a prolonged nova phase, Pyro is most notably the home of the shared pirate outpost of RuinStation. Like Spider, Pyro is a case of pirates filling (and expanding upon) a void left when the system was abandoned by civilized developers; unlike Spider, Pyro’s station has not settled into an orderly system of black market commerce equivalent to that founded for proper traders on standard worlds. Here, opposing packs constantly struggle to own the station and all of the nearby action."

 

Also Spider http://starcitizen.wikia.com/wiki/Spider

 

Edit: Cathcart System (Spider)

"This is where Cathcart’s history becomes fuzzy. The system quickly became a ‘trash pile’ for private industries wishing to dump crippled hulls, toxic materials and all other varieties of odds and ends. Who the first pirate was who realized the universe’s largest man-made mess could be a reasonable home is lost to history, but by 2750 Cathcart had a well ensconced pirate population. Individual pirates and smaller clans made the surplus military and civilian hulls their homes, retrofitting them with makeshift atmospheric containment systems and eking out an unlikely living, preying on each other as much as they did on convoys passing through nearby systems.

Enter Spider, a sprawling world-sized mass of crippled starships, abandoned colonizers and ancient platforms, all held together with pleximetal and prayer."

 

https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14087-Observist-Dark-Spider-Cathcart

This is written like a travel blog about the cathcart system and the pyro station. very interesting.

 

EDIT:  Recently watched some interviews with Chris Roberts from PAX.  Some interesting tid bits he mentioned that could serve our activities well.  

 

First he mentioned that you will be able to exit ship for space walks,  and he said you could use this to place satchel charges on other ships.  We could use this to sabotage stationary ships such as mining platforms or ships while they are refueling.  Or set up ambushes with a disabled ship, have one or several space walkers who are ready to satchel any curious ships who come to investigate.  Basically this will be a very stealth tactic that if used properly can be very effective.

 

Also mentioned that decompression will be a danger while participating in active boarding of ships.  Either by the discharge of large enough weapons (i.e. exploding weapons like grenade launchers or even satchel charges ;)) or even on purpose from the defending ship.  This is very interesting especially if taken into account during the previously mentioned tactic.  On ships without a airlock separating cabin/storage area and bridge one tactical decompression could render a ship and its crew useless.  On the opposite end during defense of a raiding party ship operators could open an airlock and purposely cause decompression suffocating and or expelling all under prepared boarders from the ship.

 

He briefly mentioned plans for different player wearable suits/ armor for FPS type action.  Including space suits for surviving the vacuum of space, ballistic and energy type armor,  helmets with Special unique HUDs, as well as boots and gloves.   So obviously in a perfect world we would have several different load outs for specific missions.  I think a Space type suit with at least basic armor and a close quarter FPS HUD would be an ideal bare minimum load out for us.  It would protect us from some small weapon fire and from any tactical decompression's.  He did also mention one cool piece of tech.... magnetic boots, and who doesn't want magnetic boots?

 

Edit: Came across a really cool story caled Tales of Kid Crimson https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12744-Tales-Of-Kid-Crimson-Issue-1.  Now it is just a story to help build the verse's lore but there were a few things i found interesting.  One, the Kid has multiple id badges to fool planetary and docking securities.  If this is possible in game it would be of huge importance to our kind.  We could use these to be able to trade on and in UEE territories also to disguise our true identities in order to set up ambushes or to lure unsuspecting victims out of controlled space.   Also in the issue where he escaped from the advocacy agent The Kid dropped a EMP bomb right before making a jump.  This would also be a must have item in our arsenal as a last ditch effort of escape.

 

 

Edit:  Also i believe that all members of our branch (pirating /criminal) should be required to set their Org. affiliation to Redacted.  Blasting our Org. name all over our activities is most likely unwise and could have adverse affects on the other branches who need to operate inside the law.  I would also suggest that our High council seat and high ranking officials not listed publicly,  forcing outsiders to go through the proper channels and never knowing who gives the orders.  Last thing we need is for competing Orgs. to set high prices on the heads of our High ranking members rendering their character mostly useless in fear of being ambushed and killed.

