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ABOUT Response Toyme (Time) Question

jd345
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ok, i have this Seiki 32" TV that i use for main PC use/gaming

 

now i know what your gonna say "JD!!! WHY THE HECK DO YOU GAME ON A TV!!! I BET THAT THING HAS A 400MS RT!!!" where i'll say your a idiot

 

The model of the TV is a SE32FY22 32" Class 1080p 60hz TV

 

according the site, and just some random googling, the RT is about 6.5ms, now i seen a question on Tom's Hardware that 5ms and 2ms are like uber overkill for gaming, cause it's like theres 0 delay

 

i'm gonna ask 2 things and i'll bet this will be a tech quickie soon (unless i havent seen it on the youtube page) 

 

WHAT DOES Response Time mean for Gaming or in General?

 

and 

 

is my tv sound for major gaming on my PC on the 175 bucks i got for it around Nov of last year when the Doctor Who 50th special came out?

 

*GAAAASP*

 

cause i havent been hitting any snags with it cause i played TF2 and most of my deaths are my fault of my stupidity xD but i get some good notices of spys here and there

 

In general for 60Hz signal you shouldn't have anything slower than 16ms maximum response time.
 
Even an instant pixel response (0 ms) can have lots of motion blur.
 
 
Between the LCD panel changing colors and your graphics card normally lies a bunch of circuitry. This circuitry applies filters (like movie mode if your monitor has it or other monitor modes). It also re-scales non-native input to the monitor's resolution. It has to do this because unlike CRTs, LCDs can only display one resolution. 
 
All of these operations require the image to be processed. To do this, circuitry and some software must be placed between the monitor panel and your graphics card. This circuitry is most often the cause of a major delay in time between your graphics card and your eyes, which is far bigger than the monitor response time.
 
While forums are clamoring about not going for the 2ms response time panels instead of the 6ms ones, they're missing out on a far bigger culprit to lag. Input lag takes the form of entire frames missing. Which means we have input lag which looks like this: 
 
1 frame of lag: 16ms
2 frames of lag: 33ms
3 frames of lag: 50ms
4 frames of lag: 66ms
 
As you can see, a single frame of input lag is huge compared to the small difference between an LCD monitor with 2ms response time and 6ms. 
 
So, what does this mean? 
 
It means that a monitor with a high response time (like 10ms) and no input lag is actually faster than a panel with 2ms response time and 1 frame of input lag. 
 
Thus, response time means absolutely nothing. It's just a marketing gimmick which tells the end user nothing about how the monitor will perform. .
 
Input lag on the other hand is the delay when a user does something with an input device and when that action is reflected on the monitor. 
 
It is the measurement or delay when you press a button or you move you're mouse and the time it takes for the image to respond on the screen.

ok, i have this Seiki 32" TV that i use for main PC use/gaming

 

now i know what your gonna say "JD!!! WHY THE HECK DO YOU GAME ON A TV!!! I BET THAT THING HAS A 400MS RT!!!" where i'll say your a idiot

 

The model of the TV is a SE32FY22 32" Class 1080p 60hz TV

 

according the site, and just some random googling, the RT is about 6.5ms, now i seen a question on Tom's Hardware that 5ms and 2ms are like uber overkill for gaming, cause it's like theres 0 delay

 

i'm gonna ask 2 things and i'll bet this will be a tech quickie soon (unless i havent seen it on the youtube page) 

 

WHAT DOES Response Time mean for Gaming or in General?

 

and 

 

is my tv sound for major gaming on my PC on the 175 bucks i got for it around Nov of last year when the Doctor Who 50th special came out?

 

*GAAAASP*

 

cause i havent been hitting any snags with it cause i played TF2 and most of my deaths are my fault of my stupidity xD but i get some good notices of spys here and there

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I play on a 55" saumsung led hdtv, but I don't play anything competitive.

 

Lower response time means the image gets to your eyes faster which is good for competitive fps games. Human response time is about 250ms so a couple ms more will usually not be much of an advantage.

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Response time is the time your monitor takes to react to the images shown from your Graphics card, called frames. So, in a fast-paced FPS game like Counter Strike, the monitor will display the image faster, meaning less delay in seeing things.

 

Not sure if that makes full sense, oh well.

Shot through the heart and you're to blame, 30fps and i'll pirate your game - Bon Jovi

Take me down to the console city where the games are blurry and the frames are thirty - Guns N' Roses

Arguing with religious people is like explaining to your mother that online games can't be paused...

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Response time is the time your monitor takes to react to the images shown from your Graphics card, called frames. So, in a fast-paced FPS game like Counter Strike, the monitor will display the image faster, meaning less delay in seeing things.

 

Not sure if that makes full sense, oh well.

actually that makes full sense thank you |D

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where i'll say your a idiot

 

Oh, the irony.

 

TVs are fine as long as you aren't doing any extremely competitive FPS gaming.

"How hard can it be?" - Jeremy Clarkson

"Speed has never killed anyone. Suddenly becoming stationary, that's what gets you." - Jeremy Clarkson

 

"There's an old saying that God exists in your search for him. I just want you to understand that I ain't looking." - Leslie Nielsen

 

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Oh, the irony.

 

TVs are fine as long as you aren't doing any extremely competitive FPS gaming.

Only if it's a 1080p HDTV @60hz.

 

I had to run on a HDTV when my old screen died, which only supported 1280x720 @60hz, or 1920x1080 @30hz. It hurts my eyes trying to look at the screen @30hz.

Shot through the heart and you're to blame, 30fps and i'll pirate your game - Bon Jovi

Take me down to the console city where the games are blurry and the frames are thirty - Guns N' Roses

Arguing with religious people is like explaining to your mother that online games can't be paused...