 

 

Edit: Another fun story about a infamous pirate. https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13885-This-Day-In-History-Kellars-Run

"No one knows where Dean Kellar came from. There are rumors, as there always are; some claim he was born in Terra, others say the slums of Angeli. Some say he came from a family of military pilots, to explain his aptitude in flight. Others surmise that his family must have been shippers, based on his keen knowledge of shipping practices. Still others think he was born on QuarterDeck, hence his violent temper. The man himself did little to validate any of the theories, generally acknowledging every origin presented to him as the truth."

 

Post your thoughts or other things you find to help out your fellow UOLTT pirates out.  I will be updating this post as i get information.

:ph34r:  :ph34r:  :ph34r:  :ph34r: They're more like guide lines than actual rules. :ph34r:  :ph34r:  :ph34r:  :ph34r:

Link to comment
Share on other sites

Link to post
Share on other sites

Must.. Resist.. Urge.. To. . Be a pirate!... Looks like it'll already be difficult to be an honest merchant in the game at launch  ^_^

====>The car thread<====>Dark Souls thread<====>Placeholder<====
"Life is like a raging river, Its gonna get rough downstream. And people's gonna piss in it" 

"Who discovered we could get milk from cows, and what did he THINK he was doing at the time?"

Link to comment
Share on other sites

Link to post
Share on other sites

LOL well you can be an honest merchant man who has ties to your UOLTT pirates.  Feed us any tips about competing merchant's and we will cut you in on the score. :) that way you can keep your reputation but cash in on the tomfoolery.

:ph34r:  :ph34r:  :ph34r:  :ph34r: They're more like guide lines than actual rules. :ph34r:  :ph34r:  :ph34r:  :ph34r:

Link to comment
Share on other sites

Link to post
Share on other sites

Must.. Resist.. Urge.. To. . Be a pirate!... Looks like it'll already be difficult to be an honest merchant in the game at launch  ^_^

 

I have a feeling the game will be DayZ IIIIINNNNN SPAAAAACE! at launch. Hopefully it won't stay like that forever. Too many pirates is horrible for the economy so it might snowball out of control if Cloud Emperium aren't careful.

"If you do not take your failures seriously you will continue to fail"

Link to comment
Share on other sites

Link to post
Share on other sites

Gonna keep away the game for a week when that part is release.

"Hey Ash, come out of the hanger"

"Is it safe?"

"Err sure!"

-Hornet on fire flys past and explodes-

"Nuh uh, no way!"

Link to comment
Share on other sites

Link to post
Share on other sites

LOL well you can be an honest merchant man who has ties to your UOLTT pirates.  Feed us any tips about competing merchant's and we will cut you in on the score. :) that way you can keep your reputation but cash in on the tomfoolery.

Haha^^ that i'll do. I am going to be like this every time i see a competing merchant

 

I have a feeling the game will be DayZ IIIIINNNNN SPAAAAACE! at launch. Hopefully it won't stay like that forever. Too many pirates is horrible for the economy so it might snowball out of control if Cloud Emperium aren't careful.

Yeah. Hopefully there will be enough honest people playing that we could at least band together and keep some zones safe.

====>The car thread<====>Dark Souls thread<====>Placeholder<====
"Life is like a raging river, Its gonna get rough downstream. And people's gonna piss in it" 

"Who discovered we could get milk from cows, and what did he THINK he was doing at the time?"

Link to comment
Share on other sites

Link to post
Share on other sites

It'll be well worth paying @Jobobee mafia protection money

Link to comment
Share on other sites

Link to post
Share on other sites

As a pirate i do hope that they make it difficult for us.  Large bounties in UEE space, no trading in UEE conrtolled ports etc. Also make it difficult to make a profit by making the loot or the cargo very sensitive to full on ship destruction.  Forcing us to use other methods of obtaining the cargo.

:ph34r:  :ph34r:  :ph34r:  :ph34r: They're more like guide lines than actual rules. :ph34r:  :ph34r:  :ph34r:  :ph34r:

Link to comment
Share on other sites

Link to post
Share on other sites

Gonna keep away the game for a week when that part is release.

"Hey Ash, come out of the hanger"

"Is it safe?"

"Err sure!"

-Hornet on fire flys past and explodes-

"Nuh uh, no way!"

See that i consider just trolling.  When i say i want to be a pirate i want to make a living/profit on taking things from other players or even NPCs.  Basically a combat merchant.  I still need to transport and sell my cargo the difference is my cargo is illegal because it was stolen from some one else who i may or may not have had to kill.  A marauder is someone who just goes about killing for no real reason other than to kill.

:ph34r:  :ph34r:  :ph34r:  :ph34r: They're more like guide lines than actual rules. :ph34r:  :ph34r:  :ph34r:  :ph34r:

Link to comment
Share on other sites

Link to post
Share on other sites

It'll be well worth paying @Jobobee mafia protection money

Totally. We've got to keep people safe from other criminals...

Link to comment
Share on other sites

Link to post
Share on other sites

Well you do have to remember that there will be a few systems where piracy will be nearly impossible and/or very difficult to do with starting level equipment so if it does get really bad then there is always those systems until we can get our protection services going.  

Link to comment
Share on other sites

Link to post
Share on other sites

I have a feeling the game will be DayZ IIIIINNNNN SPAAAAACE! at launch. Hopefully it won't stay like that forever. Too many pirates is horrible for the economy so it might snowball out of control if Cloud Emperium aren't careful.

 

My friend shot at a guy the other day in DayZ, so I shot at him thinking we were being attacked. Friend thought the guy was a zombie. But his character went unconscious and was like, "Dude! Nice shot! I can't believe you hit me! It's all good, it's part of the game."

 

That's the entire standard in DayZ, killing on sight and pirating, and why everyone server hops, exploits, is not friendly, noone trusts each other and it's always KOS. That's gonna be hard to rule out given what they're saying will be allowed.

LTT Recruit: Tacoma | Organization: UOLTT Conglomerate | Group: Salvage and Military | Fleet: Anvil Carrack, Aegis Retaliator and CO Mustang Omega


Appreciation to: artofinca.com | UOLTT Conglomerate on RSI and LTT


If you don't know what my avatar is, it's from: Silverhawks

Link to comment
Share on other sites

Link to post
Share on other sites

Of course day z doesnt have a NPC police force who will attack and or kill you if you murder someone in cold blood.  And as frustrating as that can be in DayZ that is what makes the game so unique.  No other game has that adrenaline rush as when your looting a building and someone shouts "Dont Move!".  And honestly the trolls are always going to be there in every game with a PVP style.

:ph34r:  :ph34r:  :ph34r:  :ph34r: They're more like guide lines than actual rules. :ph34r:  :ph34r:  :ph34r:  :ph34r:

Link to comment
Share on other sites

Link to post
Share on other sites

I have a feeling the game will be DayZ IIIIINNNNN SPAAAAACE! at launch. Hopefully it won't stay like that forever. Too many pirates is horrible for the economy so it might snowball out of control if Cloud Emperium aren't careful.

 

I can see the UEE npcs being really powerful (ie. not absolute push overs) so that they can combat the pirates in UEE space, so that would be safe for merchant and mining traffic. the fringes of the known space, where you would expect to see pirates, would not be patrolled as heavily allowing more piracy actions. There will also be missions for bounty hunting and so on based off of the real world actions so if you are a grand pirate and I am a bounty hunter, I could take the mission to come out there and show you what's what with the help of a cricket bat! This is my take on how piracy and illegalities will work.

 

The core of the anti piracy cannot be wholly player based as CIG has to be able to keep a bit of a control over certain areas examples being the spawn points, major planets, etc

 

All in all I think it will be a fine balance but it will balance itself out. For instance I have absolutely no intention of being a pirate even if you do get awesome hats!

Star Citizen LTT Conglomerate Wants you! Join now!

 

UOLTT Basop | Misc Freelancer & Origin M50

 



Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read.

-Groucho Marx

Link to comment
Share on other sites

Link to post
Share on other sites

I can see the UEE npcs being really powerful (ie. not absolute push overs) so that they can combat the pirates in UEE space, so that would be safe for merchant and mining traffic. the fringes of the known space, where you would expect to see pirates, would not be patrolled as heavily allowing more piracy actions. There will also be missions for bounty hunting and so on based off of the real world actions so if you are a grand pirate and I am a bounty hunter, I could take the mission to come out there and show you what's what with the help of a cricket bat! This is my take on how piracy and illegalities will work.

 

The core of the anti piracy cannot be wholly player based as CIG has to be able to keep a bit of a control over certain areas examples being the spawn points, major planets, etc

 

All in all I think it will be a fine balance but it will balance itself out. For instance I have absolutely no intention of being a pirate even if you do get awesome hats!