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Only if it's a 1080p HDTV @60hz.

 

I had to run on a HDTV when my old screen died, which only supported 1280x720 @60hz, or 1920x1080 @30hz. It hurts my eyes trying to look at the screen @30hz.

 

Yeah, I sort of just pretend 60Hz doesn't exist and assume everyone uses 60Hz, probably not a good idea.

"How hard can it be?" - Jeremy Clarkson

"Speed has never killed anyone. Suddenly becoming stationary, that's what gets you." - Jeremy Clarkson

 

"There's an old saying that God exists in your search for him. I just want you to understand that I ain't looking." - Leslie Nielsen

 

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Yeah, I sort of just pretend 60Hz doesn't exist and assume everyone uses 60Hz, probably not a good idea.

A modern HDTV usually is 50hz or 60hz, the HDTV i had to use was one of the first ones released. It was terribad, i tried playing a bit of Saints Row IV on it, and the bloody health bar / minimap burnt into the screen, and took a whole day to burn out again.

Shot through the heart and you're to blame, 30fps and i'll pirate your game - Bon Jovi

Take me down to the console city where the games are blurry and the frames are thirty - Guns N' Roses

Arguing with religious people is like explaining to your mother that online games can't be paused...

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ok, i have this Seiki 32" TV that i use for main PC use/gaming

 

now i know what your gonna say "JD!!! WHY THE HECK DO YOU GAME ON A TV!!! I BET THAT THING HAS A 400MS RT!!!" where i'll say your a idiot

 

The model of the TV is a SE32FY22 32" Class 1080p 60hz TV

 

according the site, and just some random googling, the RT is about 6.5ms, now i seen a question on Tom's Hardware that 5ms and 2ms are like uber overkill for gaming, cause it's like theres 0 delay

 

i'm gonna ask 2 things and i'll bet this will be a tech quickie soon (unless i havent seen it on the youtube page) 

 

WHAT DOES Response Time mean for Gaming or in General?

 

and 

 

is my tv sound for major gaming on my PC on the 175 bucks i got for it around Nov of last year when the Doctor Who 50th special came out?

 

*GAAAASP*

 

cause i havent been hitting any snags with it cause i played TF2 and most of my deaths are my fault of my stupidity xD but i get some good notices of spys here and there

 

In general for 60Hz signal you shouldn't have anything slower than 16ms maximum response time.
 
Even an instant pixel response (0 ms) can have lots of motion blur.
 
 
Between the LCD panel changing colors and your graphics card normally lies a bunch of circuitry. This circuitry applies filters (like movie mode if your monitor has it or other monitor modes). It also re-scales non-native input to the monitor's resolution. It has to do this because unlike CRTs, LCDs can only display one resolution. 
 
All of these operations require the image to be processed. To do this, circuitry and some software must be placed between the monitor panel and your graphics card. This circuitry is most often the cause of a major delay in time between your graphics card and your eyes, which is far bigger than the monitor response time.
 
While forums are clamoring about not going for the 2ms response time panels instead of the 6ms ones, they're missing out on a far bigger culprit to lag. Input lag takes the form of entire frames missing. Which means we have input lag which looks like this: 
 
1 frame of lag: 16ms
2 frames of lag: 33ms
3 frames of lag: 50ms
4 frames of lag: 66ms
 
As you can see, a single frame of input lag is huge compared to the small difference between an LCD monitor with 2ms response time and 6ms. 
 
So, what does this mean? 
 
It means that a monitor with a high response time (like 10ms) and no input lag is actually faster than a panel with 2ms response time and 1 frame of input lag. 
 
Thus, response time means absolutely nothing. It's just a marketing gimmick which tells the end user nothing about how the monitor will perform. .
 
Input lag on the other hand is the delay when a user does something with an input device and when that action is reflected on the monitor. 
 
It is the measurement or delay when you press a button or you move you're mouse and the time it takes for the image to respond on the screen.
Yeah, we're all just a bunch of idiots experiencing nothing more than the placebo effect.
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In general for 60Hz signal you shouldn't have anything slower than 16ms maximum response time.
 
Even an instant pixel response (0 ms) can have lots of motion blur.
 
 
Between the LCD panel changing colors and your graphics card normally lies a bunch of circuitry. This circuitry applies filters (like movie mode if your monitor has it or other monitor modes). It also re-scales non-native input to the monitor's resolution. It has to do this because unlike CRTs, LCDs can only display one resolution. 
 
All of these operations require the image to be processed. To do this, circuitry and some software must be placed between the monitor panel and your graphics card. This circuitry is most often the cause of a major delay in time between your graphics card and your eyes, which is far bigger than the monitor response time.
 
While forums are clamoring about not going for the 2ms response time panels instead of the 6ms ones, they're missing out on a far bigger culprit to lag. Input lag takes the form of entire frames missing. Which means we have input lag which looks like this: 
 
1 frame of lag: 16ms
2 frames of lag: 33ms
3 frames of lag: 50ms
4 frames of lag: 66ms
 
As you can see, a single frame of input lag is huge compared to the small difference between an LCD monitor with 2ms response time and 6ms. 
 
So, what does this mean? 
 
It means that a monitor with a high response time (like 10ms) and no input lag is actually faster than a panel with 2ms response time and 1 frame of input lag. 
 
Thus, response time means absolutely nothing. It's just a marketing gimmick which tells the end user nothing about how the monitor will perform. .
 
Input lag on the other hand is the delay when a user does something with an input device and when that action is reflected on the monitor. 
 
It is the measurement or delay when you press a button or you move you're mouse and the time it takes for the image to respond on the screen.

 

 

 

wow o3o Linus, hire this guy for Tech Quickie

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