 

Well if the NPCs hand out bounties like candy I am sure piracy will be a nonissue in a short time after launch. I don't think an NPC will pose much of a threat to a smart player (that would be bad in my eyes if it does). But what you are saying is that NPCs will defend spawn points and stuff and you are probably right. That would be cool watching anti aircraft guns blowing up pirates in the upper atmosphere of a planet.

"If you do not take your failures seriously you will continue to fail"

Link to comment
Share on other sites

Link to post
Share on other sites

Well if the NPCs hand out bounties like candy I am sure piracy will be a nonissue in a short time after launch. I don't think an NPC will pose much of a threat to a smart player (that would be bad in my eyes if it does). But what you are saying is that NPCs will defend spawn points and stuff and you are probably right. That would be cool watching anti aircraft guns blowing up pirates in the upper atmosphere of a planet.

 

And it is almost certain that some of the pirates will be noobs so they will keep coming close enough for the AA to get them :)

 

What I mean by the NPCs being powerful would be more to do with possibly higher power weaponry and maybe a little faster than your average, this is the military after all but yeah to a smart or highly advanced player they will probably be negligible which would be where the bounty system comes into play.

Star Citizen LTT Conglomerate Wants you! Join now!

 

UOLTT Basop | Misc Freelancer & Origin M50

 



Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read.

-Groucho Marx

Link to comment
Share on other sites

Link to post
Share on other sites

I def agree with both @b45op and @Osmium.  The NPC military or the UEE police force should be strong enough to wipe out inexperienced players who are just trying to troll.  However not strong enough where its impossible.  For example in EVE online the police are gods and one shot you if you try anything,  I don't want that.  I think a good balance would be superior firepower (in regards to stock player ship to stock UEE ship) but just average speed.  That way if you stay and fight you have a high chance of getting out gunned, but if you have a decent engine upgrade you are able to bug out.

:ph34r:  :ph34r:  :ph34r:  :ph34r: They're more like guide lines than actual rules. :ph34r:  :ph34r:  :ph34r:  :ph34r:

Link to comment
Share on other sites

Link to post
Share on other sites

-snip-

 

Alternatively they can just do a Borderlands style "Stay away or you will be blown up" type thing to keep people away. Either one would be awesome.

"If you do not take your failures seriously you will continue to fail"

Link to comment
Share on other sites

Link to post
Share on other sites

I want there to be UEE raids and stuff like that. They setup blockades and shutdown areas to try to catch us criminals. I will be having to swap ships a lot.

@rucdoc, I need to change seats with the White Rabbit at Alice's teaparty around Terra!!!!!!!!!!

Link to comment
Share on other sites

Link to post
Share on other sites

^ This is why i want that cloaking armor, plus my low energy projectile weaponry, all ill have to do is park it on an asteroid and wait em out.

:ph34r:  :ph34r:  :ph34r:  :ph34r: They're more like guide lines than actual rules. :ph34r:  :ph34r:  :ph34r:  :ph34r:

Link to comment
Share on other sites

Link to post
Share on other sites

edited OP with some potential systems for pirating. and linked the article of reference

:ph34r:  :ph34r:  :ph34r:  :ph34r: They're more like guide lines than actual rules. :ph34r:  :ph34r:  :ph34r:  :ph34r:

Link to comment
Share on other sites

Link to post
Share on other sites

Again updated OP with some new Info check it out and comment.

:ph34r:  :ph34r:  :ph34r:  :ph34r: They're more like guide lines than actual rules. :ph34r:  :ph34r:  :ph34r:  :ph34r:

Link to comment
Share on other sites

Link to post
Share on other sites

@thedomsaww, you made good job gathering and posting all this here

 

>> www.artofinca.com << Star Citizen fan art post https://forums.robertsspaceindustries.com/discussion/116794/star-citizen-fan-art-by-artofinca

pilot: Inca Talmir  ships: Freelancer MIS, M50, ???  play-style: Team-play  groups: Military, Exploration, Special ops, Support, Bears.

Link to comment
Share on other sites

Link to post
Share on other sites

 

@thedomsaww, you made good job gathering and posting all this here

 

 

Thanks man i get bored at work :)

:ph34r:  :ph34r:  :ph34r:  :ph34r: They're more like guide lines than actual rules. :ph34r:  :ph34r:  :ph34r:  :ph34r:

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×